// automatically generated, do not modify namespace MyGame.Example { using FlatBuffers; public sealed class TestSimpleTableWithEnum : Table { public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); } public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public TestSimpleTableWithEnum __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public Color Color { get { int o = __offset(4); return o != 0 ? (Color)bb.GetSbyte(o + bb_pos) : (Color)2; } } public static Offset CreateTestSimpleTableWithEnum(FlatBufferBuilder builder, Color color = (Color)2) { builder.StartObject(1); TestSimpleTableWithEnum.AddColor(builder, color); return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder); } public static void StartTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.StartObject(1); } public static void AddColor(FlatBufferBuilder builder, Color color) { builder.AddSbyte(0, (sbyte)(color), 2); } public static Offset EndTestSimpleTableWithEnum(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset(o); } }; }