DragonShrine_MapScriptHeader: ; trigger count db 2 ; triggers dw .Trigger1, $0000 dw .Trigger2, $0000 ; callback count db 0 .Trigger1: priorityjump DragonShrineTestScript end .Trigger2: end DragonShrineTestScript: applymovement $0, MovementData_0x18d2bf applymovement $2, MovementData_0x18d2c7 loadfont writetext UnknownText_0x18d2ea keeptextopen .Question1: setevent EVENT_001 writetext UnknownText_0x18d3bc keeptextopen loadmenudata MenuDataHeader_0x18d215 interpretmenu2 writebackup if_equal $1, .RightAnswer if_equal $2, .WrongAnswer if_equal $3, .RightAnswer end .Question2: setevent EVENT_002 writetext UnknownText_0x18d3d3 keeptextopen loadmenudata MenuDataHeader_0x18d234 interpretmenu2 writebackup if_equal $1, .RightAnswer if_equal $2, .RightAnswer if_equal $3, .WrongAnswer .Question3: setevent EVENT_003 writetext UnknownText_0x18d3f3 keeptextopen loadmenudata MenuDataHeader_0x18d258 interpretmenu2 writebackup if_equal $1, .WrongAnswer if_equal $2, .RightAnswer if_equal $3, .RightAnswer .Question4: setevent EVENT_004 writetext UnknownText_0x18d420 keeptextopen loadmenudata MenuDataHeader_0x18d283 interpretmenu2 writebackup if_equal $1, .RightAnswer if_equal $2, .WrongAnswer if_equal $3, .RightAnswer .Question5: setevent EVENT_005 writetext UnknownText_0x18d44a keeptextopen loadmenudata MenuDataHeader_0x18d2a5 interpretmenu2 writebackup if_equal $1, .WrongAnswer if_equal $2, .RightAnswer if_equal $3, .WrongAnswer .RightAnswer: checkevent EVENT_005 iftrue .PassedTheTest writetext UnknownText_0x18d82d keeptextopen checkevent EVENT_004 iftrue .Question5 checkevent EVENT_003 iftrue .Question4 checkevent EVENT_002 iftrue .Question3 checkevent EVENT_001 iftrue .Question2 .WrongAnswer: loadmovesprites spriteface $2, LEFT loadfont writetext UnknownText_0x18d7f6 closetext loadmovesprites spriteface $2, DOWN loadfont writetext UnknownText_0x18d816 closetext loadmovesprites setevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG loadfont checkevent EVENT_005 iftrue .Question5 checkevent EVENT_004 iftrue .Question4 checkevent EVENT_003 iftrue .Question3 checkevent EVENT_002 iftrue .Question2 checkevent EVENT_001 iftrue .Question1 .PassedTheTest: writetext UnknownText_0x18d47c closetext loadmovesprites playsound SFX_ENTER_DOOR showemote EMOTE_SHOCK, $0, 15 playmusic MUSIC_CLAIR appear $5 waitbutton spriteface $0, DOWN pause 30 applymovement $5, MovementData_0x18d2d4 spriteface $5, RIGHT spriteface $0, LEFT spriteface $2, LEFT loadfont writetext UnknownText_0x18d916 closetext loadmovesprites special Functionc48f applymovement $5, MovementData_0x18d2da loadfont writetext UnknownText_0x18d974 closetext loadmovesprites applymovement $5, MovementData_0x18d2dd loadfont writetext UnknownText_0x18d983 closetext loadmovesprites applymovement $2, MovementData_0x18d2c9 spriteface $5, UP loadfont writetext UnknownText_0x18d520 closetext loadmovesprites showemote EMOTE_SHOCK, $5, 15 loadfont writetext UnknownText_0x18d9ae closetext loadmovesprites applymovement $5, MovementData_0x18d2e0 loadfont writetext UnknownText_0x18d9bf closetext setflag ENGINE_RISINGBADGE playsound SFX_GET_BADGE waitbutton special RestartMapMusic specialphonecall ELMCALL_MASTERBALL dotrigger $1 domaptrigger GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F, $1 writetext UnknownText_0x18d9f2 keeptextopen writetext UnknownText_0x18da0b closetext loadmovesprites applymovement $2, MovementData_0x18d2ce spriteface $5, UP applymovement $2, MovementData_0x18d2d1 spriteface $0, UP loadfont writetext UnknownText_0x18d5a3 closetext loadmovesprites loadfont writetext UnknownText_0x18dab4 closetext loadmovesprites applymovement $5, MovementData_0x18d2e3 playsound SFX_ENTER_DOOR disappear $5 waitbutton setevent EVENT_000 end ElderScript_0x18d1a5: faceplayer loadfont checkevent EVENT_000 iftrue .DontGiveDratiniYet checkevent EVENT_006 iftrue .ReceivedDratini checkevent EVENT_GOT_DRATINI iffalse .GiveDratini checkevent EVENT_BEAT_RIVAL_IN_MT_MOON iftrue .BeatRivalInMtMoon writetext UnknownText_0x18d724 closetext loadmovesprites end .GiveDratini: writetext UnknownText_0x18d604 closetext checkcode VAR_PARTYCOUNT if_equal 6, .PartyFull writetext UnknownText_0x18d697 playsound SFX_CAUGHT_MON waitbutton givepoke DRATINI, 15, 0, 0 checkevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG special SpecialDratini setevent EVENT_GOT_DRATINI setevent EVENT_006 writetext UnknownText_0x18d6ca closetext loadmovesprites end .PartyFull: writetext UnknownText_0x18d6ac closetext loadmovesprites end .BeatRivalInMtMoon: writetext UnknownText_0x18d782 closetext loadmovesprites end .DontGiveDratiniYet: writetext UnknownText_0x18d5e5 closetext loadmovesprites end .ReceivedDratini: writetext UnknownText_0x18d6ca closetext loadmovesprites end ElderScript_0x18d205: faceplayer loadfont writetext UnknownText_0x18d840 closetext loadmovesprites end ElderScript_0x18d20d: faceplayer loadfont writetext UnknownText_0x18d8b1 closetext loadmovesprites end MenuDataHeader_0x18d215: db $40 ; flags db 04, 08 ; start coords db 11, 19 ; end coords dw MenuData2_0x18d21d db 1 ; default option MenuData2_0x18d21d: db $81 ; flags db 3 ; items db "Pal@" db "Underling@" db "Friend@" MenuDataHeader_0x18d234: db $40 ; flags db 04, 09 ; start coords db 11, 19 ; end coords dw MenuData2_0x18d23c db 1 ; default option MenuData2_0x18d23c: db $81 ; flags db 3 ; items db "Strategy@" db "Raising@" db "Cheating@" MenuDataHeader_0x18d258: db $40 ; flags db 04, 05 ; start coords db 11, 19 ; end coords dw MenuData2_0x18d260 db 1 ; default option MenuData2_0x18d260: db $81 ; flags db 3 ; items db "Weak person@" db "Tough person@" db "Anybody@" MenuDataHeader_0x18d283: db $40 ; flags db 04, 08 ; start coords db 11, 19 ; end coords dw MenuData2_0x18d28b db 1 ; default option MenuData2_0x18d28b: db $81 ; flags db 3 ; items db "Love@" db "Violence@" db "Knowledge@" MenuDataHeader_0x18d2a5: db $40 ; flags db 04, 12 ; start coords db 11, 19 ; end coords dw MenuData2_0x18d2ad db 1 ; default option MenuData2_0x18d2ad: db $81 ; flags db 3 ; items db "Tough@" db "Both@" db "Weak@" MovementData_0x18d2bf: slow_step_up slow_step_up slow_step_up slow_step_right slow_step_up slow_step_up slow_step_up step_end MovementData_0x18d2c7: slow_step_down step_end MovementData_0x18d2c9: slow_step_left slow_step_left slow_step_left turn_head_down step_end MovementData_0x18d2ce: slow_step_right slow_step_right step_end MovementData_0x18d2d1: slow_step_right turn_head_down step_end MovementData_0x18d2d4: slow_step_up slow_step_up slow_step_up slow_step_up slow_step_up step_end MovementData_0x18d2da: fix_facing big_step_left step_end MovementData_0x18d2dd: slow_step_left remove_fixed_facing step_end MovementData_0x18d2e0: slow_step_right slow_step_right step_end MovementData_0x18d2e3: step_down step_down step_down step_down step_down step_down step_end UnknownText_0x18d2ea: text "Hm… Good to see" line "you here." para "No need to explain" line "why you came." para "CLAIR sent you" line "here, didn't she?" para "That girl is a" line "handful…" para "I am sorry, but I" line "must test you." para "Not to worry, you" line "are to answer only" cont "a few questions." para "Ready?" done UnknownText_0x18d3bc: text "What are #MON" line "to you?" done UnknownText_0x18d3d3: text "What helps you to" line "win battles?" done UnknownText_0x18d3f3: text "What kind of" line "trainer do you" cont "wish to battle?" done UnknownText_0x18d420: text "What is most" line "important for" cont "raising #MON?" done UnknownText_0x18d44a: text "Strong #MON." line "Weak #MON." para "Which is more" line "important?" done UnknownText_0x18d47c: text "Hm… I see…" para "You care deeply" line "for #MON." para "Very commendable." para "That conviction is" line "what is important!" para ", don't" line "lose that belief." para "It will see you" line "through at the" cont "#MON LEAGUE." done UnknownText_0x18d520: text "CLAIR!" para "This child is" line "impeccable, in" cont "skill and spirit!" para "Admit defeat and" line "confer the RISING-" cont "BADGE!" para "…Or must I inform" line "LANCE of this?" done UnknownText_0x18d5a3: text "CLAIR…" para "Reflect upon what" line "it is that you" para "lack and this" line "child has." done UnknownText_0x18d5e5: text "Come again, if you" line "so desire." done UnknownText_0x18d604: text "Hm… Good to see" line "you here." para "Your arrival is" line "most fortunate." para "I have something" line "for you." para "Take this DRATINI" line "as proof that I" para "have recognized" line "your worth." done UnknownText_0x18d697: text " received" line "DRATINI!" done UnknownText_0x18d6ac: text "Hm? Your #MON" line "party is full." done UnknownText_0x18d6ca: text "Dragon #MON are" line "symbolic of our" cont "clan." para "You have shown" line "that you can be" para "entrusted with" line "one." done UnknownText_0x18d724: text "CLAIR appears to" line "have learned an" para "invaluable lesson" line "from you." para "I thank you as her" line "grandfather." done UnknownText_0x18d782: text "A boy close to" line "your age is in" cont "training here." para "He is much like" line "CLAIR when she was" para "younger. It is a" line "little worrisome…" done UnknownText_0x18d7f6: text "Hah? I didn't" line "quite catch that…" done UnknownText_0x18d816: text "What was it you" line "said?" done UnknownText_0x18d82d: text "Oh, I understand…" done UnknownText_0x18d840: text "It's been quite" line "some time since a" para "trainer has gained" line "our MASTER's rare" cont "approval." para "In fact, not since" line "Master LANCE." done UnknownText_0x18d8b1: text "You know young" line "Master LANCE?" para "He looks so much" line "like our MASTER" cont "did in his youth." para "It's in their" line "blood." done UnknownText_0x18d916: text "So how did it go?" para "I guess there's no" line "point in asking." para "You did fail?" para $56, $56, $56, $56, $56, $56 para "…What? You passed?" done UnknownText_0x18d974: text "That can't be!" done UnknownText_0x18d983: text "You're lying!" para "Even I haven't" line "been approved!" done UnknownText_0x18d9ae: text "I-I understand…" done UnknownText_0x18d9bf: text "Here, this is the" line "RISINGBADGE…" para "Hurry up! Take it!" done UnknownText_0x18d9f2: text " received" line "RISINGBADGE." done UnknownText_0x18da0b: text "RISINGBADGE will" line "enable your" para "#MON to use the" line "move for climbing" cont "waterfalls." para "Also, all #MON" line "will recognize you" para "as a trainer and" line "obey your every" para "command without" line "question." done UnknownText_0x18dab4: text $56, $56, $56, $56, $56, $56 done DragonShrine_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $9, $4, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F warp_def $9, $5, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F ; xy triggers db 0 ; signposts db 0 ; people-events db 4 person_event SPRITE_ELDER, 5, 9, UP << 2 | $2, $0, -1, -1, $0, 0, ElderScript_0x18d1a5, EVENT_000 person_event SPRITE_ELDER, 8, 6, LEFT << 2 | $1, $0, -1, -1, $0, 0, ElderScript_0x18d205, EVENT_000 person_event SPRITE_ELDER, 8, 11, LEFT << 2 | $0, $0, -1, -1, $0, 0, ElderScript_0x18d20d, EVENT_000 person_event SPRITE_CLAIR, 12, 8, UP << 2 | $3, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ObjectEvent, EVENT_DRAGON_SHRINE_CLAIR