kinect: add another visualization to the kinect viewer, that demonstrate the power of shaders :)

This commit is contained in:
Mathieu Virbel 2011-06-15 16:56:41 +02:00
parent 9c512a8273
commit c77c129a65
1 changed files with 83 additions and 22 deletions

View File

@ -4,14 +4,14 @@ from threading import Thread
from collections import deque
from kivy.app import App
from kivy.clock import Clock
from kivy.properties import NumericProperty
from kivy.properties import NumericProperty, StringProperty
from kivy.graphics import RenderContext, Color, Rectangle
from kivy.graphics.texture import Texture
from kivy.core.window import Window
from kivy.uix.widget import Widget
from kivy.uix.slider import Slider
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
fragment_header = '''
#ifdef GL_ES
@ -27,23 +27,10 @@ uniform sampler2D texture0;
/* custom input */
uniform float depth_range;
uniform vec2 size;
'''
rgb_kinect = fragment_header + '''
void main (void) {
float value = texture2D(texture0, tex_coord0).r;
value = mod(value * depth_range, 1.);
vec3 col = vec3(0., 0., 0.);
if ( value <= 0.33 )
col.r = clamp(value, 0., 0.33) * 3.;
if ( value <= 0.66 )
col.g = clamp(value - 0.33, 0., 0.33) * 3.;
col.b = clamp(value - 0.66, 0., 0.33) * 3.;
gl_FragColor = vec4(col, 1.);
}
'''
hsv_kinect = fragment_header + '''
hsv_func = '''
vec3 HSVtoRGB(vec3 color) {
float f,p,q,t, hueRound;
int hueIndex;
@ -84,7 +71,69 @@ vec3 HSVtoRGB(vec3 color) {
}
return result;
}
'''
rgb_kinect = fragment_header + '''
void main (void) {
float value = texture2D(texture0, tex_coord0).r;
value = mod(value * depth_range, 1.);
vec3 col = vec3(0., 0., 0.);
if ( value <= 0.33 )
col.r = clamp(value, 0., 0.33) * 3.;
if ( value <= 0.66 )
col.g = clamp(value - 0.33, 0., 0.33) * 3.;
col.b = clamp(value - 0.66, 0., 0.33) * 3.;
gl_FragColor = vec4(col, 1.);
}
'''
points_kinect = fragment_header + hsv_func + '''
void main (void) {
// threshold used to reduce the depth (better result)
const int th = 5;
// size of a square
int square = floor(depth_range);
// number of square on the display
vec2 count = size / square;
// current position of the square
vec2 pos = floor(tex_coord0.xy * count) / count;
// texture step to pass to another square
vec2 step = 1 / count;
// texture step to pass to another pixel
vec2 pxstep = 1 / size;
// center of the square
vec2 center = pos + step / 2.;
// calculate average of every pixels in the square
float s = 0, x, y;
for (x = 0; x < square; x++) {
for (y = 0; y < square; y++) {
s += texture2D(texture0, pos + pxstep * vec2(x,y)).r;
}
}
float v = s / (square * square);
// threshold the value
float dr = th / 10.;
v = min(v, dr) / dr;
// calculate the distance between the center of the square and current pixel
// display the pixel only if the distance is inside the circle
float vdist = length(abs(tex_coord0 - center) * size / square);
float value = 1 - v;
if ( vdist < value ) {
vec3 col = HSVtoRGB(vec3(value, 1., 1.));
gl_FragColor = vec4(col, 1);
}
}
'''
hsv_kinect = fragment_header + hsv_func + '''
void main (void) {
float value = texture2D(texture0, tex_coord0).r;
value = mod(value * depth_range, 1.);
@ -118,7 +167,9 @@ class KinectDepth(Thread):
class KinectViewer(Widget):
depth_range = NumericProperty(1.)
depth_range = NumericProperty(7.7)
shader = StringProperty("rgb")
index = NumericProperty(0)
@ -150,10 +201,19 @@ class KinectViewer(Widget):
def on_index(self, instance, value):
self.kinect.index = value
def on_shader(self, instance, value):
if value == 'rgb':
self.canvas.shader.fs = rgb_kinect
elif value == 'hsv':
self.canvas.shader.fs = hsv_kinect
elif value == 'points':
self.canvas.shader.fs = points_kinect
def update_transformation(self, *largs):
# update projection mat and uvsize
self.canvas['projection_mat'] = Window.render_context['projection_mat']
self.canvas['depth_range'] = self.depth_range
self.canvas['size'] = map(float, self.size)
try:
value = self.kinect.pop()
except:
@ -170,13 +230,14 @@ class KinectViewerApp(App):
root = BoxLayout(orientation='vertical')
self.viewer = viewer = KinectViewer(
index=self.config.getint('kinect', 'index'))
index=self.config.getint('kinect', 'index'),
shader=self.config.get('shader', 'theme'))
root.add_widget(viewer)
toolbar = BoxLayout(size_hint=(1, None), height=50)
root.add_widget(toolbar)
slider = Slider(min=1., max=10., value=1.)
slider = Slider(min=1., max=32., value=1.)
def update_depth_range(instance, value):
viewer.depth_range = value
@ -202,7 +263,7 @@ class KinectViewerApp(App):
{ "type": "options", "title": "Theme",
"desc": "Shader to use for a specific visualization",
"section": "shader", "key": "theme",
"options": ["rgb", "hsv"]}
"options": ["rgb", "hsv", "points"]}
]''')
def on_config_change(self, config, section, key, value):
@ -215,7 +276,7 @@ class KinectViewerApp(App):
if value == 'rgb':
self.viewer.canvas.shader.fs = rgb_kinect
elif value == 'hsv':
self.viewer.canvas.shader.fs = hsv_kinect
self.viewer.shader = value
if __name__ == '__main__':
KinectViewerApp().run()