pokecrystal/maps/WiseTriosRoom.asm

365 lines
7.5 KiB
NASM
Raw Normal View History

object_const_def
2015-11-27 05:22:14 +00:00
const WISETRIOSROOM_SAGE1
const WISETRIOSROOM_SAGE2
const WISETRIOSROOM_SAGE3
const WISETRIOSROOM_SAGE4
const WISETRIOSROOM_SAGE5
const WISETRIOSROOM_SAGE6
WiseTriosRoom_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
def_callbacks
callback MAPCALLBACK_OBJECTS, .WiseTrioCallback
.DummyScene0:
end
.DummyScene1:
end
.WiseTrioCallback:
2013-09-24 07:48:58 +00:00
checkevent EVENT_FOUGHT_SUICUNE
iftrue .NoWiseTrio
2013-09-24 07:48:58 +00:00
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .WiseTrio2
checkitem CLEAR_BELL
iftrue .WiseTrio2
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
.WiseTrio2:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
.NoWiseTrio:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
2017-12-18 00:48:04 +00:00
WiseTriosRoomSage1Script:
jumptextfaceplayer WiseTriosRoomSage1Text
2017-12-18 00:48:04 +00:00
WiseTriosRoomSage2Script:
jumptextfaceplayer WiseTriosRoomSage2Text
2017-12-18 00:48:04 +00:00
WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text
2018-02-28 22:47:31 +00:00
WiseTriosRoom_CannotEnterTinTowerScript:
turnobject WISETRIOSROOM_SAGE3, UP
turnobject PLAYER, DOWN
2015-11-27 05:22:14 +00:00
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
2021-02-05 17:44:21 +00:00
applymovement PLAYER, WiseTriosRoomSageBlocksPlayerMovement
stopfollow
turnobject PLAYER, RIGHT
2015-12-09 23:25:44 +00:00
opentext
2018-08-19 17:56:41 +00:00
writetext WiseTriosRoomSage3BlocksExitText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
2021-02-05 17:44:21 +00:00
applymovement WISETRIOSROOM_SAGE3, WiseTriosRoomSageReturnsMovement
turnobject WISETRIOSROOM_SAGE3, LEFT
end
2015-07-10 08:20:21 +00:00
TrainerSageGaku:
trainer SAGE, GAKU, EVENT_BEAT_SAGE_GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script
2017-12-18 01:45:04 +00:00
.Script:
2015-12-09 23:25:44 +00:00
opentext
2018-08-19 17:56:41 +00:00
writetext SageGakuAfterBattleText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
end
2015-07-10 08:20:21 +00:00
TrainerSageMasa:
trainer SAGE, MASA, EVENT_BEAT_SAGE_MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script
2017-12-18 01:45:04 +00:00
.Script:
2015-12-09 23:25:44 +00:00
opentext
2018-08-19 17:56:41 +00:00
writetext SageMasaAfterBattleText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
end
2015-07-10 08:20:21 +00:00
TrainerSageKoji:
trainer SAGE, KOJI, EVENT_BEAT_SAGE_KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script
2017-12-18 01:45:04 +00:00
.Script:
2013-09-24 07:48:58 +00:00
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
2018-02-28 22:47:31 +00:00
iftrue .KojiAllowsPassage
pause 10
2015-11-27 05:22:14 +00:00
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE6, 20
2015-12-09 23:25:44 +00:00
opentext
2018-08-19 17:56:41 +00:00
writetext SageKojiAfterBattleQuestionText
2019-11-03 17:48:54 +00:00
promptbutton
2018-08-19 17:56:41 +00:00
writetext SageKojiAfterBattleSpeechText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
2021-02-05 17:44:21 +00:00
applymovement WISETRIOSROOM_SAGE6, WiseTriosRoomSageAllowsPassageMovement
turnobject WISETRIOSROOM_SAGE6, UP
2013-09-24 07:48:58 +00:00
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_FINISHED
end
2018-02-28 22:47:31 +00:00
.KojiAllowsPassage:
2015-12-09 23:25:44 +00:00
opentext
2018-08-19 17:56:41 +00:00
writetext SageKojiAfterBattleFinalText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
end
2021-02-05 17:44:21 +00:00
WiseTriosRoomSageBlocksPlayerMovement:
2016-05-14 17:46:14 +00:00
step LEFT
step LEFT
step_end
2021-02-05 17:44:21 +00:00
WiseTriosRoomSageReturnsMovement:
2016-05-14 17:46:14 +00:00
step RIGHT
step DOWN
step_end
2021-02-05 17:44:21 +00:00
WiseTriosRoomSageAllowsPassageMovement:
2016-05-14 17:46:14 +00:00
step RIGHT
step DOWN
step_end
2017-12-18 00:48:04 +00:00
WiseTriosRoomSage1Text:
text "Astounding…"
para "SUICUNE, ENTEI and"
line "RAIKOU have arisen"
cont "from their sleep…"
para "Is the legend"
line "coming true?"
done
2017-12-18 00:48:04 +00:00
WiseTriosRoomSage2Text:
text "We train at the"
line "BURNED TOWER, but"
para "we've never heard"
line "of a hole opening"
para "up there before."
line "It must have been"
para "deliberately made"
line "by someone."
done
2018-08-19 17:56:41 +00:00
WiseTriosRoomSage3BlocksExitText:
text "TIN TOWER may be"
line "entered by those"
para "bearing ECRUTEAK's"
line "GYM BADGE."
para "However, now that"
line "SUICUNE, RAIKOU"
para "and ENTEI have"
line "arisen, I ask you"
para "to refrain from"
line "entering!"
done
2017-12-18 00:48:04 +00:00
WiseTriosRoomSage3Text:
text "We, the WISE TRIO,"
line "are the protectors"
para "of the legendary"
line "#MON."
done
2015-07-10 08:20:21 +00:00
SageGakuSeenText:
text "Legend has it that"
line "upon the emergence"
para "of a trainer who"
line "has the ability to"
para "touch the souls of"
line "#MON, a #MON"
para "will come forth to"
line "put that trainer"
para "to test at the TIN"
line "TOWER."
para "The legend has"
line "come true!"
para "The legendary"
line "#MON SUICUNE"
cont "has arrived!"
para "We, the WISE TRIO,"
line "shall test your"
para "worthiness to go"
line "inside!"
done
2015-07-10 08:20:21 +00:00
SageGakuBeatenText:
text "Stronger than we"
line "thought? Perhaps…"
done
2018-08-19 17:56:41 +00:00
SageGakuAfterBattleText:
text "Ah, so it is you"
line "who claim to have"
para "seen SUICUNE,"
line "ENTEI and RAIKOU"
cont "while they slept?"
para "Unbelievable!"
para "Legend has it that"
line "they can't be seen"
cont "while they sleep…"
done
2015-07-10 08:20:21 +00:00
SageMasaSeenText:
text "Can you be trusted"
line "with the truth?"
para "I must ascertain"
line "your worthiness."
done
2015-07-10 08:20:21 +00:00
SageMasaBeatenText:
text "…I will tell you"
line "the truth…"
done
2018-08-19 17:56:41 +00:00
SageMasaAfterBattleText:
text "In the past, there"
line "were two nine-tier"
cont "towers here."
para "The BRASS TOWER,"
line "which was said to"
para "awaken #MON,"
line "and the TIN TOWER,"
para "where #MON were"
line "said to rest."
para "The view from the"
line "tops of the TOWERS"
para "must have been"
line "magnificent."
para "At the time, an"
line "immense, silver-"
para "colored #MON"
line "was said to make"
para "its roost atop the"
line "BRASS TOWER."
para "However…"
para "About 150 years"
line "ago, a lightning"
para "bolt struck one of"
line "the TOWERS."
para "It was engulfed in"
line "flames that raged"
cont "for three days."
para "A sudden downpour"
line "finally put out"
cont "the blaze."
para "And that is how"
line "the BURNED TOWER"
cont "came to be."
done
2015-07-10 08:20:21 +00:00
SageKojiSeenText:
text "Let me see your"
line "power!"
done
2015-07-10 08:20:21 +00:00
SageKojiBeatenText:
text "Too strong!"
line "Why?"
done
2018-08-19 17:56:41 +00:00
SageKojiAfterBattleQuestionText:
text "You… Are you the"
line "trainer who is"
para "awaited by the"
line "legendary #MON?"
done
2018-08-19 17:56:41 +00:00
SageKojiAfterBattleSpeechText:
text "I see…"
para "We, the WISE TRIO,"
line "have been given "
para "the responsibility"
line "of protecting the"
para "legendary #MON."
line "We are to allow"
para "passage only to"
line "those people who"
para "possess the power"
line "and soul of truth."
para "Please, do go on"
line "and enter the TIN"
cont "TOWER ahead."
para "SUICUNE will put"
line "you to the test."
done
2018-08-19 17:56:41 +00:00
SageKojiAfterBattleFinalText:
text "Please, do go on."
para "SUICUNE will put"
line "you to the test."
done
WiseTriosRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
2018-02-02 03:22:07 +00:00
warp_event 7, 4, ECRUTEAK_CITY, 4
warp_event 7, 5, ECRUTEAK_CITY, 5
warp_event 1, 4, ECRUTEAK_TIN_TOWER_ENTRANCE, 5
def_coord_events
2018-02-28 22:47:31 +00:00
coord_event 7, 4, SCENE_DEFAULT, WiseTriosRoom_CannotEnterTinTowerScript
def_bg_events
def_object_events
2018-02-02 03:22:07 +00:00
object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 6, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2