32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
// automatically generated, do not modify
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namespace MyGame.Example
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{
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using FlatBuffers;
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public sealed class TestSimpleTableWithEnum : Table {
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public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); }
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public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public TestSimpleTableWithEnum __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public Color Color { get { int o = __offset(4); return o != 0 ? (Color)bb.GetSbyte(o + bb_pos) : (Color)2; } }
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public static Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder,
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Color color = (Color)2) {
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builder.StartObject(1);
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TestSimpleTableWithEnum.AddColor(builder, color);
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return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder);
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}
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public static void StartTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.StartObject(1); }
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public static void AddColor(FlatBufferBuilder builder, Color color) { builder.AddSbyte(0, (sbyte)(color), 2); }
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public static Offset<TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBufferBuilder builder) {
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int o = builder.EndObject();
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return new Offset<TestSimpleTableWithEnum>(o);
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}
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};
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}
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