pokecrystal/engine/battle/move_effects/sandstorm.asm

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BattleCommand_StartSandstorm:
ld a, [wBattleWeather]
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cp WEATHER_SANDSTORM
jr z, .failed
ld a, WEATHER_SANDSTORM
ld [wBattleWeather], a
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ld a, 5
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ld [wWeatherCount], a
call AnimateCurrentMove
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ld hl, SandstormBrewedText
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jp StdBattleTextbox
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.failed
call AnimateFailedMove
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jp PrintButItFailed