pokecrystal/engine/gfx/load_pics.asm

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GetUnownLetter:
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; Return Unown letter in wUnownLetter based on DVs at hl
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; Take the middle 2 bits of each DV and place them in order:
; atk def spd spc
; .ww..xx. .yy..zz.
; atk
ld a, [hl]
and %01100000
sla a
ld b, a
; def
ld a, [hli]
and %00000110
swap a
srl a
or b
ld b, a
; spd
ld a, [hl]
and %01100000
swap a
sla a
or b
ld b, a
; spc
ld a, [hl]
and %00000110
srl a
or b
; Divide by 10 to get 0-25
ldh [hDividend + 3], a
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xor a
ldh [hDividend], a
ldh [hDividend + 1], a
ldh [hDividend + 2], a
ld a, $ff / NUM_UNOWN + 1
ldh [hDivisor], a
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ld b, 4
call Divide
; Increment to get 1-26
ldh a, [hQuotient + 3]
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inc a
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ld [wUnownLetter], a
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ret
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GetMonFrontpic:
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ld a, [wCurPartySpecies]
ld [wCurSpecies], a
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call IsAPokemon
ret c
ldh a, [rSVBK]
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push af
call _GetFrontpic
pop af
ldh [rSVBK], a
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ret
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GetAnimatedFrontpic:
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ld a, [wCurPartySpecies]
ld [wCurSpecies], a
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call IsAPokemon
ret c
ldh a, [rSVBK]
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push af
xor a
ldh [hBGMapMode], a
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call _GetFrontpic
call GetAnimatedEnemyFrontpic
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pop af
ldh [rSVBK], a
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ret
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_GetFrontpic:
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push de
call GetBaseData
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ld a, [wBasePicSize]
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and $f
ld b, a
push bc
call GetFrontpicPointer
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ld a, BANK(wDecompressEnemyFrontpic)
ldh [rSVBK], a
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ld a, b
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ld de, wDecompressEnemyFrontpic
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call FarDecompress
pop bc
ld hl, wDecompressScratch
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ld de, wDecompressEnemyFrontpic
call PadFrontpic
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pop hl
push hl
ld de, wDecompressScratch
ld c, 7 * 7
ldh a, [hROMBank]
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ld b, a
call Get2bpp
pop hl
ret
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GetFrontpicPointer:
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ld a, [wCurPartySpecies]
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cp UNOWN
jr z, .unown
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ld a, [wCurPartySpecies]
ld d, BANK(PokemonPicPointers)
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jr .ok
.unown
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ld a, [wUnownLetter]
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ld d, BANK(UnownPicPointers)
.ok
ld hl, PokemonPicPointers ; UnownPicPointers
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dec a
ld bc, 6
call AddNTimes
ld a, d
call GetFarByte
call FixPicBank
push af
inc hl
ld a, d
call GetFarHalfword
pop bc
ret
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GetAnimatedEnemyFrontpic:
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ld a, BANK(vTiles3)
ldh [rVBK], a
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push hl
ld de, wDecompressScratch
ld c, 7 * 7
ldh a, [hROMBank]
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ld b, a
call Get2bpp
pop hl
ld de, 7 * 7 tiles
add hl, de
push hl
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ld a, BANK(wBasePicSize)
ld hl, wBasePicSize
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call GetFarWRAMByte
pop hl
and $f
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ld de, wDecompressEnemyFrontpic + 5 * 5 tiles
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ld c, 5 * 5
cp 5
jr z, .got_dims
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ld de, wDecompressEnemyFrontpic + 6 * 6 tiles
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ld c, 6 * 6
cp 6
jr z, .got_dims
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ld de, wDecompressEnemyFrontpic + 7 * 7 tiles
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ld c, 7 * 7
.got_dims
push hl
push bc
call LoadFrontpicTiles
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pop bc
pop hl
ld de, wDecompressScratch
ldh a, [hROMBank]
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ld b, a
call Get2bpp
xor a
ldh [rVBK], a
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ret
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LoadFrontpicTiles:
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ld hl, wDecompressScratch
swap c
ld a, c
and $f
ld b, a
ld a, c
and $f0
ld c, a
push bc
call LoadOrientedFrontpic
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pop bc
.loop
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push bc
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ld c, 0
call LoadOrientedFrontpic
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pop bc
dec b
jr nz, .loop
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ret
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GetMonBackpic:
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ld a, [wCurPartySpecies]
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call IsAPokemon
ret c
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ld a, [wCurPartySpecies]
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ld b, a
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ld a, [wUnownLetter]
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ld c, a
ldh a, [rSVBK]
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push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
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push de
; These are assumed to be at the same address in their respective banks.
ld hl, PokemonPicPointers ; UnownPicPointers
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ld a, b
ld d, BANK(PokemonPicPointers)
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cp UNOWN
jr nz, .ok
ld a, c
ld d, BANK(UnownPicPointers)
.ok
dec a
ld bc, 6
call AddNTimes
ld bc, 3
add hl, bc
ld a, d
call GetFarByte
call FixPicBank
push af
inc hl
ld a, d
call GetFarHalfword
ld de, wDecompressScratch
pop af
call FarDecompress
ld hl, wDecompressScratch
ld c, 6 * 6
call FixBackpicAlignment
pop hl
ld de, wDecompressScratch
ldh a, [hROMBank]
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ld b, a
call Get2bpp
pop af
ldh [rSVBK], a
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ret
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FixPicBank:
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; This is a thing for some reason.
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PICS_FIX EQU $36
GLOBAL PICS_FIX
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push hl
push bc
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sub BANK("Pics 1") - PICS_FIX
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ld c, a
ld b, 0
ld hl, .PicsBanks
add hl, bc
ld a, [hl]
pop bc
pop hl
ret
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.PicsBanks:
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db BANK("Pics 1") ; BANK("Pics 1") + 0
db BANK("Pics 2") ; BANK("Pics 1") + 1
db BANK("Pics 3") ; BANK("Pics 1") + 2
db BANK("Pics 4") ; BANK("Pics 1") + 3
db BANK("Pics 5") ; BANK("Pics 1") + 4
db BANK("Pics 6") ; BANK("Pics 1") + 5
db BANK("Pics 7") ; BANK("Pics 1") + 6
db BANK("Pics 8") ; BANK("Pics 1") + 7
db BANK("Pics 9") ; BANK("Pics 1") + 8
db BANK("Pics 10") ; BANK("Pics 1") + 9
db BANK("Pics 11") ; BANK("Pics 1") + 10
db BANK("Pics 12") ; BANK("Pics 1") + 11
db BANK("Pics 13") ; BANK("Pics 1") + 12
db BANK("Pics 14") ; BANK("Pics 1") + 13
db BANK("Pics 15") ; BANK("Pics 1") + 14
db BANK("Pics 16") ; BANK("Pics 1") + 15
db BANK("Pics 17") ; BANK("Pics 1") + 16
db BANK("Pics 18") ; BANK("Pics 1") + 17
db BANK("Pics 19") ; BANK("Pics 1") + 18
db BANK("Pics 20") ; BANK("Pics 1") + 19
db BANK("Pics 21") ; BANK("Pics 1") + 20
db BANK("Pics 22") ; BANK("Pics 1") + 21
db BANK("Pics 23") ; BANK("Pics 1") + 22
db BANK("Pics 24") ; BANK("Pics 1") + 23
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Function511ec:
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ld a, c
push de
ld hl, PokemonPicPointers
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dec a
ld bc, 6
call AddNTimes
ld a, BANK(PokemonPicPointers)
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call GetFarByte
call FixPicBank
push af
inc hl
ld a, BANK(PokemonPicPointers)
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call GetFarHalfword
pop af
pop de
call FarDecompress
ret
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GetTrainerPic:
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ld a, [wTrainerClass]
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and a
ret z
cp NUM_TRAINER_CLASSES
ret nc
call WaitBGMap
xor a
ldh [hBGMapMode], a
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ld hl, TrainerPicPointers
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ld a, [wTrainerClass]
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dec a
ld bc, 3
call AddNTimes
ldh a, [rSVBK]
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push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
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push de
ld a, BANK(TrainerPicPointers)
call GetFarByte
call FixPicBank
push af
inc hl
ld a, BANK(TrainerPicPointers)
call GetFarHalfword
pop af
ld de, wDecompressScratch
call FarDecompress
pop hl
ld de, wDecompressScratch
ld c, 7 * 7
ldh a, [hROMBank]
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ld b, a
call Get2bpp
pop af
ldh [rSVBK], a
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call WaitBGMap
ld a, $1
ldh [hBGMapMode], a
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ret
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DecompressGet2bpp:
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; Decompress lz data from b:hl to scratch space at 6:d000, then copy it to address de.
ldh a, [rSVBK]
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push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
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push de
push bc
ld a, b
ld de, wDecompressScratch
call FarDecompress
pop bc
ld de, wDecompressScratch
pop hl
ldh a, [hROMBank]
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ld b, a
call Get2bpp
pop af
ldh [rSVBK], a
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ret
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FixBackpicAlignment:
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push de
push bc
ld a, [wBoxAlignment]
and a
jr z, .keep_dims
ld a, c
cp 7 * 7
ld de, 7 * 7 tiles
jr z, .got_dims
cp 6 * 6
ld de, 6 * 6 tiles
jr z, .got_dims
ld de, 5 * 5 tiles
.got_dims
ld a, [hl]
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ld b, 0
ld c, 8
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.loop
rra
rl b
dec c
jr nz, .loop
ld a, b
ld [hli], a
dec de
ld a, e
or d
jr nz, .got_dims
.keep_dims
pop bc
pop de
ret
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PadFrontpic:
; pads frontpic to fill 7x7 box
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ld a, b
cp 6
jr z, .six
cp 5
jr z, .five
.seven_loop
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ld c, 7 << 4
call LoadOrientedFrontpic
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dec b
jr nz, .seven_loop
ret
.six
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ld c, 7 << 4
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xor a
call .Fill
.six_loop
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ld c, (7 - 6) << 4
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xor a
call .Fill
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ld c, 6 << 4
call LoadOrientedFrontpic
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dec b
jr nz, .six_loop
ret
.five
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ld c, 7 << 4
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xor a
call .Fill
.five_loop
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ld c, (7 - 5) << 4
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xor a
call .Fill
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ld c, 5 << 4
call LoadOrientedFrontpic
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dec b
jr nz, .five_loop
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ld c, 7 << 4
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xor a
call .Fill
ret
.Fill:
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ld [hli], a
dec c
jr nz, .Fill
ret
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LoadOrientedFrontpic:
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ld a, [wBoxAlignment]
and a
jr nz, .x_flip
.left_loop
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .left_loop
ret
.x_flip
push bc
.right_loop
ld a, [de]
inc de
ld b, a
xor a
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rept 8
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rr b
rla
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endr
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ld [hli], a
dec c
jr nz, .right_loop
pop bc
ret