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.. _performance:
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Fast Performance
================
Here are some best practices to increase your performance.
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Dataloaders
-----------
When building your Dataloader set `num_workers` > 0 and `pin_memory=True` (only for GPUs).
.. code-block :: python
Dataloader(dataset, num_workers=8, pin_memory=True)
num_workers
^^^^^^^^^^^
The question of how many `num_workers` is tricky. Here's a summary of
some references, [`1 <https://discuss.pytorch.org/t/guidelines-for-assigning-num-workers-to-dataloader/813> `_ ], and our suggestions.
1. num_workers=0 means ONLY the main process will load batches (that can be a bottleneck).
2. num_workers=1 means ONLY one worker (just not the main process) will load data but it will still be slow.
3. The num_workers depends on the batch size and your machine.
4. A general place to start is to set `num_workers` equal to the number of CPUs on that machine.
.. warning :: Increasing num_workers will ALSO increase your CPU memory consumption.
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The best thing to do is to increase the `num_workers` slowly and stop once you see no more improvement in your training speed.
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Spawn
^^^^^
When using `distributed_backend=ddp_spawn` (the ddp default) or TPU training, the way multiple GPUs/TPU cores are used is by calling `.spawn()` under the hood.
The problem is that PyTorch has issues with `num_workers` > 0 when using .spawn(). For this reason we recommend you
use `distributed_backend=ddp` so you can increase the `num_workers` , however your script has to be callable like so:
.. code-block :: bash
python my_program.py --gpus X
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.item(), .numpy(), .cpu()
-------------------------
Don't call .item() anywhere on your code. Use `.detach()` instead to remove the connected graph calls. Lightning
takes a great deal of care to be optimized for this.
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empty_cache()
-------------
Don't call this unnecessarily! Every time you call this ALL your GPUs have to wait to sync.
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Construct tensors directly on the device
----------------------------------------
LightningModules know what device they are on! Construct tensors on the device directly to avoid CPU->Device transfer.
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.. code-block :: python
# bad
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t = torch.rand(2, 2).cuda()
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# good (self is LightningModule)
t = torch.rand(2, 2, device=self.device)
For tensors that need to be model attributes, it is best practice to register them as buffers in the modules's
`__init__` method:
.. code-block :: python
# bad
self.t = torch.rand(2, 2, device=self.device)
# good
self.register_buffer("t", torch.rand(2, 2))
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Use DDP not DP
--------------
DP performs three GPU transfers for EVERY batch:
1. Copy model to device.
2. Copy data to device.
3. Copy outputs of each device back to master.
Whereas DDP only performs 1 transfer to sync gradients. Because of this, DDP is MUCH faster than DP.
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16-bit precision
----------------
Use 16-bit to decrease the memory (and thus increase your batch size). On certain GPUs (V100s, 2080tis), 16-bit calculations are also faster.
However, know that 16-bit and multi-processing (any DDP) can have issues. Here are some common problems.
1. `CUDA error: an illegal memory access was encountered <https://github.com/pytorch/pytorch/issues/21819> `_ .
The solution is likely setting a specific CUDA, CUDNN, PyTorch version combination.
2. `CUDA error: device-side assert triggered` . This is a general catch-all error. To see the actual error run your script like so:
.. code-block :: bash
# won't see what the error is
python main.py
# will see what the error is
CUDA_LAUNCH_BLOCKING=1 python main.py
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We also recommend using 16-bit native found in PyTorch 1.6. Just install this version and Lightning will automatically use it.