2011-01-29 20:17:05 +00:00
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.. _faq:
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2011-10-14 16:10:45 +00:00
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FAQ
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===
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2011-01-11 01:58:55 +00:00
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2011-01-29 20:17:05 +00:00
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There are a number of questions that repeatedly need to be answered.
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The following document tries to answer some of them.
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2011-07-25 15:01:49 +00:00
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Technical FAQ
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2011-10-14 16:10:45 +00:00
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-------------
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2011-07-25 15:01:49 +00:00
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2011-07-25 14:51:48 +00:00
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Fatal Python error: (pygame parachute) Segmentation Fault
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-07-25 14:51:48 +00:00
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2013-02-20 20:25:42 +00:00
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Most of time, this issue is due to the usage of old graphics drivers. Install the
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latest graphics driver available for your graphics card, and it should be ok.
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2011-07-25 14:51:48 +00:00
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2012-12-17 12:32:19 +00:00
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If not, this means you have probably triggered some OpenGL code without an
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available OpenGL context. If you are loading images, atlases, using graphics
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instructions, you must spawn a Window first::
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# method 1 (preferred)
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from kivy.base import EventLoop
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EventLoop.ensure_window()
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# method 2
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from kivy.core.window import Window
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If not, please report a detailed issue on github by following the instructions
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2012-06-13 22:33:49 +00:00
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in the :ref:`reporting_issues` section of the :doc:`contribute` documentation.
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2012-12-17 12:32:19 +00:00
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This is very important for us because that kind of error can be very hard
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2013-02-20 20:25:42 +00:00
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to debug. Give us all the information you can give about your environment and
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2012-12-17 12:32:19 +00:00
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execution.
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2011-07-25 14:51:48 +00:00
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undefined symbol: glGenerateMipmap
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-07-25 14:51:48 +00:00
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2013-02-20 20:25:42 +00:00
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You graphics card or its drivers might be too old. Update your graphics drivers to the
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latest available version and retry.
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2011-07-25 14:51:48 +00:00
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ImportError: No module named event
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-07-25 14:51:48 +00:00
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If you use Kivy from our development version, you must compile it before
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using it. In the kivy directory, do::
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make force
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Pip installation failed
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~
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2011-07-25 14:51:48 +00:00
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2013-02-20 20:25:42 +00:00
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Installing Kivy using Pip is not currently supported. Because Pip forces the
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usage of setuptools, setuptools hacks build_ext to use pyrex for generating .c,
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meaning there is no clean solution to hack against both weird behaviors to use
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2011-07-25 14:51:48 +00:00
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Cython. (Reference: http://mail.scipy.org/pipermail/nipy-devel/2011-March/005709.html)
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Solution: use `easy_install`, as our documentation said.
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2013-12-14 19:23:00 +00:00
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.. _gstreamer-compatibility:
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GStreamer compatibility
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~~~~~~~~~~~~~~~~~~~~~~~
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Starting from 1.8.0 version, Kivy now use by default the Gi bindings, on the
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platforms that have Gi. We are still in a transition, as Gstreamer 0.10 is now
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unmaintained by the Gstreamer team. But 1.0 is not accessible with Python
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everywhere. Here is the compatibility table you can use.
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================= ======== ====== =========================================
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Gstreamer version Bindings Status Remarks
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----------------- -------- ------ -----------------------------------------
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0.10 pygst Works Lot of issues remain with 0.10
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0.10 gi Buggy Internal issues with pygobject, and video
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doesn't play.
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1.0 pygst - No pygst bindings exists for 1.0
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1.0 gi Works* Linux: works
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OSX: works with brew
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Windows: No python bindings available
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================= ======== ====== =========================================
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Also, we have no reliable way to check if you have 1.0 installed on your
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system. Trying to import gi, and then pygst, will fail.
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So currently:
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- if you are on Windows: stay on Gstreamer 0.10 with pygst.
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- if you are on OSX/Linux: install Gstreamer 1.0.x
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- if you are on OSX/Linux and doesn't want to install 1.0:
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`export KIVY_VIDEO=pygst`
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If you are on OSX, Brew now have `pygobject3`. You must install it, and
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re-install gstreamer with introspection options::
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$ brew install pygobject3
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$ brew install gstreamer --with-gobject-introspection
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$ brew install gst-plugins-base --with-gobject-introspection
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$ brew install gst-plugins-good --with-gobject-introspection
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$ brew install gst-plugins-bad --with-gobject-introspection
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$ brew install gst-plugins-ugly --with-gobject-introspection
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# then add the gi into your PYTHONPATH (as they don't do it for you)
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$ export PYTHONPATH=$PYTHONPATH:/usr/local/opt/pygobject3/lib/python2.7/site-packages
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# test it
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$ python -c 'import gi; from gi.repository import Gst; print Gst.version()'
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(1L, 2L, 1L, 0L)
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2011-07-25 14:51:48 +00:00
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2011-10-14 14:24:57 +00:00
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Android FAQ
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2011-10-14 16:10:45 +00:00
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-----------
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2011-10-14 14:24:57 +00:00
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could not extract public data
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-10-14 14:24:57 +00:00
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2013-02-20 20:25:42 +00:00
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This error message can occur under various circumstances. Ensure that:
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2011-10-14 14:24:57 +00:00
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2013-02-20 20:25:42 +00:00
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* you have a phone with an sdcard
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* you are not currently in "USB Mass Storage" mode
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* you have permissions to write to the sdcard
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2011-10-14 14:24:57 +00:00
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2013-02-20 20:25:42 +00:00
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In the case of the "USB Mass Storage" mode error, and if you don't want to keep
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2011-10-14 14:24:57 +00:00
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unplugging the device, set the usb option to Power.
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2012-08-31 11:38:16 +00:00
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Crash on touch interaction on Android 2.3.x
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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There have been reports of crashes on Adreno 200/205 based devices.
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Apps otherwise run fine but crash when interacted with/through the screen.
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2013-02-20 20:25:42 +00:00
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These reports also mentioned the issue being resolved when moving to an ICS or
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2012-08-31 11:38:16 +00:00
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higher rom.
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2011-10-14 14:24:57 +00:00
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Is it possible to have a kiosk app on android 3.0 ?
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-10-14 14:24:57 +00:00
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2013-02-20 20:25:42 +00:00
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Thomas Hansen have wrote a detailed answer on the kivy-users mailing list:
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2011-10-14 14:24:57 +00:00
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https://groups.google.com/d/msg/kivy-users/QKoCekAR1c0/yV-85Y_iAwoJ
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2013-02-20 20:25:42 +00:00
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Basically, you need to root the device, remove the SystemUI package, add some
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lines to the xml configuration, and you're done.
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2011-10-14 14:24:57 +00:00
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2013-03-28 15:38:02 +00:00
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What's the difference between python-for-android from Kivy and SL4A?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Despite having the same name, Kivy's python-for-android is not related to the
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python-for-android project from SL4A, Py4A, or android-python27. They are
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distinctly different projects with different goals. You may be able to use
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Py4A with Kivy, but no code or effort has been made to do so. The Kivy team
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feels that our python-for-android is the best solution for us going forward,
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and attempts to integrate with and support Py4A is not a good use of our time.
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2011-10-14 14:24:57 +00:00
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2011-07-25 14:51:48 +00:00
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Project FAQ
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2011-10-14 16:10:45 +00:00
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-----------
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2011-07-25 14:51:48 +00:00
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2011-01-11 16:31:43 +00:00
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Why do you use Python? Isn't it slow?
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-01-29 20:17:05 +00:00
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Let us try to give a thorough answer; please bear with us.
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Python is a very agile language that allows you to do many things
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2013-02-20 20:25:42 +00:00
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in a (by comparison) short time.
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2011-01-29 20:17:05 +00:00
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For many development scenarios, we strongly prefer writing our
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application quickly in a high-level language such as Python, testing
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it, then optionally optimizing it.
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But what about speed?
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If you compare execution speeds of implementations for a certain set of
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algorithms (esp. number crunching) you will find that Python is a lot
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slower than say, C++.
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Now you may be even more convinced that it's not a good idea in our
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case to use Python. Drawing sophisticated graphics (and we are
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not talking about your grandmother's OpenGL here) is computationally
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quite expensive and given that we often want to do that for rich user
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experiences, that would be a fair argument.
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**But**, in virtually every case your application ends up spending
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most of the time (by far) executing the same part of the code.
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2013-02-20 20:25:42 +00:00
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In Kivy, for example, these parts are event dispatching and graphics
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2011-01-29 20:17:05 +00:00
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drawing. Now Python allows you to do something to make these parts
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much faster.
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By using Cython, you can compile your code down to the C level,
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and from there your usual C compiler optimizes things. This is
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a pretty pain free process and if you add some hints to your
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code, the result becomes even faster. We are talking about a speed up
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2013-02-20 20:25:42 +00:00
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in performance by a factor of anything between 1x and up to more
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2011-01-29 20:17:05 +00:00
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than 1000x (greatly depends on your code). In Kivy, we did this for
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2013-02-20 20:25:42 +00:00
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you and implemented the portions of our code, where efficiency really
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is critical, on the C level.
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2011-01-29 20:17:05 +00:00
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For graphics drawing, we also leverage today's GPUs which are, for
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some tasks such as graphics rasterization, much more efficent than a
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CPU. Kivy does as much as is reasonable on the GPU to maximize
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performance. If you use our Canvas API to do the drawing, there is
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even a compiler that we invented which optimizes your drawing code
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2013-02-20 20:25:42 +00:00
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automatically. If you keep your drawing mostly on the GPU,
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2011-01-29 20:17:05 +00:00
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much of your program's execution speed is not determined by the
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programming language used, but by the graphics hardware you throw at
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it.
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We believe that these (and other) optimizations that Kivy does for you
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already make most applications fast enough by far. Often you will even
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want to limit the speed of the application in order not to waste
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resources.
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But even if this is not sufficient, you still have the option of using
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Cython for your own code to *greatly* speed it up.
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Trust us when we say that we have given this very careful thought.
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2013-02-20 20:25:42 +00:00
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We have performed many different benchmarks and come up with some
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clever optimizations to make your application run smoothly.
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2011-01-29 20:17:05 +00:00
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2011-01-11 16:31:43 +00:00
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2011-01-11 01:58:55 +00:00
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Does Kivy support Python 3.x?
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-01-29 20:17:05 +00:00
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2014-09-03 06:29:57 +00:00
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Yes! As of version 1.8.0 Kivy supports both Python >= 2.7 and Python >= 3.3
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with the same codebase.
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2011-01-11 01:58:55 +00:00
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2014-09-10 19:44:30 +00:00
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However, be aware that while Kivy will run in Python 3.3+, packaging support
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is not yet complete. If you plan to create mobile apps for Android or iOS,
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you should use Python 2.7 for now.
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I've already started with Python 3.x! Is there anything I can do?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Be patient. We're working on it. :)
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If you can't wait, you could try using the 3to2_ tool, which converts valid
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Python 3 syntax to Python 2. However, be warned that this tool does not work
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for all Python 3 code.
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.. _3to2: https://pypi.python.org/pypi/3to2
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2011-01-11 01:58:55 +00:00
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How is Kivy related to PyMT?
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-01-29 20:17:05 +00:00
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Our developers are professionals and are pretty savvy in their
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area of expertise. However, before Kivy came around there was (and
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still is) a project named PyMT that was led by our core developers.
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We learned a great deal from that project during the time that we
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developed it. In the more than two years of research and development
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2013-02-20 20:25:42 +00:00
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we found many interesting ways to improve the design of our
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framework. We have performed numerous benchmarks and as it turns out,
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to achieve the great speed and flexibility that Kivy has, we had to
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2011-01-29 20:17:05 +00:00
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rewrite quite a big portion of the codebase, making this a
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backwards-incompatible but future-proof decision.
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2013-02-20 20:25:42 +00:00
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Most notable are the performance increases, which are just incredible.
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Kivy starts and operates just so much faster, due to these heavy
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2011-01-29 20:17:05 +00:00
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optimizations.
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We also had the opportunity to work with businesses and associations
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using PyMT. We were able to test our product on a large diversity of
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2013-02-20 20:25:42 +00:00
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setups and made PyMT work on all of them. Writing a system such as
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Kivy or PyMT is one thing. Making it work under all these different
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2011-01-29 20:17:05 +00:00
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conditions is another. We have a good background here, and brought our
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knowledge to Kivy.
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2013-02-20 20:25:42 +00:00
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Furthermore, since some of our core developers decided to drop their full-time
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jobs and turn to this project completely, it was decided that a more
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2011-01-29 20:17:05 +00:00
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professional foundation had to be laid. Kivy is that foundation. It is
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supposed to be a stable and professional product.
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Technically, Kivy is not really a successor to PyMT because there is
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no easy migration path between them. However, the goal is the same:
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Producing high-quality applications for novel user interfaces.
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This is why we encourage everyone to base new projects on Kivy instead
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of PyMT.
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Active development of PyMT has stalled. Maintenance patches are still
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accepted.
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2011-01-11 01:58:55 +00:00
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Do you accept patches?
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2011-10-14 16:10:45 +00:00
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~~~~~~~~~~~~~~~~~~~~~~
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2011-01-29 20:17:05 +00:00
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Yes, we love patches. In order to ensure a smooth integration of your
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2013-02-20 20:25:42 +00:00
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precious changes however, please make sure to read our contribution
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2011-01-29 20:17:05 +00:00
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guidelines.
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2013-02-20 20:25:42 +00:00
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Obviously we don't accept every patch. Your patch has to be consistent
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2011-01-29 20:17:05 +00:00
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with our styleguide and, more importantly, make sense.
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It does make sense to talk to us before you come up with bigger
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changes, especially new features.
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2013-01-12 21:15:53 +00:00
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Does the Kivy project participate in Google's Summer of Code ?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2011-01-29 20:17:05 +00:00
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2013-02-20 20:25:42 +00:00
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Potential students ask whether we participate in GSoC.
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2011-03-19 10:23:44 +00:00
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The clear answer is: Indeed. :-)
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2013-01-12 21:15:53 +00:00
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2011-01-29 20:17:05 +00:00
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If you want to participate as a student and want to maximize your
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chances of being accepted, start talking to us today and try fixing
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some smaller (or larger, if you can ;-) problems to get used to our
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workflow. If we know you can work well with us, that'd be a big plus.
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2011-01-11 01:58:55 +00:00
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2011-03-24 14:31:20 +00:00
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Here's a checklist:
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2012-03-29 11:06:15 +00:00
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* Make sure to read through the website and at least skim the documentation.
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* Look at the source code.
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* Read our contribution guidelines.
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* Pick an idea that you think is interesting from the ideas list (see link
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above) or come up with your own idea.
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* Do some research **yourself**. GSoC is not about us teaching you something
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and you getting paid for that. It is about you trying to achieve agreed upon
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goals by yourself with our support. The main driving force in this should be,
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2013-02-20 20:25:42 +00:00
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obviously, yourself. Many students come up and ask what they should
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2012-03-29 11:06:15 +00:00
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do. Well, we don't know because we know neither your interests nor your
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skills. Show us you're serious about it and take initiative.
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* Write a draft proposal about what you want to do. Include what you understand
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the current state is (very roughly), what you would like to improve and how,
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etc.
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* Discuss that proposal with us in a timely manner. Get feedback.
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* Be patient! Especially on IRC. We will try to get to you if we're available.
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If not, send an email and just wait. Most questions are already answered in
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the docs or somewhere else and can be found with some research. If your
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questions don't reflect that you've actually thought through what you're
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2013-02-20 20:25:42 +00:00
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asking, it might not be well received.
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2011-03-24 14:31:20 +00:00
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Good luck! :-)
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2011-04-15 08:46:21 +00:00
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