pokecrystal/maps/Route5CleanseTagHouse.asm

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const_value set 2
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const ROUTE5CLEANSETAGHOUSE_GRANNY
const ROUTE5CLEANSETAGHOUSE_TEACHER
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Route5CleanseTagHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Route5CleanseTagHouseGrannyScript:
faceplayer
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opentext
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checkevent EVENT_GOT_CLEANSE_TAG
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iftrue .GotCleanseTag
writetext Route5CleanseTagHouseGrannyText1
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buttonsound
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verbosegiveitem CLEANSE_TAG
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iffalse .NoRoom
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setevent EVENT_GOT_CLEANSE_TAG
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.GotCleanseTag:
writetext Route5CleanseTagHouseGrannyText2
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waitbutton
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.NoRoom:
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closetext
end
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Route5CleanseTagHouseTeacherScript:
jumptextfaceplayer Route5CleanseTagHouseTeacherText
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HouseForSaleBookshelf:
jumpstd difficultbookshelf
Route5CleanseTagHouseGrannyText1:
text "Eeyaaaah!"
para "I sense a sinister"
line "shadow hovering"
cont "over you."
para "Take this to ward"
line "it off!"
done
Route5CleanseTagHouseGrannyText2:
text "You were in mortal"
line "danger, but you"
cont "are protected now."
done
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Route5CleanseTagHouseTeacherText:
text "My grandma is into"
line "warding off what"
para "she believes to be"
line "evil spirits."
para "I'm sorry that she"
line "startled you."
done
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Route5CleanseTagHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, 4, ROUTE_5
warp_event 3, 7, 4, ROUTE_5
db 0 ; coord events
db 2 ; bg events
bg_event 0, 1, BGEVENT_READ, HouseForSaleBookshelf
bg_event 1, 1, BGEVENT_READ, HouseForSaleBookshelf
db 2 ; object events
object_event 2, 5, SPRITE_GRANNY, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, Route5CleanseTagHouseGrannyScript, -1
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object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route5CleanseTagHouseTeacherScript, -1