const_value set 2 const ROUTE5CLEANSETAGHOUSE_GRANNY const ROUTE5CLEANSETAGHOUSE_TEACHER Route5CleanseTagHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks Route5CleanseTagHouseGrannyScript: faceplayer opentext checkevent EVENT_GOT_CLEANSE_TAG iftrue .GotCleanseTag writetext Route5CleanseTagHouseGrannyText1 buttonsound verbosegiveitem CLEANSE_TAG iffalse .NoRoom setevent EVENT_GOT_CLEANSE_TAG .GotCleanseTag: writetext Route5CleanseTagHouseGrannyText2 waitbutton .NoRoom: closetext end Route5CleanseTagHouseTeacherScript: jumptextfaceplayer Route5CleanseTagHouseTeacherText HouseForSaleBookshelf: jumpstd difficultbookshelf Route5CleanseTagHouseGrannyText1: text "Eeyaaaah!" para "I sense a sinister" line "shadow hovering" cont "over you." para "Take this to ward" line "it off!" done Route5CleanseTagHouseGrannyText2: text "You were in mortal" line "danger, but you" cont "are protected now." done Route5CleanseTagHouseTeacherText: text "My grandma is into" line "warding off what" para "she believes to be" line "evil spirits." para "I'm sorry that she" line "startled you." done Route5CleanseTagHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, 4, ROUTE_5 warp_event 3, 7, 4, ROUTE_5 db 0 ; coord events db 2 ; bg events bg_event 0, 1, BGEVENT_READ, HouseForSaleBookshelf bg_event 1, 1, BGEVENT_READ, HouseForSaleBookshelf db 2 ; object events object_event 2, 5, SPRITE_GRANNY, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, Route5CleanseTagHouseGrannyScript, -1 object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route5CleanseTagHouseTeacherScript, -1