344 lines
14 KiB
Markdown
Executable File
344 lines
14 KiB
Markdown
Executable File
# Writing a schema
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The syntax of the schema language (aka IDL, Interface Definition
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Language) should look quite familiar to users of any of the C family of
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languages, and also to users of other IDLs. Let's look at an example
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first:
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// example IDL file
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namespace MyGame;
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attribute "priority";
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enum Color : byte { Red = 1, Green, Blue }
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union Any { Monster, Weapon, Pickup }
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struct Vec3 {
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x:float;
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y:float;
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z:float;
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}
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table Monster {
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pos:Vec3;
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mana:short = 150;
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hp:short = 100;
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name:string;
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friendly:bool = false (deprecated, priority: 1);
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inventory:[ubyte];
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color:Color = Blue;
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test:Any;
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}
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root_type Monster;
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(Weapon & Pickup not defined as part of this example).
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### Tables
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Tables are the main way of defining objects in FlatBuffers, and consist
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of a name (here `Monster`) and a list of fields. Each field has a name,
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a type, and optionally a default value (if omitted, it defaults to 0 /
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NULL).
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Each field is optional: It does not have to appear in the wire
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representation, and you can choose to omit fields for each individual
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object. As a result, you have the flexibility to add fields without fear of
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bloating your data. This design is also FlatBuffer's mechanism for forward
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and backwards compatibility. Note that:
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- You can add new fields in the schema ONLY at the end of a table
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definition. Older data will still
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read correctly, and give you the default value when read. Older code
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will simply ignore the new field.
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If you want to have flexibility to use any order for fields in your
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schema, you can manually assign ids (much like Protocol Buffers),
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see the `id` attribute below.
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- You cannot delete fields you don't use anymore from the schema,
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but you can simply
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stop writing them into your data for almost the same effect.
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Additionally you can mark them as `deprecated` as in the example
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above, which will prevent the generation of accessors in the
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generated C++, as a way to enforce the field not being used any more.
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(careful: this may break code!).
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- You may change field names and table names, if you're ok with your
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code breaking until you've renamed them there too.
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### Structs
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Similar to a table, only now none of the fields are optional (so no defaults
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either), and fields may not be added or be deprecated. Structs may only contain
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scalars or other structs. Use this for
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simple objects where you are very sure no changes will ever be made
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(as quite clear in the example `Vec3`). Structs use less memory than
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tables and are even faster to access (they are always stored in-line in their
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parent object, and use no virtual table).
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### Types
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Built-in scalar types are:
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- 8 bit: `byte ubyte bool`
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- 16 bit: `short ushort`
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- 32 bit: `int uint float`
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- 64 bit: `long ulong double`
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Built-in non-scalar types:
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- Vector of any other type (denoted with `[type]`). Nesting vectors
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is not supported, instead you can wrap the inner vector in a table.
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- `string`, which may only hold UTF-8 or 7-bit ASCII. For other text encodings
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or general binary data use vectors (`[byte]` or `[ubyte]`) instead.
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- References to other tables or structs, enums or unions (see
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below).
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You can't change types of fields once they're used, with the exception
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of same-size data where a `reinterpret_cast` would give you a desirable result,
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e.g. you could change a `uint` to an `int` if no values in current data use the
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high bit yet.
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### (Default) Values
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Values are a sequence of digits, optionally followed by a `.` and more digits
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for float constants, and optionally prefixed by a `-`. Non-scalar defaults are
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currently not supported (always NULL).
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You generally do not want to change default values after they're initially
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defined. Fields that have the default value are not actually stored in the
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serialized data but are generated in code, so when you change the default, you'd
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now get a different value than from code generated from an older version of
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the schema. There are situations however where this may be
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desirable, especially if you can ensure a simultaneous rebuild of
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all code.
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### Enums
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Define a sequence of named constants, each with a given value, or
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increasing by one from the previous one. The default first value
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is `0`. As you can see in the enum declaration, you specify the underlying
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integral type of the enum with `:` (in this case `byte`), which then determines
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the type of any fields declared with this enum type.
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### Unions
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Unions share a lot of properties with enums, but instead of new names
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for constants, you use names of tables. You can then declare
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a union field which can hold a reference to any of those types, and
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additionally a hidden field with the suffix `_type` is generated that
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holds the corresponding enum value, allowing you to know which type to
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cast to at runtime.
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Unions are a good way to be able to send multiple message types as a FlatBuffer.
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Note that because a union field is really two fields, it must always be
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part of a table, it cannot be the root of a FlatBuffer by itself.
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If you have a need to distinguish between different FlatBuffers in a more
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open-ended way, for example for use as files, see the file identification
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feature below.
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### Namespaces
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These will generate the corresponding namespace in C++ for all helper
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code, and packages in Java. You can use `.` to specify nested namespaces /
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packages.
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### Includes
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You can include other schemas files in your current one, e.g.:
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include "mydefinitions.fbs";
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This makes it easier to refer to types defined elsewhere. `include`
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automatically ensures each file is parsed just once, even when referred to
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more than once.
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When using the `flatc` compiler to generate code for schema definitions,
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only definitions in the current file will be generated, not those from the
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included files (those you still generate separately).
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### Root type
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This declares what you consider to be the root table (or struct) of the
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serialized data. This is particular important for parsing JSON data,
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which doesn't include object type information.
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### File identification and extension
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Typically, a FlatBuffer binary buffer is not self-describing, i.e. it
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needs you to know its schema to parse it correctly. But if you
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want to use a FlatBuffer as a file format, it would be convenient
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to be able to have a "magic number" in there, like most file formats
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have, to be able to do a sanity check to see if you're reading the
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kind of file you're expecting.
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Now, you can always prefix a FlatBuffer with your own file header,
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but FlatBuffers has a built-in way to add an identifier to a
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FlatBuffer that takes up minimal space, and keeps the buffer
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compatible with buffers that don't have such an identifier.
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You can specify in a schema, similar to `root_type`, that you intend
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for this type of FlatBuffer to be used as a file format:
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file_identifier "MYFI";
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Identifiers must always be exactly 4 characters long. These 4 characters
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will end up as bytes at offsets 4-7 (inclusive) in the buffer.
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For any schema that has such an identifier, `flatc` will automatically
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add the identifier to any binaries it generates (with `-b`),
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and generated calls like `FinishMonsterBuffer` also add the identifier.
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If you have specified an identifier and wish to generate a buffer
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without one, you can always still do so by calling
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`FlatBufferBuilder::Finish` explicitly.
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After loading a buffer, you can use a call like
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`MonsterBufferHasIdentifier` to check if the identifier is present.
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Note that this is best for open-ended uses such as files. If you simply wanted
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to send one of a set of possible messages over a network for example, you'd
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be better off with a union.
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Additionally, by default `flatc` will output binary files as `.bin`.
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This declaration in the schema will change that to whatever you want:
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file_extension "ext";
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### Comments & documentation
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May be written as in most C-based languages. Additionally, a triple
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comment (`///`) on a line by itself signals that a comment is documentation
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for whatever is declared on the line after it
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(table/struct/field/enum/union/element), and the comment is output
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in the corresponding C++ code. Multiple such lines per item are allowed.
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### Attributes
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Attributes may be attached to a declaration, behind a field, or after
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the name of a table/struct/enum/union. These may either have a value or
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not. Some attributes like `deprecated` are understood by the compiler,
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user defined ones need to be declared with the attribute declaration
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(like `priority` in the example above), and are
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available to query if you parse the schema at runtime.
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This is useful if you write your own code generators/editors etc., and
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you wish to add additional information specific to your tool (such as a
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help text).
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Current understood attributes:
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- `id: n` (on a table field): manually set the field identifier to `n`.
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If you use this attribute, you must use it on ALL fields of this table,
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and the numbers must be a contiguous range from 0 onwards.
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Additionally, since a union type effectively adds two fields, its
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id must be that of the second field (the first field is the type
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field and not explicitly declared in the schema).
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For example, if the last field before the union field had id 6,
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the union field should have id 8, and the unions type field will
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implicitly be 7.
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IDs allow the fields to be placed in any order in the schema.
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When a new field is added to the schema is must use the next available ID.
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- `deprecated` (on a field): do not generate accessors for this field
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anymore, code should stop using this data.
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- `required` (on a non-scalar table field): this field must always be set.
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By default, all fields are optional, i.e. may be left out. This is
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desirable, as it helps with forwards/backwards compatibility, and
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flexibility of data structures. It is also a burden on the reading code,
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since for non-scalar fields it requires you to check against NULL and
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take appropriate action. By specifying this field, you force code that
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constructs FlatBuffers to ensure this field is initialized, so the reading
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code may access it directly, without checking for NULL. If the constructing
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code does not initialize this field, they will get an assert, and also
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the verifier will fail on buffers that have missing required fields.
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- `original_order` (on a table): since elements in a table do not need
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to be stored in any particular order, they are often optimized for
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space by sorting them to size. This attribute stops that from happening.
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- `force_align: size` (on a struct): force the alignment of this struct
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to be something higher than what it is naturally aligned to. Causes
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these structs to be aligned to that amount inside a buffer, IF that
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buffer is allocated with that alignment (which is not necessarily
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the case for buffers accessed directly inside a `FlatBufferBuilder`).
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- `bit_flags` (on an enum): the values of this field indicate bits,
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meaning that any value N specified in the schema will end up
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representing 1<<N, or if you don't specify values at all, you'll get
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the sequence 1, 2, 4, 8, ...
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- `nested_flatbuffer: table_name` (on a field): this indicates that the field
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(which must be a vector of ubyte) contains flatbuffer data, for which the
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root type is given by `table_name`. The generated code will then produce
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a convenient accessor for the nested FlatBuffer.
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## JSON Parsing
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The same parser that parses the schema declarations above is also able
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to parse JSON objects that conform to this schema. So, unlike other JSON
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parsers, this parser is strongly typed, and parses directly into a FlatBuffer
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(see the compiler documentation on how to do this from the command line, or
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the C++ documentation on how to do this at runtime).
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Besides needing a schema, there are a few other changes to how it parses
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JSON:
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- It accepts field names with and without quotes, like many JSON parsers
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already do. It outputs them without quotes as well, though can be made
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to output them using the `strict_json` flag.
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- If a field has an enum type, the parser will recognize symbolic enum
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values (with or without quotes) instead of numbers, e.g.
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`field: EnumVal`. If a field is of integral type, you can still use
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symbolic names, but values need to be prefixed with their type and
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need to be quoted, e.g. `field: "Enum.EnumVal"`. For enums
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representing flags, you may place multiple inside a string
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separated by spaces to OR them, e.g.
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`field: "EnumVal1 EnumVal2"` or `field: "Enum.EnumVal1 Enum.EnumVal2"`.
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When parsing JSON, it recognizes the following escape codes in strings:
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- `\n` - linefeed.
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- `\t` - tab.
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- `\r` - carriage return.
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- `\b` - backspace.
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- `\f` - form feed.
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- `\"` - double quote.
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- `\\` - backslash.
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- `\/` - forward slash.
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- `\uXXXX` - 16-bit unicode code point, converted to the equivalent UTF-8
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representation.
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- `\xXX` - 8-bit binary hexadecimal number XX. This is the only one that is
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not in the JSON spec (see http://json.org/), but is needed to be able to
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encode arbitrary binary in strings to text and back without losing
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information (e.g. the byte 0xFF can't be represented in standard JSON).
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It also generates these escape codes back again when generating JSON from a
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binary representation.
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## Gotchas
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### Schemas and version control
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FlatBuffers relies on new field declarations being added at the end, and earlier
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declarations to not be removed, but be marked deprecated when needed. We think
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this is an improvement over the manual number assignment that happens in
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Protocol Buffers (and which is still an option using the `id` attribute
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mentioned above).
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One place where this is possibly problematic however is source control. If user
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A adds a field, generates new binary data with this new schema, then tries to
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commit both to source control after user B already committed a new field also,
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and just auto-merges the schema, the binary files are now invalid compared to
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the new schema.
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The solution of course is that you should not be generating binary data before
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your schema changes have been committed, ensuring consistency with the rest of
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the world. If this is not practical for you, use explicit field ids, which
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should always generate a merge conflict if two people try to allocate the same
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id.
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