pokecrystal/maps/WiseTriosRoom.asm

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const_value set 2
const WISETRIOSROOM_SAGE1
const WISETRIOSROOM_SAGE2
const WISETRIOSROOM_SAGE3
const WISETRIOSROOM_SAGE4
const WISETRIOSROOM_SAGE5
const WISETRIOSROOM_SAGE6
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WiseTriosRoom_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 1
dbw MAPCALLBACK_OBJECTS, .WiseTrioCallback
.DummyScene0:
end
.DummyScene1:
end
.WiseTrioCallback:
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checkevent EVENT_FOUGHT_SUICUNE
iftrue .NoWiseTrio
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .WiseTrio2
checkitem CLEAR_BELL
iftrue .WiseTrio2
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
return
.WiseTrio2:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
return
.NoWiseTrio:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
return
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WiseTriosRoomSage1Script:
jumptextfaceplayer WiseTriosRoomSage1Text
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WiseTriosRoomSage2Script:
jumptextfaceplayer WiseTriosRoomSage2Text
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WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text
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UnknownScript_0x985a3:
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spriteface WISETRIOSROOM_SAGE3, UP
spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
applymovement PLAYER, MovementData_0x98622
stopfollow
spriteface PLAYER, RIGHT
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opentext
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writetext UnknownText_0x98712
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waitbutton
closetext
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applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
spriteface WISETRIOSROOM_SAGE3, LEFT
end
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TrainerSageGaku:
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trainer EVENT_BEAT_SAGE_GAKU, SAGE, GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script
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.Script:
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opentext
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writetext UnknownText_0x98938
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waitbutton
closetext
end
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TrainerSageMasa:
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trainer EVENT_BEAT_SAGE_MASA, SAGE, MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script
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.Script:
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opentext
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writetext UnknownText_0x98a35
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waitbutton
closetext
end
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TrainerSageKoji:
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trainer EVENT_BEAT_SAGE_KOJI, SAGE, KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script
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.Script:
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue UnknownScript_0x9861b
pause 10
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showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE6, 20
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opentext
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writetext UnknownText_0x98c6c
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buttonsound
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writetext UnknownText_0x98cac
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waitbutton
closetext
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applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
spriteface WISETRIOSROOM_SAGE6, UP
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setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene 1
end
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UnknownScript_0x9861b:
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opentext
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writetext UnknownText_0x98db5
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waitbutton
closetext
end
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MovementData_0x98622:
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step LEFT
step LEFT
step_end
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MovementData_0x98625:
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step RIGHT
step DOWN
step_end
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MovementData_0x98628:
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step RIGHT
step DOWN
step_end
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WiseTriosRoomSage1Text:
text "Astounding…"
para "SUICUNE, ENTEI and"
line "RAIKOU have arisen"
cont "from their sleep…"
para "Is the legend"
line "coming true?"
done
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WiseTriosRoomSage2Text:
text "We train at the"
line "BURNED TOWER, but"
para "we've never heard"
line "of a hole opening"
para "up there before."
line "It must have been"
para "deliberately made"
line "by someone."
done
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UnknownText_0x98712:
text "TIN TOWER may be"
line "entered by those"
para "bearing ECRUTEAK's"
line "GYM BADGE."
para "However, now that"
line "SUICUNE, RAIKOU"
para "and ENTEI have"
line "arisen, I ask you"
para "to refrain from"
line "entering!"
done
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WiseTriosRoomSage3Text:
text "We, the WISE TRIO,"
line "are the protectors"
para "of the legendary"
line "#MON."
done
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SageGakuSeenText:
text "Legend has it that"
line "upon the emergence"
para "of a trainer who"
line "has the ability to"
para "touch the souls of"
line "#MON, a #MON"
para "will come forth to"
line "put that trainer"
para "to test at the TIN"
line "TOWER."
para "The legend has"
line "come true!"
para "The legendary"
line "#MON SUICUNE"
cont "has arrived!"
para "We, the WISE TRIO,"
line "shall test your"
para "worthiness to go"
line "inside!"
done
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SageGakuBeatenText:
text "Stronger than we"
line "thought? Perhaps…"
done
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UnknownText_0x98938:
text "Ah, so it is you"
line "who claim to have"
para "seen SUICUNE,"
line "ENTEI and RAIKOU"
cont "while they slept?"
para "Unbelievable!"
para "Legend has it that"
line "they can't be seen"
cont "while they sleep…"
done
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SageMasaSeenText:
text "Can you be trusted"
line "with the truth?"
para "I must ascertain"
line "your worthiness."
done
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SageMasaBeatenText:
text "…I will tell you"
line "the truth…"
done
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UnknownText_0x98a35:
text "In the past, there"
line "were two nine-tier"
cont "towers here."
para "The BRASS TOWER,"
line "which was said to"
para "awaken #MON,"
line "and the TIN TOWER,"
para "where #MON were"
line "said to rest."
para "The view from the"
line "tops of the TOWERS"
para "must have been"
line "magnificent."
para "At the time, an"
line "immense, silver-"
para "colored #MON"
line "was said to make"
para "its roost atop the"
line "BRASS TOWER."
para "However…"
para "About 150 years"
line "ago, a lightning"
para "bolt struck one of"
line "the TOWERS."
para "It was engulfed in"
line "flames that raged"
cont "for three days."
para "A sudden downpour"
line "finally put out"
cont "the blaze."
para "And that is how"
line "the BURNED TOWER"
cont "came to be."
done
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SageKojiSeenText:
text "Let me see your"
line "power!"
done
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SageKojiBeatenText:
text "Too strong!"
line "Why?"
done
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UnknownText_0x98c6c:
text "You… Are you the"
line "trainer who is"
para "awaited by the"
line "legendary #MON?"
done
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UnknownText_0x98cac:
text "I see…"
para "We, the WISE TRIO,"
line "have been given "
para "the responsibility"
line "of protecting the"
para "legendary #MON."
line "We are to allow"
para "passage only to"
line "those people who"
para "possess the power"
line "and soul of truth."
para "Please, do go on"
line "and enter the TIN"
cont "TOWER ahead."
para "SUICUNE will put"
line "you to the test."
done
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UnknownText_0x98db5:
text "Please, do go on."
para "SUICUNE will put"
line "you to the test."
done
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WiseTriosRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def 7, 4, 4, ECRUTEAK_CITY
warp_def 7, 5, 5, ECRUTEAK_CITY
warp_def 1, 4, 5, ECRUTEAK_HOUSE
.CoordEvents:
db 1
coord_event 7, 4, 0, UnknownScript_0x985a3
.BGEvents:
db 0
.ObjectEvents:
db 6
object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 6, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2