pokecrystal/engine/delay.asm

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2013-09-03 21:36:55 +00:00
DelayFrame: ; 45a
; Wait for one frame
ld a, 1
ld [VBlankOccurred], a
; Wait for the next VBlank, halting to conserve battery
.halt
halt ; rgbasm adds a nop after this instruction by default
ld a, [VBlankOccurred]
and a
jr nz, .halt
ret
; 468
DelayFrames: ; 468
; Wait c frames
call DelayFrame
dec c
jr nz, DelayFrames
ret
; 46f