pokecrystal/home/header.asm

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; rst vectors (called through the rst instruction)
SECTION "rst0", ROM0[$0000]
di
jp Start
SECTION "rst8", ROM0[$0008]
FarCall::
jp FarCall_hl
SECTION "rst10", ROM0[$0010]
Bankswitch::
ldh [hROMBank], a
ld [MBC3RomBank], a
ret
SECTION "rst18", ROM0[$0018]
rst $38
SECTION "rst20", ROM0[$0020]
rst $38
SECTION "rst28", ROM0[$0028]
JumpTable::
push de
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
; SECTION "rst30", ROM0[$0030]
ld l, a
pop de
jp hl
SECTION "rst38", ROM0[$0038]
rst $38
; Game Boy hardware interrupts
SECTION "vblank", ROM0[$0040]
jp VBlank
SECTION "lcd", ROM0[$0048]
jp LCD
SECTION "timer", ROM0[$0050]
jp Timer
SECTION "serial", ROM0[$0058]
jp Serial
SECTION "joypad", ROM0[$0060]
jp Joypad
SECTION "Header", ROM0[$0100]
Start::
; Nintendo requires all Game Boy ROMs to begin with a nop ($00) and a jp ($C3)
; to the starting address.
nop
jp _Start
; The Game Boy cartridge header data is patched over by rgbfix.
; This makes sure it doesn't get used for anything else.
ds $0150 - @, $00