pokecrystal/maps/Route32.asm

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object_const_def
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const ROUTE32_FISHER1
const ROUTE32_FISHER2
const ROUTE32_FISHER3
const ROUTE32_YOUNGSTER1
const ROUTE32_YOUNGSTER2
const ROUTE32_YOUNGSTER3
const ROUTE32_LASS1
const ROUTE32_COOLTRAINER_M
const ROUTE32_YOUNGSTER4
const ROUTE32_FISHER4
const ROUTE32_POKE_BALL1
const ROUTE32_FISHER5
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const ROUTE32_FRIEDA
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const ROUTE32_POKE_BALL2
Route32_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_ROUTE32_OFFER_SLOWPOKETAIL
scene_script .DummyScene2 ; SCENE_ROUTE32_NOTHING
def_callbacks
callback MAPCALLBACK_OBJECTS, .Frieda
.DummyScene0:
end
.DummyScene1:
end
.DummyScene2:
end
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.Frieda:
readvar VAR_WEEKDAY
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ifequal FRIDAY, .FriedaAppears
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disappear ROUTE32_FRIEDA
endcallback
.FriedaAppears:
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appear ROUTE32_FRIEDA
endcallback
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Route32CooltrainerMScript:
faceplayer
Route32CooltrainerMContinueScene:
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opentext
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checkevent EVENT_GOT_MIRACLE_SEED_IN_ROUTE_32
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iftrue .GotMiracleSeed
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checkflag ENGINE_ZEPHYRBADGE
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iffalse .DontHaveZephyrBadge
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checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
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iftrue .GiveMiracleSeed
writetext Route32CooltrainerMText_AideIsWaiting
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waitbutton
closetext
end
.GoToSproutTower: ; unreferenced
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writetext Route32CooltrainerMText_UnusedSproutTower
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waitbutton
closetext
end
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.GiveMiracleSeed:
writetext Route32CooltrainerMText_HaveThisSeed
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promptbutton
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verbosegiveitem MIRACLE_SEED
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iffalse .BagFull
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setevent EVENT_GOT_MIRACLE_SEED_IN_ROUTE_32
sjump .GotMiracleSeed
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.DontHaveZephyrBadge:
writetext Route32CooltrainerMText_VioletGym
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waitbutton
closetext
end
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.GotMiracleSeed:
writetext Route32CooltrainerMText_ExperiencesShouldBeUseful
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waitbutton
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.BagFull:
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closetext
end
Route32CooltrainerMStopsYouScene:
turnobject ROUTE32_COOLTRAINER_M, LEFT
turnobject PLAYER, RIGHT
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opentext
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writetext Route32CooltrainerMText_WhatsTheHurry
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waitbutton
closetext
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follow PLAYER, ROUTE32_COOLTRAINER_M
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applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet
stopfollow
turnobject PLAYER, DOWN
scall Route32CooltrainerMContinueScene
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applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2
end
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Route32RoarTMGuyScript:
faceplayer
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opentext
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checkevent EVENT_GOT_TM05_ROAR
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iftrue .AlreadyHaveRoar
writetext Text_RoarIntro
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promptbutton
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verbosegiveitem TM_ROAR
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iffalse .Finish
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setevent EVENT_GOT_TM05_ROAR
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.AlreadyHaveRoar:
writetext Text_RoarOutro
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waitbutton
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.Finish:
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closetext
end
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Route32WannaBuyASlowpokeTailScript:
turnobject ROUTE32_FISHER4, DOWN
turnobject PLAYER, UP
sjump _OfferToSellSlowpokeTail
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SlowpokeTailSalesmanScript:
faceplayer
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_OfferToSellSlowpokeTail:
setscene SCENE_ROUTE32_NOTHING
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opentext
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writetext Text_MillionDollarSlowpokeTail
yesorno
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iffalse .refused
writetext Text_ThoughtKidsWereLoaded
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waitbutton
closetext
end
.refused
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writetext Text_RefusedToBuySlowpokeTail
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waitbutton
closetext
end
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TrainerCamperRoland:
trainer CAMPER, ROLAND, EVENT_BEAT_CAMPER_ROLAND, CamperRolandSeenText, CamperRolandBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CamperRolandAfterText
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waitbutton
closetext
end
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TrainerFisherJustin:
trainer FISHER, JUSTIN, EVENT_BEAT_FISHER_JUSTIN, FisherJustinSeenText, FisherJustinBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FisherJustinAfterText
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waitbutton
closetext
end
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TrainerFisherRalph1:
trainer FISHER, RALPH1, EVENT_BEAT_FISHER_RALPH, FisherRalph1SeenText, FisherRalph1BeatenText, 0, .Script
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.Script:
loadvar VAR_CALLERID, PHONE_FISHER_RALPH
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endifjustbattled
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opentext
checkflag ENGINE_RALPH_READY_FOR_REMATCH
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iftrue .Rematch
checkflag ENGINE_FISH_SWARM
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iftrue .Swarm
checkcellnum PHONE_FISHER_RALPH
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iftrue .NumberAccepted
checkevent EVENT_RALPH_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
writetext FisherRalphAfterText
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promptbutton
setevent EVENT_RALPH_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
sjump .AskForNumber
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.AskAgain:
scall .AskNumber2
.AskForNumber:
askforphonenumber PHONE_FISHER_RALPH
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, FISHER, RALPH1
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scall .RegisteredNumber
sjump .NumberAccepted
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.Rematch:
scall .RematchStd
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winlosstext FisherRalph1BeatenText, 0
readmem wRalphFightCount
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ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
.Fight4:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
.Fight3:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight3
.Fight2:
checkflag ENGINE_FLYPOINT_LAKE_OF_RAGE
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_ECRUTEAK
iftrue .LoadFight1
.LoadFight0:
loadtrainer FISHER, RALPH1
startbattle
reloadmapafterbattle
loadmem wRalphFightCount, 1
clearflag ENGINE_RALPH_READY_FOR_REMATCH
end
.LoadFight1:
loadtrainer FISHER, RALPH2
startbattle
reloadmapafterbattle
loadmem wRalphFightCount, 2
clearflag ENGINE_RALPH_READY_FOR_REMATCH
end
.LoadFight2:
loadtrainer FISHER, RALPH3
startbattle
reloadmapafterbattle
loadmem wRalphFightCount, 3
clearflag ENGINE_RALPH_READY_FOR_REMATCH
end
.LoadFight3:
loadtrainer FISHER, RALPH4
startbattle
reloadmapafterbattle
loadmem wRalphFightCount, 4
clearflag ENGINE_RALPH_READY_FOR_REMATCH
end
.LoadFight4:
loadtrainer FISHER, RALPH5
startbattle
reloadmapafterbattle
clearflag ENGINE_RALPH_READY_FOR_REMATCH
end
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.Swarm:
writetext FisherRalphSwarmText
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waitbutton
closetext
end
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.AskNumber1:
jumpstd AskNumber1MScript
end
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.AskNumber2:
jumpstd AskNumber2MScript
end
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.RegisteredNumber:
jumpstd RegisteredNumberMScript
end
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.NumberAccepted:
jumpstd NumberAcceptedMScript
end
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.NumberDeclined:
jumpstd NumberDeclinedMScript
end
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.PhoneFull:
jumpstd PhoneFullMScript
end
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.RematchStd:
jumpstd RematchMScript
end
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TrainerFisherHenry:
trainer FISHER, HENRY, EVENT_BEAT_FISHER_HENRY, FisherHenrySeenText, FisherHenryBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FisherHenryAfterText
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waitbutton
closetext
end
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TrainerPicnickerLiz1:
trainer PICNICKER, LIZ1, EVENT_BEAT_PICNICKER_LIZ, PicnickerLiz1SeenText, PicnickerLiz1BeatenText, 0, .Script
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.Script:
loadvar VAR_CALLERID, PHONE_PICNICKER_LIZ
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endifjustbattled
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opentext
checkflag ENGINE_LIZ_READY_FOR_REMATCH
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iftrue .Rematch
checkcellnum PHONE_PICNICKER_LIZ
iftrue .NumberAccepted
checkevent EVENT_LIZ_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
writetext PicnickerLiz1AfterText
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promptbutton
setevent EVENT_LIZ_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
sjump .AskForNumber
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.AskAgain:
scall .AskNumber2
.AskForNumber:
askforphonenumber PHONE_PICNICKER_LIZ
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, PICNICKER, LIZ1
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scall .RegisteredNumber
sjump .NumberAccepted
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.Rematch:
scall .RematchStd
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winlosstext PicnickerLiz1BeatenText, 0
readmem wLizFightCount
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ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
.Fight4:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight4
.Fight3:
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight3
.Fight2:
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checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_ECRUTEAK
iftrue .LoadFight1
.LoadFight0:
loadtrainer PICNICKER, LIZ1
startbattle
reloadmapafterbattle
loadmem wLizFightCount, 1
clearflag ENGINE_LIZ_READY_FOR_REMATCH
end
.LoadFight1:
loadtrainer PICNICKER, LIZ2
startbattle
reloadmapafterbattle
loadmem wLizFightCount, 2
clearflag ENGINE_LIZ_READY_FOR_REMATCH
end
.LoadFight2:
loadtrainer PICNICKER, LIZ3
startbattle
reloadmapafterbattle
loadmem wLizFightCount, 3
clearflag ENGINE_LIZ_READY_FOR_REMATCH
end
.LoadFight3:
loadtrainer PICNICKER, LIZ4
startbattle
reloadmapafterbattle
loadmem wLizFightCount, 4
clearflag ENGINE_LIZ_READY_FOR_REMATCH
end
.LoadFight4:
loadtrainer PICNICKER, LIZ5
startbattle
reloadmapafterbattle
clearflag ENGINE_LIZ_READY_FOR_REMATCH
end
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.AskNumber1:
jumpstd AskNumber1FScript
end
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.AskNumber2:
jumpstd AskNumber2FScript
end
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.RegisteredNumber:
jumpstd RegisteredNumberFScript
end
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.NumberAccepted:
jumpstd NumberAcceptedFScript
end
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.NumberDeclined:
jumpstd NumberDeclinedFScript
end
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.PhoneFull:
jumpstd PhoneFullFScript
end
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.RematchStd:
jumpstd RematchFScript
end
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TrainerYoungsterAlbert:
trainer YOUNGSTER, ALBERT, EVENT_BEAT_YOUNGSTER_ALBERT, YoungsterAlbertSeenText, YoungsterAlbertBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext YoungsterAlbertAfterText
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waitbutton
closetext
end
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TrainerYoungsterGordon:
trainer YOUNGSTER, GORDON, EVENT_BEAT_YOUNGSTER_GORDON, YoungsterGordonSeenText, YoungsterGordonBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext YoungsterGordonAfterText
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waitbutton
closetext
end
TrainerBirdKeeperPeter:
trainer BIRD_KEEPER, PETER, EVENT_BEAT_BIRD_KEEPER_PETER, BirdKeeperPeterSeenText, BirdKeeperPeterBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
writetext BirdKeeperPeterAfterText
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waitbutton
closetext
end
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FriedaScript:
faceplayer
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opentext
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checkevent EVENT_GOT_POISON_BARB_FROM_FRIEDA
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iftrue .Friday
readvar VAR_WEEKDAY
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ifnotequal FRIDAY, .NotFriday
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checkevent EVENT_MET_FRIEDA_OF_FRIDAY
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iftrue .MetFrieda
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writetext MeetFriedaText
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promptbutton
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setevent EVENT_MET_FRIEDA_OF_FRIDAY
.MetFrieda:
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writetext FriedaGivesGiftText
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promptbutton
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verbosegiveitem POISON_BARB
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iffalse .Done
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setevent EVENT_GOT_POISON_BARB_FROM_FRIEDA
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writetext FriedaGaveGiftText
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waitbutton
closetext
end
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.Friday:
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writetext FriedaFridayText
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waitbutton
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.Done:
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closetext
end
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.NotFriday:
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writetext FriedaNotFridayText
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waitbutton
closetext
end
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Route32GreatBall:
itemball GREAT_BALL
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Route32Repel:
itemball REPEL
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Route32Sign:
jumptext Route32SignText
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Route32RuinsSign:
jumptext Route32RuinsSignText
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Route32UnionCaveSign:
jumptext Route32UnionCaveSignText
Route32PokecenterSign:
jumpstd PokecenterSignScript
Route32HiddenGreatBall:
hiddenitem GREAT_BALL, EVENT_ROUTE_32_HIDDEN_GREAT_BALL
Route32HiddenSuperPotion:
hiddenitem SUPER_POTION, EVENT_ROUTE_32_HIDDEN_SUPER_POTION
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Movement_Route32CooltrainerMPushesYouBackToViolet:
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step UP
step UP
step_end
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Movement_Route32CooltrainerMReset1:
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step DOWN
step_end
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Movement_Route32CooltrainerMReset2:
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step RIGHT
step_end
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Route32CooltrainerMText_WhatsTheHurry:
text "Wait up!"
line "What's the hurry?"
done
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Route32CooltrainerMText_AideIsWaiting:
text "<PLAYER>, right?"
line "Some guy wearing"
para "glasses was look-"
line "ing for you."
para "See for yourself."
line "He's waiting for"
para "you at the #MON"
line "CENTER."
done
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Route32CooltrainerMText_UnusedSproutTower:
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; unused
text "Have you gone to"
line "SPROUT TOWER?"
para "If you ever visit"
line "VIOLET CITY, "
para "they'll expect you"
line "to train there."
para "That's basic for"
line "trainers. Go to"
cont "SPROUT TOWER!"
done
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Route32CooltrainerMText_VioletGym:
text "Have you gone to"
line "the #MON GYM?"
para "You can test your"
line "#MON and your-"
cont "self there."
para "It's a rite of"
line "passage for all"
cont "trainers!"
done
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Route32CooltrainerMText_HaveThisSeed:
text "You have some good"
line "#MON there."
para "It must be from"
line "the training you"
para "gave them around"
line "VIOLET CITY."
para "The training at"
line "the GYM must have"
para "been especially"
line "helpful."
para "As a souvenir of"
line "VIOLET CITY, take"
cont "this."
para "It increases the"
line "power of grass-"
cont "type moves."
done
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Route32CooltrainerMText_ExperiencesShouldBeUseful:
text "Your experiences"
line "in VIOLET CITY"
para "should be useful"
line "for your journey."
done
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Text_MillionDollarSlowpokeTail:
text "How would you like"
line "to have this"
para "tasty, nutritious"
line "SLOWPOKETAIL?"
para "For you right now,"
line "just ¥1,000,000!"
para "You'll want this!"
done
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Text_ThoughtKidsWereLoaded:
text "Tch! I thought"
line "kids these days"
cont "were loaded…"
done
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Text_RefusedToBuySlowpokeTail:
text "You don't want it?"
line "Then scram. Shoo!"
done
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FisherJustinSeenText:
text "Whoa!"
para "You made me lose"
line "that fish!"
done
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FisherJustinBeatenText:
text "Sploosh!"
done
2015-12-17 02:57:42 +00:00
FisherJustinAfterText:
text "Calm, collected…"
line "The essence of"
para "fishing and #-"
line "MON is the same."
done
2015-06-26 04:01:08 +00:00
FisherRalph1SeenText:
text "I'm really good at"
line "both fishing and"
cont "#MON."
para "I'm not about to"
line "lose to any kid!"
done
2015-06-26 04:01:08 +00:00
FisherRalph1BeatenText:
text "Tch! I tried to"
line "rush things…"
done
2015-12-17 02:57:42 +00:00
FisherRalphAfterText:
text "Fishing is a life-"
line "long passion."
para "#MON are life-"
line "long friends!"
done
2015-12-17 02:57:42 +00:00
FisherRalphSwarmText:
text "One, two, three…"
line "Muahahaha, what a"
para "great haul!"
line "I'm done! Go ahead"
para "and catch as many"
line "as you can, kid!"
done
2018-02-28 00:47:30 +00:00
; --- start a segment of unused text
2015-12-17 02:57:42 +00:00
Route32UnusedFisher1SeenText:
text "I keep catching"
line "the same #MON…"
para "Maybe a battle"
line "will turn things"
cont "around for me."
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher1BeatenText:
text "Nothing ever goes"
line "right for me now…"
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher1AfterText:
text "How come the guy"
line "next to me catches"
cont "good #MON?"
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher2SeenText:
text "Heh, I'm on a roll"
line "today. How about a"
cont "battle, kid?"
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher2BeatenText:
text "Oof. I wasn't"
line "lucky that time."
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher2AfterText:
text "You have to have a"
line "good ROD if you"
para "want to catch good"
line "#MON."
done
2018-02-28 00:47:30 +00:00
; --- end a segment of unused texts
2015-06-26 04:01:08 +00:00
FisherHenrySeenText:
text "My #MON?"
line "Freshly caught!"
done
2015-06-26 04:01:08 +00:00
FisherHenryBeatenText:
text "SPLASH?"
done
2015-12-17 02:57:42 +00:00
FisherHenryAfterText:
text "Freshly caught"
line "#MON are no"
para "match for properly"
line "raised ones."
done
2015-06-26 04:01:08 +00:00
YoungsterAlbertSeenText:
text "I haven't seen you"
line "around before."
para "So you think you"
line "are pretty tough?"
done
2015-06-26 04:01:08 +00:00
YoungsterAlbertBeatenText:
text "You're strong!"
done
2015-12-17 02:57:42 +00:00
YoungsterAlbertAfterText:
text "I'm going to try"
line "to be the best"
cont "with my favorites."
para "I'm not using the"
line "same tough #MON"
cont "as everyone else."
done
2015-06-26 04:01:08 +00:00
YoungsterGordonSeenText:
text "I found some good"
line "#MON in the"
cont "grass!"
para "I think they'll do"
line "it for me!"
done
2015-06-26 04:01:08 +00:00
YoungsterGordonBeatenText:
text "Darn. I thought I"
line "could win."
done
2015-12-17 02:57:42 +00:00
YoungsterGordonAfterText:
text "The grass is full"
line "of clingy things."
done
2015-06-26 04:01:08 +00:00
CamperRolandSeenText:
text "That glance…"
line "It's intriguing."
done
2015-06-26 04:01:08 +00:00
CamperRolandBeatenText:
text "Hmmm. This is"
line "disappointing."
done
2015-12-17 02:57:42 +00:00
CamperRolandAfterText:
text "If you don't want"
line "to battle, just"
cont "avoid eye contact."
done
2015-06-26 04:01:08 +00:00
PicnickerLiz1SeenText:
text "Uh-huh. Yeah, and"
line "you know…"
para "Pardon? Battle?"
line "I'm on the phone."
para "Oh, all right. But"
line "make it fast."
done
2015-06-26 04:01:08 +00:00
PicnickerLiz1BeatenText:
text "Oh! I've got to"
line "relieve my anger!"
done
2015-12-17 02:57:42 +00:00
PicnickerLiz1AfterText:
text "I was having a"
line "nice chat too."
done
BirdKeeperPeterSeenText:
text "That BADGE! It's"
line "from VIOLET CITY!"
para "You beat FALKNER?"
done
BirdKeeperPeterBeatenText:
text "I know what my"
line "weaknesses are."
done
BirdKeeperPeterAfterText:
text "I should train"
line "again at the GYM"
cont "in VIOLET CITY."
done
2015-12-17 02:57:42 +00:00
Route32UnusedText:
2018-02-28 00:47:30 +00:00
; unused
text "The fishermen"
line "yelled at me for"
cont "bugging them…"
done
2015-12-17 02:57:42 +00:00
Text_RoarIntro:
text "WROOOOAR!"
line "PEOPLE RUN WHEN I"
para "ROAR! BUT YOU"
line "CAME LOOKING!"
para "THAT PLEASES ME!"
line "NOW TAKE THIS!"
done
2015-12-17 02:57:42 +00:00
Text_RoarOutro:
text "WROOOAR!"
line "IT'S ROAR!"
para "EVEN #MON RUN"
line "FROM A GOOD ROAR!"
done
2014-10-27 01:37:15 +00:00
MeetFriedaText:
text "FRIEDA: Yahoo!"
line "It's Friday!"
para "I'm FRIEDA of"
line "Friday!"
para "Nice to meet you!"
done
2014-10-27 01:37:15 +00:00
FriedaGivesGiftText:
text "Here's a POISON"
line "BARB for you!"
done
2014-10-27 01:37:15 +00:00
FriedaGaveGiftText:
text "FRIEDA: Give it to"
line "a #MON that has"
cont "poison-type moves."
para "Oh!"
para "It's wicked!"
para "You'll be shocked"
line "how good it makes"
cont "poison moves!"
done
2014-10-27 01:37:15 +00:00
FriedaFridayText:
text "FRIEDA: Hiya! What"
line "day do you like?"
para "I love Friday. No"
line "doubt about it!"
para "Don't you think"
line "it's great too?"
done
2014-10-27 01:37:15 +00:00
FriedaNotFridayText:
text "FRIEDA: Isn't it"
line "Friday today?"
para "It's so boring"
line "when it's not!"
done
2015-06-26 04:01:08 +00:00
Route32SignText:
text "ROUTE 32"
para "VIOLET CITY -"
line "AZALEA TOWN"
done
2015-06-26 04:01:08 +00:00
Route32RuinsSignText:
text "RUINS OF ALPH"
line "EAST ENTRANCE"
done
2015-06-26 04:01:08 +00:00
Route32UnionCaveSignText:
text "UNION CAVE"
line "AHEAD"
done
Route32_MapEvents:
db 0, 0 ; filler
def_warp_events
2018-02-02 02:54:00 +00:00
warp_event 11, 73, ROUTE_32_POKECENTER_1F, 1
2018-02-02 03:22:07 +00:00
warp_event 4, 2, ROUTE_32_RUINS_OF_ALPH_GATE, 3
warp_event 4, 3, ROUTE_32_RUINS_OF_ALPH_GATE, 4
warp_event 6, 79, UNION_CAVE_1F, 4
def_coord_events
2018-02-02 03:22:07 +00:00
coord_event 18, 8, SCENE_DEFAULT, Route32CooltrainerMStopsYouScene
coord_event 7, 71, SCENE_ROUTE32_OFFER_SLOWPOKETAIL, Route32WannaBuyASlowpokeTailScript
def_bg_events
2018-02-02 03:22:07 +00:00
bg_event 13, 5, BGEVENT_READ, Route32Sign
bg_event 9, 1, BGEVENT_READ, Route32RuinsSign
bg_event 10, 84, BGEVENT_READ, Route32UnionCaveSign
bg_event 12, 73, BGEVENT_READ, Route32PokecenterSign
bg_event 12, 67, BGEVENT_ITEM, Route32HiddenGreatBall
bg_event 11, 40, BGEVENT_ITEM, Route32HiddenSuperPotion
def_object_events
2018-02-02 03:22:07 +00:00
object_event 8, 49, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherJustin, -1
object_event 12, 56, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherRalph1, -1
2018-02-02 03:22:07 +00:00
object_event 6, 48, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherHenry, -1
object_event 12, 22, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterAlbert, -1
2018-02-02 03:22:07 +00:00
object_event 4, 63, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterGordon, -1
object_event 3, 45, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerCamperRoland, -1
object_event 10, 30, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerLiz1, -1
2018-02-02 03:22:07 +00:00
object_event 19, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route32CooltrainerMScript, -1
object_event 11, 82, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperPeter, -1
2018-02-02 03:22:07 +00:00
object_event 7, 70, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeTailSalesmanScript, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 6, 53, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route32GreatBall, EVENT_ROUTE_32_GREAT_BALL
object_event 15, 13, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route32RoarTMGuyScript, -1
object_event 12, 67, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FriedaScript, EVENT_ROUTE_32_FRIEDA_OF_FRIDAY
2018-02-02 03:22:07 +00:00
object_event 3, 30, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route32Repel, EVENT_ROUTE_32_REPEL