pokecrystal/engine/overworld/warp_connection.asm

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HandleNewMap:
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call ClearUnusedMapBuffer
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call ResetMapBufferEventFlags
call ResetFlashIfOutOfCave
call GetCurrentMapSceneID
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call ResetBikeFlags
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ld a, MAPCALLBACK_NEWMAP
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call RunMapCallback
HandleContinueMap:
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farcall ClearCmdQueue
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ld a, MAPCALLBACK_CMDQUEUE
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call RunMapCallback
call GetMapTimeOfDay
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ld [wMapTimeOfDay], a
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ret
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EnterMapConnection:
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; Return carry if a connection has been entered.
ld a, [wPlayerStepDirection]
and a ; DOWN
jp z, .south
cp UP
jp z, .north
cp LEFT
jp z, .west
cp RIGHT
jp z, .east
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ret
.west
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ld a, [wWestConnectedMapGroup]
ld [wMapGroup], a
ld a, [wWestConnectedMapNumber]
ld [wMapNumber], a
ld a, [wWestConnectionStripXOffset]
ld [wXCoord], a
ld a, [wWestConnectionStripYOffset]
ld hl, wYCoord
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add [hl]
ld [hl], a
ld c, a
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ld hl, wWestConnectionWindow
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ld a, [hli]
ld h, [hl]
ld l, a
srl c
jr z, .skip_to_load
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ld a, [wWestConnectedMapWidth]
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add 6
ld e, a
ld d, 0
.loop
add hl, de
dec c
jr nz, .loop
.skip_to_load
ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
jp .done
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.east
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ld a, [wEastConnectedMapGroup]
ld [wMapGroup], a
ld a, [wEastConnectedMapNumber]
ld [wMapNumber], a
ld a, [wEastConnectionStripXOffset]
ld [wXCoord], a
ld a, [wEastConnectionStripYOffset]
ld hl, wYCoord
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add [hl]
ld [hl], a
ld c, a
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ld hl, wEastConnectionWindow
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ld a, [hli]
ld h, [hl]
ld l, a
srl c
jr z, .skip_to_load2
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ld a, [wEastConnectedMapWidth]
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add 6
ld e, a
ld d, 0
.loop2
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add hl, de
dec c
jr nz, .loop2
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.skip_to_load2
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ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
jp .done
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.north
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ld a, [wNorthConnectedMapGroup]
ld [wMapGroup], a
ld a, [wNorthConnectedMapNumber]
ld [wMapNumber], a
ld a, [wNorthConnectionStripYOffset]
ld [wYCoord], a
ld a, [wNorthConnectionStripXOffset]
ld hl, wXCoord
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add [hl]
ld [hl], a
ld c, a
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ld hl, wNorthConnectionWindow
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ld a, [hli]
ld h, [hl]
ld l, a
ld b, 0
srl c
add hl, bc
ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
jp .done
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.south
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ld a, [wSouthConnectedMapGroup]
ld [wMapGroup], a
ld a, [wSouthConnectedMapNumber]
ld [wMapNumber], a
ld a, [wSouthConnectionStripYOffset]
ld [wYCoord], a
ld a, [wSouthConnectionStripXOffset]
ld hl, wXCoord
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add [hl]
ld [hl], a
ld c, a
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ld hl, wSouthConnectionWindow
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ld a, [hli]
ld h, [hl]
ld l, a
ld b, 0
srl c
add hl, bc
ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
.done
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scf
ret
EnterMapWarp:
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call .SaveDigWarp
call .SetSpawn
ld a, [wNextWarp]
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ld [wWarpNumber], a
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ld a, [wNextMapGroup]
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ld [wMapGroup], a
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ld a, [wNextMapNumber]
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ld [wMapNumber], a
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ret
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.SaveDigWarp:
call GetMapEnvironment
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call CheckOutdoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
call GetAnyMapEnvironment
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call CheckIndoorMap
ret nz
; MOUNT_MOON_SQUARE and TIN_TOWER_ROOF are outdoor maps within indoor maps.
; Dig and Escape Rope should not take you to them.
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ld a, [wPrevMapGroup]
cp GROUP_MOUNT_MOON_SQUARE ; aka GROUP_TIN_TOWER_ROOF
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jr nz, .not_mt_moon_or_tin_tower
ld a, [wPrevMapNumber]
cp MAP_MOUNT_MOON_SQUARE
ret z
cp MAP_TIN_TOWER_ROOF
ret z
.not_mt_moon_or_tin_tower
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ld a, [wPrevWarp]
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ld [wDigWarpNumber], a
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ld a, [wPrevMapGroup]
ld [wDigMapGroup], a
ld a, [wPrevMapNumber]
ld [wDigMapNumber], a
ret
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.SetSpawn:
call GetMapEnvironment
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call CheckOutdoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
call GetAnyMapEnvironment
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call CheckIndoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
; Respawn in Pokémon Centers.
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call GetAnyMapTileset
ld a, c
cp TILESET_POKECENTER
jr z, .pokecenter_pokecom
cp TILESET_POKECOM_CENTER
jr z, .pokecenter_pokecom
ret
.pokecenter_pokecom
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ld a, [wPrevMapGroup]
ld [wLastSpawnMapGroup], a
ld a, [wPrevMapNumber]
ld [wLastSpawnMapNumber], a
ret
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LoadMapTimeOfDay:
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ld hl, wVramState
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res 6, [hl]
ld a, $1
ld [wSpriteUpdatesEnabled], a
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farcall ReplaceTimeOfDayPals
farcall UpdateTimeOfDayPal
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call OverworldTextModeSwitch
call .ClearBGMap
call .PushAttrmap
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ret
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.ClearBGMap:
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ld a, HIGH(vBGMap0)
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ld [wBGMapAnchor + 1], a
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xor a ; LOW(vBGMap0)
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ld [wBGMapAnchor], a
ldh [hSCY], a
ldh [hSCX], a
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farcall ApplyBGMapAnchorToObjects
ldh a, [rVBK]
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push af
ld a, $1
ldh [rVBK], a
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xor a
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ld bc, vBGMap1 - vBGMap0
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hlbgcoord 0, 0
call ByteFill
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pop af
ldh [rVBK], a
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ld a, "■"
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ld bc, vBGMap1 - vBGMap0
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hlbgcoord 0, 0
call ByteFill
ret
.PushAttrmap:
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decoord 0, 0
call .copy
ldh a, [hCGB]
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and a
ret z
decoord 0, 0, wAttrmap
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ld a, $1
ldh [rVBK], a
.copy
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hlbgcoord 0, 0
ld c, SCREEN_WIDTH
ld b, SCREEN_HEIGHT
.row
push bc
.column
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .column
ld bc, BG_MAP_WIDTH - SCREEN_WIDTH
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add hl, bc
pop bc
dec b
jr nz, .row
ld a, $0
ldh [rVBK], a
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ret
LoadMapGraphics:
call LoadMapTileset
call LoadTilesetGFX
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xor a
ldh [hMapAnims], a
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xor a
ldh [hTileAnimFrame], a
farcall RefreshSprites
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call LoadFontsExtra
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farcall LoadOverworldFont
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ret
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LoadMapPalettes:
ld b, SCGB_MAPPALS
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jp GetSGBLayout
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RefreshMapSprites:
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call ClearSprites
farcall InitMapNameSign
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call GetMovementPermissions
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farcall RefreshPlayerSprite
farcall CheckUpdatePlayerSprite
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ld hl, wPlayerSpriteSetupFlags
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bit PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl]
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jr nz, .skip
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ld hl, wVramState
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set 0, [hl]
call SafeUpdateSprites
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.skip
ld a, [wPlayerSpriteSetupFlags]
and (1 << PLAYERSPRITESETUP_FEMALE_TO_MALE_F) | (1 << 3) | (1 << 4)
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ld [wPlayerSpriteSetupFlags], a
ret
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CheckMovingOffEdgeOfMap::
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ld a, [wPlayerStepDirection]
cp STANDING
ret z
and a ; DOWN
jr z, .down
cp UP
jr z, .up
cp LEFT
jr z, .left
cp RIGHT
jr z, .right
and a
ret
.down
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ld a, [wPlayerStandingMapY]
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sub 4
ld b, a
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ld a, [wMapHeight]
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add a
cp b
jr z, .ok
and a
ret
.up
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ld a, [wPlayerStandingMapY]
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sub 4
cp -1
jr z, .ok
and a
ret
.left
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ld a, [wPlayerStandingMapX]
sub 4
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cp -1
jr z, .ok
and a
ret
.right
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ld a, [wPlayerStandingMapX]
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sub 4
ld b, a
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ld a, [wMapWidth]
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add a
cp b
jr z, .ok
and a
ret
.ok
scf
ret
GetMapScreenCoords::
ld hl, wOverworldMapBlocks
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ld a, [wXCoord]
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bit 0, a
jr nz, .increment_then_halve1
srl a
add $1
jr .resume
.increment_then_halve1
add $1
srl a
.resume
ld c, a
ld b, $0
add hl, bc
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ld a, [wMapWidth]
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add $6
ld c, a
ld b, $0
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ld a, [wYCoord]
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bit 0, a
jr nz, .increment_then_halve2
srl a
add $1
jr .resume2
.increment_then_halve2
add $1
srl a
.resume2
call AddNTimes
ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
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ld a, [wYCoord]
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and $1
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ld [wMetatileStandingY], a
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ld a, [wXCoord]
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and $1
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ld [wMetatileStandingX], a
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ret