pokecrystal/maps/TinTower4F.asm

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NASM
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object_const_def
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const TINTOWER4F_POKE_BALL1
const TINTOWER4F_POKE_BALL2
const TINTOWER4F_POKE_BALL3
TinTower4F_MapScripts:
def_scene_scripts
def_callbacks
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TinTower4FUltraBall:
itemball ULTRA_BALL
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TinTower4FPPUp:
itemball PP_UP
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TinTower4FEscapeRope:
itemball ESCAPE_ROPE
TinTower4FHiddenMaxPotion:
hiddenitem MAX_POTION, EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION
TinTower4F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 2, 4, TIN_TOWER_5F, 2
warp_event 16, 2, TIN_TOWER_3F, 2
warp_event 2, 14, TIN_TOWER_5F, 3
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warp_event 17, 15, TIN_TOWER_5F, 4
def_coord_events
def_bg_events
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bg_event 11, 6, BGEVENT_ITEM, TinTower4FHiddenMaxPotion
def_object_events
object_event 14, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FUltraBall, EVENT_TIN_TOWER_4F_ULTRA_BALL
object_event 17, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FPPUp, EVENT_TIN_TOWER_4F_PP_UP
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object_event 2, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FEscapeRope, EVENT_TIN_TOWER_4F_ESCAPE_ROPE