pokecrystal/engine/events/basement_key.asm

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_BasementKey:
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; Are we even in the right map to use this?
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ld a, [wMapGroup]
cp GROUP_GOLDENROD_UNDERGROUND
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jr nz, .nope
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ld a, [wMapNumber]
cp MAP_GOLDENROD_UNDERGROUND
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jr nz, .nope
; Are we on the tile in front of the door?
call GetFacingTileCoord
ld a, d
cp 22
jr nz, .nope
ld a, e
cp 10
jr nz, .nope
; Let's use the Basement Key
ld hl, .BasementKeyScript
call QueueScript
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ld a, TRUE
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ld [wItemEffectSucceeded], a
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ret
.nope
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ld a, FALSE
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ld [wItemEffectSucceeded], a
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ret
.BasementKeyScript: ; 0x507e1
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closetext
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farjump BasementDoorScript
; 0x507e6