pokecrystal/engine/events/card_key.asm

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_CardKey:
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; Are we even in the right map to use this?
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ld a, [wMapGroup]
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cp GROUP_RADIO_TOWER_3F
jr nz, .nope
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ld a, [wMapNumber]
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cp MAP_RADIO_TOWER_3F
jr nz, .nope
; Are we facing the slot?
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ld a, [wPlayerDirection]
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and %1100
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cp OW_UP
jr nz, .nope
call GetFacingTileCoord
ld a, d
cp 18
jr nz, .nope
ld a, e
cp 6
jr nz, .nope
; Let's use the Card Key.
ld hl, .CardKeyScript
call QueueScript
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ld a, TRUE
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ld [wItemEffectSucceeded], a
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ret
.nope
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ld a, FALSE
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ld [wItemEffectSucceeded], a
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ret
.CardKeyScript:
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closetext
farsjump CardKeySlotScript