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small corrections to guide2
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@ -45,7 +45,7 @@ Creating a kivy application is as simple as:
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instantiating this class, and call its :meth:`kiyv.app.App.run`
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instantiating this class, and call its :meth:`kiyv.app.App.run`
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method.
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method.
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here is an example of such a minimum application::
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Here is an example of such a minimal application::
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from kivy.app import App
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from kivy.app import App
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from kivy.uix.label import Label
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from kivy.uix.label import Label
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@ -59,6 +59,7 @@ here is an example of such a minimum application::
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if __name__ == '__main__':
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if __name__ == '__main__':
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MyApp().run()
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MyApp().run()
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You can save this to a text file, `main.py` for example, and run it.
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Running the application
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Running the application
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-----------------------
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-----------------------
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@ -68,7 +68,7 @@ Introduction to properties
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--------------------------
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--------------------------
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Properties are an awesome way to define events and bind to them, it basically
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Properties are an awesome way to define events and bind to them, it basically
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produce events when the attributes to your object changes, so you can bind
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produce events when the attributes of your object changes, so you can bind
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actions to the change of these values.
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actions to the change of these values.
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There are different kind of properties to describe the type of data you want to
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There are different kind of properties to describe the type of data you want to
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@ -64,7 +64,7 @@ polygon, to more complex ones, like meshes or bezier curves::
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Manipulating instructions
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Manipulating instructions
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-------------------------
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-------------------------
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Sometime, you want to update or remove the instructions you added to an canvas,
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Sometime, you want to update or remove the instructions you added to a canvas,
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this can be done in various ways depending on your needs:
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this can be done in various ways depending on your needs:
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You can keep a reference to your instruction and update them::
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You can keep a reference to your instruction and update them::
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