pokecrystal/maps/Route32.asm

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2015-11-27 05:22:14 +00:00
const_value set 2
const ROUTE32_FISHER1
const ROUTE32_FISHER2
const ROUTE32_FISHER3
const ROUTE32_YOUNGSTER1
const ROUTE32_YOUNGSTER2
const ROUTE32_YOUNGSTER3
const ROUTE32_LASS1
const ROUTE32_COOLTRAINER_M
const ROUTE32_YOUNGSTER4
const ROUTE32_FISHER4
const ROUTE32_POKE_BALL1
const ROUTE32_FISHER5
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const ROUTE32_FRIEDA
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const ROUTE32_POKE_BALL2
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Route32_MapScriptHeader:
.SceneScripts:
db 3
scene_script .DummyScene0
scene_script .DummyScene1
scene_script .DummyScene2
.MapCallbacks:
db 1
callback MAPCALLBACK_OBJECTS, .Frieda
.DummyScene0:
end
.DummyScene1:
end
.DummyScene2:
end
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.Frieda:
checkcode VAR_WEEKDAY
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if_equal FRIDAY, .FriedaAppears
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disappear ROUTE32_FRIEDA
return
.FriedaAppears:
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appear ROUTE32_FRIEDA
return
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Route32CooltrainerMScript:
faceplayer
Route32CooltrainerMContinueScene:
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opentext
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checkevent EVENT_GOT_MIRACLE_SEED_IN_ROUTE_32
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iftrue .GotMiracleSeed
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checkflag ENGINE_ZEPHYRBADGE
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iffalse .DontHaveZephyrBadge
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checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
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iftrue .GiveMiracleSeed
writetext Route32CooltrainerMText_AideIsWaiting
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waitbutton
closetext
end
.Unreferenced:
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writetext Route32CooltrainerMText_UnusedSproutTower
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waitbutton
closetext
end
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.GiveMiracleSeed:
writetext Route32CooltrainerMText_HaveThisSeed
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buttonsound
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verbosegiveitem MIRACLE_SEED
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iffalse .BagFull
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setevent EVENT_GOT_MIRACLE_SEED_IN_ROUTE_32
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jump .GotMiracleSeed
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.DontHaveZephyrBadge:
writetext Route32CooltrainerMText_VioletGym
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waitbutton
closetext
end
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.GotMiracleSeed:
writetext Route32CooltrainerMText_ExperiencesShouldBeUseful
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waitbutton
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.BagFull:
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closetext
end
Route32CooltrainerMStopsYouScene:
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spriteface ROUTE32_COOLTRAINER_M, LEFT
spriteface PLAYER, RIGHT
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opentext
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writetext Route32CooltrainerMText_WhatsTheHurry
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waitbutton
closetext
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follow PLAYER, ROUTE32_COOLTRAINER_M
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applymovement PLAYER, Movement_Route32CooltrainerMPushesYouBackToViolet
stopfollow
spriteface PLAYER, DOWN
scall Route32CooltrainerMContinueScene
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applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset1
applymovement ROUTE32_COOLTRAINER_M, Movement_Route32CooltrainerMReset2
end
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Route32RoarTMGuyScript:
faceplayer
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opentext
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checkevent EVENT_GOT_TM05_ROAR
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iftrue .AlreadyHaveRoar
writetext Text_RoarIntro
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buttonsound
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verbosegiveitem TM_ROAR
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iffalse .Finish
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setevent EVENT_GOT_TM05_ROAR
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.AlreadyHaveRoar:
writetext Text_RoarOutro
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waitbutton
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.Finish:
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closetext
end
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Route32WannaBuyASlowpokeTailScript:
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spriteface ROUTE32_FISHER4, DOWN
spriteface PLAYER, UP
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jump _OfferToSellSlowpokeTail
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SlowpokeTailSalesmanScript:
faceplayer
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_OfferToSellSlowpokeTail:
setscene 2
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opentext
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writetext Text_MillionDollarSlowpokeTail
yesorno
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iffalse .refused
writetext Text_ThoughtKidsWereLoaded
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waitbutton
closetext
end
.refused
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writetext Text_RefusedToBuySlowpokeTail
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waitbutton
closetext
end
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TrainerCamperRoland:
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trainer EVENT_BEAT_CAMPER_ROLAND, CAMPER, ROLAND, CamperRolandSeenText, CamperRolandBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext CamperRolandAfterText
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waitbutton
closetext
end
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TrainerFisherJustin:
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trainer EVENT_BEAT_FISHER_JUSTIN, FISHER, JUSTIN, FisherJustinSeenText, FisherJustinBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext FisherJustinAfterText
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waitbutton
closetext
end
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TrainerFisherRalph1:
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trainer EVENT_BEAT_FISHER_RALPH, FISHER, RALPH1, FisherRalph1SeenText, FisherRalph1BeatenText, 0, .Script
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.Script:
writecode VAR_CALLERID, PHONE_FISHER_RALPH
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end_if_just_battled
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opentext
checkflag ENGINE_RALPH
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iftrue .Rematch
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checkflag ENGINE_SPECIAL_WILDDATA
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iftrue .Swarm
checkcellnum PHONE_FISHER_RALPH
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iftrue .NumberAccepted
checkevent EVENT_RALPH_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
writetext FisherRalphAfterText
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buttonsound
setevent EVENT_RALPH_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
jump .AskForNumber
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.AskAgain:
scall .AskNumber2
.AskForNumber:
askforphonenumber PHONE_FISHER_RALPH
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if_equal PHONE_CONTACTS_FULL, .PhoneFull
if_equal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext FISHER, RALPH1, MEM_BUFFER_0
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scall .RegisteredNumber
jump .NumberAccepted
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.Rematch:
scall .RematchStd
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winlosstext FisherRalph1BeatenText, 0
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copybytetovar wRalphFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
.Fight3:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight3
.Fight2:
checkflag ENGINE_FLYPOINT_LAKE_OF_RAGE
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_ECRUTEAK
iftrue .LoadFight1
.LoadFight0:
loadtrainer FISHER, RALPH1
startbattle
reloadmapafterbattle
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loadvar wRalphFightCount, 1
clearflag ENGINE_RALPH
end
.LoadFight1:
loadtrainer FISHER, RALPH2
startbattle
reloadmapafterbattle
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loadvar wRalphFightCount, 2
clearflag ENGINE_RALPH
end
.LoadFight2:
loadtrainer FISHER, RALPH3
startbattle
reloadmapafterbattle
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loadvar wRalphFightCount, 3
clearflag ENGINE_RALPH
end
.LoadFight3:
loadtrainer FISHER, RALPH4
startbattle
reloadmapafterbattle
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loadvar wRalphFightCount, 4
clearflag ENGINE_RALPH
end
.LoadFight4:
loadtrainer FISHER, RALPH5
startbattle
reloadmapafterbattle
clearflag ENGINE_RALPH
end
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.Swarm:
writetext FisherRalphSwarmText
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waitbutton
closetext
end
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.AskNumber1:
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jumpstd asknumber1m
end
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.AskNumber2:
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jumpstd asknumber2m
end
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.RegisteredNumber:
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jumpstd registerednumberm
end
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.NumberAccepted:
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jumpstd numberacceptedm
end
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.NumberDeclined:
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jumpstd numberdeclinedm
end
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.PhoneFull:
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jumpstd phonefullm
end
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.RematchStd:
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jumpstd rematchm
end
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TrainerFisherHenry:
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trainer EVENT_BEAT_FISHER_HENRY, FISHER, HENRY, FisherHenrySeenText, FisherHenryBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext FisherHenryAfterText
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waitbutton
closetext
end
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TrainerPicnickerLiz1:
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trainer EVENT_BEAT_PICNICKER_LIZ, PICNICKER, LIZ1, PicnickerLiz1SeenText, PicnickerLiz1BeatenText, 0, .Script
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.Script:
writecode VAR_CALLERID, PHONE_PICNICKER_LIZ
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end_if_just_battled
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opentext
checkflag ENGINE_LIZ
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iftrue .Rematch
checkcellnum PHONE_PICNICKER_LIZ
iftrue .NumberAccepted
checkevent EVENT_LIZ_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
writetext PicnickerLiz1AfterText
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buttonsound
setevent EVENT_LIZ_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
jump .AskForNumber
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.AskAgain:
scall .AskNumber2
.AskForNumber:
askforphonenumber PHONE_PICNICKER_LIZ
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if_equal PHONE_CONTACTS_FULL, .PhoneFull
if_equal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext PICNICKER, LIZ1, MEM_BUFFER_0
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scall .RegisteredNumber
jump .NumberAccepted
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.Rematch:
scall .RematchStd
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winlosstext PicnickerLiz1BeatenText, 0
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copybytetovar wLizFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight4
.Fight3:
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight3
.Fight2:
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checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_ECRUTEAK
iftrue .LoadFight1
.LoadFight0:
loadtrainer PICNICKER, LIZ1
startbattle
reloadmapafterbattle
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loadvar wLizFightCount, 1
clearflag ENGINE_LIZ
end
.LoadFight1:
loadtrainer PICNICKER, LIZ2
startbattle
reloadmapafterbattle
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loadvar wLizFightCount, 2
clearflag ENGINE_LIZ
end
.LoadFight2:
loadtrainer PICNICKER, LIZ3
startbattle
reloadmapafterbattle
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loadvar wLizFightCount, 3
clearflag ENGINE_LIZ
end
.LoadFight3:
loadtrainer PICNICKER, LIZ4
startbattle
reloadmapafterbattle
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loadvar wLizFightCount, 4
clearflag ENGINE_LIZ
end
.LoadFight4:
loadtrainer PICNICKER, LIZ5
startbattle
reloadmapafterbattle
clearflag ENGINE_LIZ
end
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.AskNumber1:
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jumpstd asknumber1f
end
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.AskNumber2:
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jumpstd asknumber2f
end
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.RegisteredNumber:
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jumpstd registerednumberf
end
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.NumberAccepted:
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jumpstd numberacceptedf
end
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.NumberDeclined:
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jumpstd numberdeclinedf
end
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.PhoneFull:
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jumpstd phonefullf
end
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.RematchStd:
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jumpstd rematchf
end
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TrainerYoungsterAlbert:
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trainer EVENT_BEAT_YOUNGSTER_ALBERT, YOUNGSTER, ALBERT, YoungsterAlbertSeenText, YoungsterAlbertBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext YoungsterAlbertAfterText
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waitbutton
closetext
end
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TrainerYoungsterGordon:
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trainer EVENT_BEAT_YOUNGSTER_GORDON, YOUNGSTER, GORDON, YoungsterGordonSeenText, YoungsterGordonBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext YoungsterGordonAfterText
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waitbutton
closetext
end
TrainerBirdKeeperPeter:
trainer EVENT_BEAT_BIRD_KEEPER_PETER, BIRD_KEEPER, PETER, BirdKeeperPeterSeenText, BirdKeeperPeterBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
writetext BirdKeeperPeterAfterText
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waitbutton
closetext
end
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FriedaScript:
faceplayer
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opentext
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checkevent EVENT_GOT_POISON_BARB_FROM_FRIEDA
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iftrue .Friday
checkcode VAR_WEEKDAY
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if_not_equal FRIDAY, .NotFriday
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checkevent EVENT_MET_FRIEDA_OF_FRIDAY
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iftrue .MetFrieda
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writetext MeetFriedaText
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buttonsound
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setevent EVENT_MET_FRIEDA_OF_FRIDAY
.MetFrieda:
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writetext FriedaGivesGiftText
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buttonsound
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verbosegiveitem POISON_BARB
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iffalse .Done
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setevent EVENT_GOT_POISON_BARB_FROM_FRIEDA
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writetext FriedaGaveGiftText
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waitbutton
closetext
end
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.Friday:
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writetext FriedaFridayText
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waitbutton
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.Done:
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closetext
end
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.NotFriday:
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writetext FriedaNotFridayText
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waitbutton
closetext
end
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Route32GreatBall:
itemball GREAT_BALL
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Route32Repel:
itemball REPEL
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Route32Sign:
jumptext Route32SignText
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Route32RuinsSign:
jumptext Route32RuinsSignText
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Route32UnionCaveSign:
jumptext Route32UnionCaveSignText
Route32PokecenterSign:
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jumpstd pokecentersign
Route32HiddenGreatBall:
hiddenitem EVENT_ROUTE_32_HIDDEN_GREAT_BALL, GREAT_BALL
Route32HiddenSuperPotion:
hiddenitem EVENT_ROUTE_32_HIDDEN_SUPER_POTION, SUPER_POTION
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Movement_Route32CooltrainerMPushesYouBackToViolet:
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step UP
step UP
step_end
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Movement_Route32CooltrainerMReset1:
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step DOWN
step_end
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Movement_Route32CooltrainerMReset2:
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step RIGHT
step_end
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Route32CooltrainerMText_WhatsTheHurry:
text "Wait up!"
line "What's the hurry?"
done
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Route32CooltrainerMText_AideIsWaiting:
text "<PLAYER>, right?"
line "Some guy wearing"
para "glasses was look-"
line "ing for you."
para "See for yourself."
line "He's waiting for"
para "you at the #MON"
line "CENTER."
done
; might not be referenced anywhere
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Route32CooltrainerMText_UnusedSproutTower:
text "Have you gone to"
line "SPROUT TOWER?"
para "If you ever visit"
line "VIOLET CITY, "
para "they'll expect you"
line "to train there."
para "That's basic for"
line "trainers. Go to"
cont "SPROUT TOWER!"
done
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Route32CooltrainerMText_VioletGym:
text "Have you gone to"
line "the #MON GYM?"
para "You can test your"
line "#MON and your-"
cont "self there."
para "It's a rite of"
line "passage for all"
cont "trainers!"
done
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Route32CooltrainerMText_HaveThisSeed:
text "You have some good"
line "#MON there."
para "It must be from"
line "the training you"
para "gave them around"
line "VIOLET CITY."
para "The training at"
line "the GYM must have"
para "been especially"
line "helpful."
para "As a souvenir of"
line "VIOLET CITY, take"
cont "this."
para "It increases the"
line "power of grass-"
cont "type moves."
done
2015-12-17 02:57:42 +00:00
Route32CooltrainerMText_ExperiencesShouldBeUseful:
text "Your experiences"
line "in VIOLET CITY"
para "should be useful"
line "for your journey."
done
2015-12-17 02:57:42 +00:00
Text_MillionDollarSlowpokeTail:
text "How would you like"
line "to have this"
para "tasty, nutritious"
line "SLOWPOKETAIL?"
para "For you right now,"
line "just ¥1,000,000!"
para "You'll want this!"
done
2015-12-17 02:57:42 +00:00
Text_ThoughtKidsWereLoaded:
text "Tch! I thought"
line "kids these days"
cont "were loaded…"
done
2015-12-17 02:57:42 +00:00
Text_RefusedToBuySlowpokeTail:
text "You don't want it?"
line "Then scram. Shoo!"
done
2015-06-26 04:01:08 +00:00
FisherJustinSeenText:
text "Whoa!"
para "You made me lose"
line "that fish!"
done
2015-06-26 04:01:08 +00:00
FisherJustinBeatenText:
text "Sploosh!"
done
2015-12-17 02:57:42 +00:00
FisherJustinAfterText:
text "Calm, collected…"
line "The essence of"
para "fishing and #-"
line "MON is the same."
done
2015-06-26 04:01:08 +00:00
FisherRalph1SeenText:
text "I'm really good at"
line "both fishing and"
cont "#MON."
para "I'm not about to"
line "lose to any kid!"
done
2015-06-26 04:01:08 +00:00
FisherRalph1BeatenText:
text "Tch! I tried to"
line "rush things…"
done
2015-12-17 02:57:42 +00:00
FisherRalphAfterText:
text "Fishing is a life-"
line "long passion."
para "#MON are life-"
line "long friends!"
done
2015-12-17 02:57:42 +00:00
FisherRalphSwarmText:
text "One, two, three…"
line "Muahahaha, what a"
para "great haul!"
line "I'm done! Go ahead"
para "and catch as many"
line "as you can, kid!"
done
; --- start a segment of possibly unused texts
2015-12-17 02:57:42 +00:00
Route32UnusedFisher1SeenText:
text "I keep catching"
line "the same #MON…"
para "Maybe a battle"
line "will turn things"
cont "around for me."
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher1BeatenText:
text "Nothing ever goes"
line "right for me now…"
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher1AfterText:
text "How come the guy"
line "next to me catches"
cont "good #MON?"
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher2SeenText:
text "Heh, I'm on a roll"
line "today. How about a"
cont "battle, kid?"
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher2BeatenText:
text "Oof. I wasn't"
line "lucky that time."
done
2015-12-17 02:57:42 +00:00
Route32UnusedFisher2AfterText:
text "You have to have a"
line "good ROD if you"
para "want to catch good"
line "#MON."
done
; --- end a segment of possibly unused texts
2015-06-26 04:01:08 +00:00
FisherHenrySeenText:
text "My #MON?"
line "Freshly caught!"
done
2015-06-26 04:01:08 +00:00
FisherHenryBeatenText:
text "SPLASH?"
done
2015-12-17 02:57:42 +00:00
FisherHenryAfterText:
text "Freshly caught"
line "#MON are no"
para "match for properly"
line "raised ones."
done
2015-06-26 04:01:08 +00:00
YoungsterAlbertSeenText:
text "I haven't seen you"
line "around before."
para "So you think you"
line "are pretty tough?"
done
2015-06-26 04:01:08 +00:00
YoungsterAlbertBeatenText:
text "You're strong!"
done
2015-12-17 02:57:42 +00:00
YoungsterAlbertAfterText:
text "I'm going to try"
line "to be the best"
cont "with my favorites."
para "I'm not using the"
line "same tough #MON"
cont "as everyone else."
done
2015-06-26 04:01:08 +00:00
YoungsterGordonSeenText:
text "I found some good"
line "#MON in the"
cont "grass!"
para "I think they'll do"
line "it for me!"
done
2015-06-26 04:01:08 +00:00
YoungsterGordonBeatenText:
text "Darn. I thought I"
line "could win."
done
2015-12-17 02:57:42 +00:00
YoungsterGordonAfterText:
text "The grass is full"
line "of clingy things."
done
2015-06-26 04:01:08 +00:00
CamperRolandSeenText:
text "That glance…"
line "It's intriguing."
done
2015-06-26 04:01:08 +00:00
CamperRolandBeatenText:
text "Hmmm. This is"
line "disappointing."
done
2015-12-17 02:57:42 +00:00
CamperRolandAfterText:
text "If you don't want"
line "to battle, just"
cont "avoid eye contact."
done
2015-06-26 04:01:08 +00:00
PicnickerLiz1SeenText:
text "Uh-huh. Yeah, and"
line "you know…"
para "Pardon? Battle?"
line "I'm on the phone."
para "Oh, all right. But"
line "make it fast."
done
2015-06-26 04:01:08 +00:00
PicnickerLiz1BeatenText:
text "Oh! I've got to"
line "relieve my anger!"
done
2015-12-17 02:57:42 +00:00
PicnickerLiz1AfterText:
text "I was having a"
line "nice chat too."
done
BirdKeeperPeterSeenText:
text "That BADGE! It's"
line "from VIOLET CITY!"
para "You beat FALKNER?"
done
BirdKeeperPeterBeatenText:
text "I know what my"
line "weaknesses are."
done
BirdKeeperPeterAfterText:
text "I should train"
line "again at the GYM"
cont "in VIOLET CITY."
done
; unused
2015-12-17 02:57:42 +00:00
Route32UnusedText:
text "The fishermen"
line "yelled at me for"
cont "bugging them…"
done
2015-12-17 02:57:42 +00:00
Text_RoarIntro:
text "WROOOOAR!"
line "PEOPLE RUN WHEN I"
para "ROAR! BUT YOU"
line "CAME LOOKING!"
para "THAT PLEASES ME!"
line "NOW TAKE THIS!"
done
2015-12-17 02:57:42 +00:00
Text_RoarOutro:
text "WROOOAR!"
line "IT'S ROAR!"
para "EVEN #MON RUN"
line "FROM A GOOD ROAR!"
done
2014-10-27 01:37:15 +00:00
MeetFriedaText:
text "FRIEDA: Yahoo!"
line "It's Friday!"
para "I'm FRIEDA of"
line "Friday!"
para "Nice to meet you!"
done
2014-10-27 01:37:15 +00:00
FriedaGivesGiftText:
text "Here's a POISON"
line "BARB for you!"
done
2014-10-27 01:37:15 +00:00
FriedaGaveGiftText:
text "FRIEDA: Give it to"
line "a #MON that has"
cont "poison-type moves."
para "Oh!"
para "It's wicked!"
para "You'll be shocked"
line "how good it makes"
cont "poison moves!"
done
2014-10-27 01:37:15 +00:00
FriedaFridayText:
text "FRIEDA: Hiya! What"
line "day do you like?"
para "I love Friday. No"
line "doubt about it!"
para "Don't you think"
line "it's great too?"
done
2014-10-27 01:37:15 +00:00
FriedaNotFridayText:
text "FRIEDA: Isn't it"
line "Friday today?"
para "It's so boring"
line "when it's not!"
done
2015-06-26 04:01:08 +00:00
Route32SignText:
text "ROUTE 32"
para "VIOLET CITY -"
line "AZALEA TOWN"
done
2015-06-26 04:01:08 +00:00
Route32RuinsSignText:
text "RUINS OF ALPH"
line "EAST ENTRANCE"
done
2015-06-26 04:01:08 +00:00
Route32UnionCaveSignText:
text "UNION CAVE"
line "AHEAD"
done
2015-06-26 04:01:08 +00:00
Route32_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 11, 73, 1, ROUTE_32_POKECENTER_1F
warp_def 4, 2, 3, ROUTE_32_RUINS_OF_ALPH_GATE
warp_def 4, 3, 4, ROUTE_32_RUINS_OF_ALPH_GATE
warp_def 6, 79, 4, UNION_CAVE_1F
.CoordEvents:
db 2
coord_event 18, 8, 0, Route32CooltrainerMStopsYouScene
coord_event 7, 71, 1, Route32WannaBuyASlowpokeTailScript
.BGEvents:
db 6
bg_event 13, 5, BGEVENT_READ, Route32Sign
bg_event 9, 1, BGEVENT_READ, Route32RuinsSign
bg_event 10, 84, BGEVENT_READ, Route32UnionCaveSign
bg_event 12, 73, BGEVENT_READ, Route32PokecenterSign
bg_event 12, 67, BGEVENT_ITEM, Route32HiddenGreatBall
bg_event 11, 40, BGEVENT_ITEM, Route32HiddenSuperPotion
.ObjectEvents:
db 14
object_event 8, 49, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherJustin, -1
object_event 12, 56, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherRalph1, -1
object_event 6, 48, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherHenry, -1
object_event 12, 22, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterAlbert, -1
object_event 4, 63, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterGordon, -1
object_event 3, 45, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerCamperRoland, -1
object_event 10, 30, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerLiz1, -1
object_event 19, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route32CooltrainerMScript, -1
object_event 11, 82, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperPeter, -1
object_event 7, 70, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeTailSalesmanScript, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 6, 53, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route32GreatBall, EVENT_ROUTE_32_GREAT_BALL
object_event 15, 13, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route32RoarTMGuyScript, -1
object_event 12, 67, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FriedaScript, EVENT_ROUTE_32_FRIEDA_OF_FRIDAY
object_event 3, 30, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route32Repel, EVENT_ROUTE_32_REPEL