small corrections to guide2

This commit is contained in:
tshirtman 2012-11-30 00:32:04 +01:00
parent 51116d562d
commit 6cbd874b10
3 changed files with 4 additions and 3 deletions

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@ -45,7 +45,7 @@ Creating a kivy application is as simple as:
instantiating this class, and call its :meth:`kiyv.app.App.run`
method.
here is an example of such a minimum application::
Here is an example of such a minimal application::
from kivy.app import App
from kivy.uix.label import Label
@ -59,6 +59,7 @@ here is an example of such a minimum application::
if __name__ == '__main__':
MyApp().run()
You can save this to a text file, `main.py` for example, and run it.
Running the application
-----------------------

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@ -68,7 +68,7 @@ Introduction to properties
--------------------------
Properties are an awesome way to define events and bind to them, it basically
produce events when the attributes to your object changes, so you can bind
produce events when the attributes of your object changes, so you can bind
actions to the change of these values.
There are different kind of properties to describe the type of data you want to

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@ -64,7 +64,7 @@ polygon, to more complex ones, like meshes or bezier curves::
Manipulating instructions
-------------------------
Sometime, you want to update or remove the instructions you added to an canvas,
Sometime, you want to update or remove the instructions you added to a canvas,
this can be done in various ways depending on your needs:
You can keep a reference to your instruction and update them::