2014-06-13 01:32:42 +00:00
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PARTY_LENGTH EQU 6
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2014-02-02 22:12:04 +00:00
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2014-09-19 19:44:48 +00:00
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MAX_ITEMS EQU 20
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MAX_BALLS EQU 12
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MAX_KEY_ITEMS EQU 25
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MAX_PC_ITEMS EQU 50
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2014-06-03 21:07:10 +00:00
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; strings
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2014-02-02 22:12:04 +00:00
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PLAYER_NAME_LENGTH EQU 8
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2015-11-04 19:02:11 +00:00
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BOX_NAME_LENGTH EQU 9
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2014-02-02 22:12:04 +00:00
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PKMN_NAME_LENGTH EQU 11
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2014-06-11 06:08:07 +00:00
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MOVE_NAME_LENGTH EQU 13
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2014-09-19 19:44:48 +00:00
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ITEM_NAME_LENGTH EQU 13
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2015-07-16 22:10:10 +00:00
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TRAINER_CLASS_NAME_LENGTH EQU 13
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2014-05-21 20:21:46 +00:00
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NAME_LENGTH EQU 11
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2014-06-03 21:07:10 +00:00
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LV_CHAR EQU $6e
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2014-06-11 06:08:07 +00:00
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; GetName types
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PKMN_NAME EQU 1
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MOVE_NAME EQU 2
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ITEM_NAME EQU 4
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PARTY_OT_NAME EQU 5
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ENEMY_OT_NAME EQU 6
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TRAINER_NAME EQU 7
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2014-06-17 05:52:59 +00:00
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; hp
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HP_GREEN EQU 0
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HP_YELLOW EQU 1
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HP_RED EQU 2
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2014-02-02 22:12:04 +00:00
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2014-04-12 19:45:19 +00:00
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; boxes
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2014-06-13 01:32:42 +00:00
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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2014-04-12 19:45:19 +00:00
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2015-11-17 22:56:49 +00:00
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; mail
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MAIL_STRUCT_LENGTH EQU $2f
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MAILBOX_CAPACITY EQU 10
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2015-11-18 15:42:42 +00:00
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MAIL_MSG_LENGTH EQU $20
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2015-11-17 22:56:49 +00:00
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2015-08-20 04:14:15 +00:00
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; hall of fame
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HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
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HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
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NUM_HOF_TEAMS = 30
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2014-02-02 22:12:04 +00:00
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; flag manipulation
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RESET_FLAG EQU 0
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SET_FLAG EQU 1
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CHECK_FLAG EQU 2
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2015-11-25 15:16:29 +00:00
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; Boolean checks
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FALSE EQU 0
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TRUE EQU 1
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2014-02-02 22:12:04 +00:00
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; joypad
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2015-11-16 21:01:45 +00:00
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const_def
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const A_BUTTON_F
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const B_BUTTON_F
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const SELECT_F
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const START_F
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const D_RIGHT_F
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const D_LEFT_F
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const D_UP_F
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const D_DOWN_F
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2014-02-02 22:12:04 +00:00
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NO_INPUT EQU %00000000
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2015-11-16 21:01:45 +00:00
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A_BUTTON EQU 1 << A_BUTTON_F
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B_BUTTON EQU 1 << B_BUTTON_F
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SELECT EQU 1 << SELECT_F
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START EQU 1 << START_F
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D_RIGHT EQU 1 << D_RIGHT_F
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D_LEFT EQU 1 << D_LEFT_F
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D_UP EQU 1 << D_UP_F
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D_DOWN EQU 1 << D_DOWN_F
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2014-02-02 22:12:04 +00:00
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2015-10-16 17:35:43 +00:00
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BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START
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D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
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R_DPAD EQU %00100000
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R_BUTTONS EQU %00010000
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2014-02-02 22:12:04 +00:00
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; screen
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HP_BAR_LENGTH EQU 6
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2014-06-14 04:18:14 +00:00
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8
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2014-02-02 22:12:04 +00:00
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EXP_BAR_LENGTH EQU 8
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2014-06-14 04:18:14 +00:00
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8
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2014-02-02 22:12:04 +00:00
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SCREEN_WIDTH EQU 20
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SCREEN_HEIGHT EQU 18
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2015-11-18 18:01:55 +00:00
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SCREEN_WIDTH_PX EQU SCREEN_WIDTH * 8
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SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * 8
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2014-02-02 22:12:04 +00:00
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BG_MAP_WIDTH EQU 32
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BG_MAP_HEIGHT EQU 32
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2015-12-14 16:12:18 +00:00
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WMISC_WIDTH EQU 6 * 4
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WMISC_HEIGHT EQU 5 * 4
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2014-02-02 22:12:04 +00:00
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TILE_WIDTH EQU 8
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; movement
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STEP_SLOW EQU 0
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STEP_WALK EQU 1
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STEP_BIKE EQU 2
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STEP_LEDGE EQU 3
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STEP_ICE EQU 4
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STEP_TURN EQU 5
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STEP_BACK_LEDGE EQU 6
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STEP_WALK_IN_PLACE EQU 7
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2014-08-14 02:44:56 +00:00
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; ai
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CONTEXT_USE_F EQU 6
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UNKNOWN_USE_F EQU 5
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ALWAYS_USE_F EQU 4
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SWITCH_SOMETIMES_F EQU 2
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SWITCH_RARELY_F EQU 1
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SWITCH_OFTEN_F EQU 0
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CONTEXT_USE EQU 1 << CONTEXT_USE_F
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UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
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ALWAYS_USE EQU 1 << ALWAYS_USE_F
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SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
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SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
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SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
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2015-07-15 19:48:44 +00:00
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SPRITE_GFX_LIST_CAPACITY EQU $20
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2015-07-17 21:17:10 +00:00
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const_value = 1
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const MOM_ITEM
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const MOM_DOLL
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2015-08-31 12:31:13 +00:00
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BATTLETOWER_NROFPKMNS EQU 3
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BATTLETOWER_TRAINERDATALENGTH EQU $24
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BATTLETOWER_NROFTRAINERS EQU 7
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2015-11-03 20:05:19 +00:00
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BATTLETOWER_NRMONSPERLEVELBRACKET EQU BATTLETOWER_NROFPKMNS * BATTLETOWER_NROFTRAINERS
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2015-11-07 19:38:52 +00:00
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BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + 3 * (PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH
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2015-08-31 12:31:13 +00:00
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2015-10-10 03:09:03 +00:00
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NUM_WILDMONS_PER_AREA_TIME_OF_DAY EQU 7
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WILDMON_GRASS_STRUCTURE_LENGTH EQU 2 + 3 * (1 + 2 * NUM_WILDMONS_PER_AREA_TIME_OF_DAY)
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2015-11-04 00:43:47 +00:00
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MOBILE_EVENT_OBJECT_GS_BALL EQU $b
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2015-10-11 16:15:03 +00:00
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2015-11-04 12:26:27 +00:00
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MALE EQU 0
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FEMALE EQU 1
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2015-10-11 16:15:03 +00:00
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PRINTNUM_MONEY_F EQU 5
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PRINTNUM_RIGHTALIGN_F EQU 6
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PRINTNUM_LEADINGZEROS_F EQU 7
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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2015-10-12 16:33:24 +00:00
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const_value = 1
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const HAPPINESS_GAINLEVEL ; 01
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const HAPPINESS_USEDITEM ; 02
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const HAPPINESS_USEDXITEM ; 03
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const HAPPINESS_GYMBATTLE ; 04
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const HAPPINESS_LEARNMOVE ; 05
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const HAPPINESS_FAINTED ; 06
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const HAPPINESS_POISONFAINT ; 07
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const HAPPINESS_BEATENBYSTRONGFOE ; 08
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const HAPPINESS_YOUNGCUT1 ; 09
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const HAPPINESS_YOUNGCUT2 ; 0a
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const HAPPINESS_YOUNGCUT3 ; 0b
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const HAPPINESS_OLDERCUT1 ; 0c
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const HAPPINESS_OLDERCUT2 ; 0d
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const HAPPINESS_OLDERCUT3 ; 0e
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const HAPPINESS_BITTERPOWDER ; 0f
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const HAPPINESS_ENERGYROOT ; 10
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_MASSAGE ; 12
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const HAPPINESS_GAINLEVELATHOME ; 13
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2015-10-17 21:18:52 +00:00
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const_def
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const LINK_NULL
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const LINK_TIMECAPSULE
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const LINK_TRADECENTER
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const LINK_COLOSSEUM
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const LINK_MOBILE
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2015-10-24 14:34:19 +00:00
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2015-11-23 21:04:53 +00:00
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SERIAL_TIMECAPSULE EQU $60
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SERIAL_TRADECENTER EQU $70
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SERIAL_BATTLE EQU $80
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2015-10-24 14:34:19 +00:00
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HMENURETURN_SCRIPT EQU %10000000
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HMENURETURN_ASM EQU %11111111
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2015-11-04 19:02:11 +00:00
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NUM_MON_SUBMENU_ITEMS EQU 8
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2015-11-08 02:04:54 +00:00
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const_def
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const ZEPHYRBADGE
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const HIVEBADGE
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const PLAINBADGE
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const FOGBADGE
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const MINERALBADGE
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const STORMBADGE
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const GLACIERBADGE
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const RISINGBADGE
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NUM_JOHTO_BADGES EQU const_value
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const_def
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const BOULDERBADGE
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const CASCADEBADGE
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const THUNDERBADGE
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const RAINBOWBADGE
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const SOULBADGE
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const MARSHBADGE
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const VOLCANOBADGE
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const EARTHBADGE
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NUM_KANTO_BADGES EQU const_value
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NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
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2015-11-24 15:35:13 +00:00
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NUM_KANA EQU $2d
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2016-03-16 22:05:28 +00:00
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SWARM_DUNSPARCE EQU 0
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SWARM_YANMA EQU 1
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FISHSWARM_QWILFISH EQU 1
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FISHSWARM_REMORAID EQU 2
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const_def
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const FISHGROUP_NONE
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const FISHGROUP_SHORE
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const FISHGROUP_OCEAN
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const FISHGROUP_LAKE
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const FISHGROUP_POND
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const FISHGROUP_DRATINI
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const FISHGROUP_QWILFISH_SWARM
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const FISHGROUP_REMORAID_SWARM
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const FISHGROUP_GYARADOS
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const FISHGROUP_DRATINI_2
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const FISHGROUP_WHIRL_ISLANDS
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const FISHGROUP_QWILFISH
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const FISHGROUP_REMORAID
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const FISHGROUP_QWILFISH_NO_SWARM
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