pokecrystal/maps/DragonShrine.asm

688 lines
12 KiB
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DragonShrine_MapScriptHeader:
; trigger count
db 2
; triggers
dw .Trigger1, $0000
dw .Trigger2, $0000
; callback count
db 0
.Trigger1:
priorityjump DragonShrineTestScript
end
.Trigger2:
end
DragonShrineTestScript:
applymovement $0, MovementData_0x18d2bf
applymovement $2, MovementData_0x18d2c7
loadfont
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writetext UnknownText_0x18d2ea
keeptextopen
.Question1:
setevent EVENT_001
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writetext UnknownText_0x18d3bc
keeptextopen
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loadmenudata MenuDataHeader_0x18d215
interpretmenu2
writebackup
if_equal $1, .RightAnswer
if_equal $2, .WrongAnswer
if_equal $3, .RightAnswer
end
.Question2:
setevent EVENT_002
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writetext UnknownText_0x18d3d3
keeptextopen
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loadmenudata MenuDataHeader_0x18d234
interpretmenu2
writebackup
if_equal $1, .RightAnswer
if_equal $2, .RightAnswer
if_equal $3, .WrongAnswer
.Question3:
setevent EVENT_003
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writetext UnknownText_0x18d3f3
keeptextopen
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loadmenudata MenuDataHeader_0x18d258
interpretmenu2
writebackup
if_equal $1, .WrongAnswer
if_equal $2, .RightAnswer
if_equal $3, .RightAnswer
.Question4:
setevent EVENT_004
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writetext UnknownText_0x18d420
keeptextopen
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loadmenudata MenuDataHeader_0x18d283
interpretmenu2
writebackup
if_equal $1, .RightAnswer
if_equal $2, .WrongAnswer
if_equal $3, .RightAnswer
.Question5:
setevent EVENT_005
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writetext UnknownText_0x18d44a
keeptextopen
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loadmenudata MenuDataHeader_0x18d2a5
interpretmenu2
writebackup
if_equal $1, .WrongAnswer
if_equal $2, .RightAnswer
if_equal $3, .WrongAnswer
.RightAnswer:
checkevent EVENT_005
iftrue .PassedTheTest
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writetext UnknownText_0x18d82d
keeptextopen
checkevent EVENT_004
iftrue .Question5
checkevent EVENT_003
iftrue .Question4
checkevent EVENT_002
iftrue .Question3
checkevent EVENT_001
iftrue .Question2
.WrongAnswer:
loadmovesprites
spriteface $2, LEFT
loadfont
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writetext UnknownText_0x18d7f6
closetext
loadmovesprites
spriteface $2, DOWN
loadfont
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writetext UnknownText_0x18d816
closetext
loadmovesprites
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setevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
loadfont
checkevent EVENT_005
iftrue .Question5
checkevent EVENT_004
iftrue .Question4
checkevent EVENT_003
iftrue .Question3
checkevent EVENT_002
iftrue .Question2
checkevent EVENT_001
iftrue .Question1
.PassedTheTest:
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writetext UnknownText_0x18d47c
closetext
loadmovesprites
playsound SFX_ENTER_DOOR
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_CLAIR
appear $5
waitbutton
spriteface $0, DOWN
pause 30
applymovement $5, MovementData_0x18d2d4
spriteface $5, RIGHT
spriteface $0, LEFT
spriteface $2, LEFT
loadfont
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writetext UnknownText_0x18d916
closetext
loadmovesprites
special Functionc48f
applymovement $5, MovementData_0x18d2da
loadfont
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writetext UnknownText_0x18d974
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2dd
loadfont
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writetext UnknownText_0x18d983
closetext
loadmovesprites
applymovement $2, MovementData_0x18d2c9
spriteface $5, UP
loadfont
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writetext UnknownText_0x18d520
closetext
loadmovesprites
showemote EMOTE_SHOCK, $5, 15
loadfont
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writetext UnknownText_0x18d9ae
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2e0
loadfont
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writetext UnknownText_0x18d9bf
closetext
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setflag ENGINE_RISINGBADGE
playsound SFX_GET_BADGE
waitbutton
special RestartMapMusic
specialphonecall ELMCALL_MASTERBALL
dotrigger $1
domaptrigger GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F, $1
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writetext UnknownText_0x18d9f2
keeptextopen
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writetext UnknownText_0x18da0b
closetext
loadmovesprites
applymovement $2, MovementData_0x18d2ce
spriteface $5, UP
applymovement $2, MovementData_0x18d2d1
spriteface $0, UP
loadfont
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writetext UnknownText_0x18d5a3
closetext
loadmovesprites
loadfont
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writetext UnknownText_0x18dab4
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2e3
playsound SFX_ENTER_DOOR
disappear $5
waitbutton
setevent EVENT_000
end
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ElderScript_0x18d1a5:
faceplayer
loadfont
checkevent EVENT_000
iftrue .DontGiveDratiniYet
checkevent EVENT_006
iftrue .ReceivedDratini
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checkevent EVENT_GOT_DRATINI
iffalse .GiveDratini
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iftrue .BeatRivalInMtMoon
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writetext UnknownText_0x18d724
closetext
loadmovesprites
end
.GiveDratini:
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writetext UnknownText_0x18d604
closetext
checkcode VAR_PARTYCOUNT
if_equal 6, .PartyFull
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writetext UnknownText_0x18d697
playsound SFX_CAUGHT_MON
waitbutton
givepoke DRATINI, 15, 0, 0
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checkevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
special SpecialDratini
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setevent EVENT_GOT_DRATINI
setevent EVENT_006
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writetext UnknownText_0x18d6ca
closetext
loadmovesprites
end
.PartyFull:
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writetext UnknownText_0x18d6ac
closetext
loadmovesprites
end
.BeatRivalInMtMoon:
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writetext UnknownText_0x18d782
closetext
loadmovesprites
end
.DontGiveDratiniYet:
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writetext UnknownText_0x18d5e5
closetext
loadmovesprites
end
.ReceivedDratini:
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writetext UnknownText_0x18d6ca
closetext
loadmovesprites
end
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ElderScript_0x18d205:
faceplayer
loadfont
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writetext UnknownText_0x18d840
closetext
loadmovesprites
end
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ElderScript_0x18d20d:
faceplayer
loadfont
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writetext UnknownText_0x18d8b1
closetext
loadmovesprites
end
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MenuDataHeader_0x18d215:
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db $40 ; flags
db 04, 08 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d21d
db 1 ; default option
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MenuData2_0x18d21d:
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db $81 ; flags
db 3 ; items
db "Pal@"
db "Underling@"
db "Friend@"
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MenuDataHeader_0x18d234:
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db $40 ; flags
db 04, 09 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d23c
db 1 ; default option
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MenuData2_0x18d23c:
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db $81 ; flags
db 3 ; items
db "Strategy@"
db "Raising@"
db "Cheating@"
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MenuDataHeader_0x18d258:
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db $40 ; flags
db 04, 05 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d260
db 1 ; default option
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MenuData2_0x18d260:
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db $81 ; flags
db 3 ; items
db "Weak person@"
db "Tough person@"
db "Anybody@"
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MenuDataHeader_0x18d283:
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db $40 ; flags
db 04, 08 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d28b
db 1 ; default option
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MenuData2_0x18d28b:
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db $81 ; flags
db 3 ; items
db "Love@"
db "Violence@"
db "Knowledge@"
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MenuDataHeader_0x18d2a5:
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db $40 ; flags
db 04, 12 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d2ad
db 1 ; default option
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MenuData2_0x18d2ad:
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db $81 ; flags
db 3 ; items
db "Tough@"
db "Both@"
db "Weak@"
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MovementData_0x18d2bf:
slow_step_up
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
slow_step_up
step_end
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MovementData_0x18d2c7:
slow_step_down
step_end
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MovementData_0x18d2c9:
slow_step_left
slow_step_left
slow_step_left
turn_head_down
step_end
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MovementData_0x18d2ce:
slow_step_right
slow_step_right
step_end
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MovementData_0x18d2d1:
slow_step_right
turn_head_down
step_end
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MovementData_0x18d2d4:
slow_step_up
slow_step_up
slow_step_up
slow_step_up
slow_step_up
step_end
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MovementData_0x18d2da:
fix_facing
big_step_left
step_end
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MovementData_0x18d2dd:
slow_step_left
remove_fixed_facing
step_end
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MovementData_0x18d2e0:
slow_step_right
slow_step_right
step_end
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MovementData_0x18d2e3:
step_down
step_down
step_down
step_down
step_down
step_down
step_end
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UnknownText_0x18d2ea:
text "Hm… Good to see"
line "you here."
para "No need to explain"
line "why you came."
para "CLAIR sent you"
line "here, didn't she?"
para "That girl is a"
line "handful…"
para "I am sorry, but I"
line "must test you."
para "Not to worry, you"
line "are to answer only"
cont "a few questions."
para "Ready?"
done
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UnknownText_0x18d3bc:
text "What are #MON"
line "to you?"
done
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UnknownText_0x18d3d3:
text "What helps you to"
line "win battles?"
done
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UnknownText_0x18d3f3:
text "What kind of"
line "trainer do you"
cont "wish to battle?"
done
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UnknownText_0x18d420:
text "What is most"
line "important for"
cont "raising #MON?"
done
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UnknownText_0x18d44a:
text "Strong #MON."
line "Weak #MON."
para "Which is more"
line "important?"
done
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UnknownText_0x18d47c:
text "Hm… I see…"
para "You care deeply"
line "for #MON."
para "Very commendable."
para "That conviction is"
line "what is important!"
para "<PLAYER>, don't"
line "lose that belief."
para "It will see you"
line "through at the"
cont "#MON LEAGUE."
done
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UnknownText_0x18d520:
text "CLAIR!"
para "This child is"
line "impeccable, in"
cont "skill and spirit!"
para "Admit defeat and"
line "confer the RISING-"
cont "BADGE!"
para "…Or must I inform"
line "LANCE of this?"
done
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UnknownText_0x18d5a3:
text "CLAIR…"
para "Reflect upon what"
line "it is that you"
para "lack and this"
line "child has."
done
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UnknownText_0x18d5e5:
text "Come again, if you"
line "so desire."
done
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UnknownText_0x18d604:
text "Hm… Good to see"
line "you here."
para "Your arrival is"
line "most fortunate."
para "I have something"
line "for you."
para "Take this DRATINI"
line "as proof that I"
para "have recognized"
line "your worth."
done
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UnknownText_0x18d697:
text "<PLAYER> received"
line "DRATINI!"
done
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UnknownText_0x18d6ac:
text "Hm? Your #MON"
line "party is full."
done
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UnknownText_0x18d6ca:
text "Dragon #MON are"
line "symbolic of our"
cont "clan."
para "You have shown"
line "that you can be"
para "entrusted with"
line "one."
done
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UnknownText_0x18d724:
text "CLAIR appears to"
line "have learned an"
para "invaluable lesson"
line "from you."
para "I thank you as her"
line "grandfather."
done
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UnknownText_0x18d782:
text "A boy close to"
line "your age is in"
cont "training here."
para "He is much like"
line "CLAIR when she was"
para "younger. It is a"
line "little worrisome…"
done
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UnknownText_0x18d7f6:
text "Hah? I didn't"
line "quite catch that…"
done
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UnknownText_0x18d816:
text "What was it you"
line "said?"
done
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UnknownText_0x18d82d:
text "Oh, I understand…"
done
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UnknownText_0x18d840:
text "It's been quite"
line "some time since a"
para "trainer has gained"
line "our MASTER's rare"
cont "approval."
para "In fact, not since"
line "Master LANCE."
done
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UnknownText_0x18d8b1:
text "You know young"
line "Master LANCE?"
para "He looks so much"
line "like our MASTER"
cont "did in his youth."
para "It's in their"
line "blood."
done
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UnknownText_0x18d916:
text "So how did it go?"
para "I guess there's no"
line "point in asking."
para "You did fail?"
para $56, $56, $56, $56, $56, $56
para "…What? You passed?"
done
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UnknownText_0x18d974:
text "That can't be!"
done
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UnknownText_0x18d983:
text "You're lying!"
para "Even I haven't"
line "been approved!"
done
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UnknownText_0x18d9ae:
text "I-I understand…"
done
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UnknownText_0x18d9bf:
text "Here, this is the"
line "RISINGBADGE…"
para "Hurry up! Take it!"
done
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UnknownText_0x18d9f2:
text "<PLAYER> received"
line "RISINGBADGE."
done
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UnknownText_0x18da0b:
text "RISINGBADGE will"
line "enable your"
para "#MON to use the"
line "move for climbing"
cont "waterfalls."
para "Also, all #MON"
line "will recognize you"
para "as a trainer and"
line "obey your every"
para "command without"
line "question."
done
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UnknownText_0x18dab4:
text $56, $56, $56, $56, $56, $56
done
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DragonShrine_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $9, $4, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F
warp_def $9, $5, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F
; xy triggers
db 0
; signposts
db 0
; people-events
db 4
person_event SPRITE_ELDER, 5, 9, UP << 2 | $2, $0, -1, -1, $0, 0, ElderScript_0x18d1a5, EVENT_000
person_event SPRITE_ELDER, 8, 6, LEFT << 2 | $1, $0, -1, -1, $0, 0, ElderScript_0x18d205, EVENT_000
person_event SPRITE_ELDER, 8, 11, LEFT << 2 | $0, $0, -1, -1, $0, 0, ElderScript_0x18d20d, EVENT_000
person_event SPRITE_CLAIR, 12, 8, UP << 2 | $3, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ObjectEvent, EVENT_DRAGON_SHRINE_CLAIR