flatbuffers/tests/ts/ts-flat-files/monster_test_generated.ts

1831 lines
61 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export enum MyGame_OtherNameSpace_FromInclude {
IncludeVal = '0'
}
/**
* Composite components of Monster color.
*/
export enum MyGame_Example_Color {
Red = 1,
/**
* \brief color Green
* Green is bit_flag with value (1u << 1)
*/
Green = 2,
/**
* \brief color Blue (1u << 3)
*/
Blue = 8
}
export enum MyGame_Example_Race {
None = -1,
Human = 0,
Dwarf = 1,
Elf = 2
}
export enum MyGame_Example_LongEnum {
LongOne = '2',
LongTwo = '4',
LongBig = '1099511627776'
}
export enum MyGame_Example_Any {
NONE = 0,
Monster = 1,
TestSimpleTableWithEnum = 2,
MyGame_Example2_Monster = 3
}
export function unionToAny(
type: MyGame_Example_Any,
accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null
): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
switch(MyGame_Example_Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
case 'TestSimpleTableWithEnum': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
default: return null;
}
}
export function unionListToAny(
type: MyGame_Example_Any,
accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null,
index: number
): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
switch(MyGame_Example_Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
case 'TestSimpleTableWithEnum': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
default: return null;
}
}
export enum MyGame_Example_AnyUniqueAliases {
NONE = 0,
M = 1,
TS = 2,
M2 = 3
}
export function unionToAnyUniqueAliases(
type: MyGame_Example_AnyUniqueAliases,
accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null
): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
switch(MyGame_Example_AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
case 'TS': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
case 'M2': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
default: return null;
}
}
export function unionListToAnyUniqueAliases(
type: MyGame_Example_AnyUniqueAliases,
accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null,
index: number
): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
switch(MyGame_Example_AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
case 'TS': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
case 'M2': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
default: return null;
}
}
export enum MyGame_Example_AnyAmbiguousAliases {
NONE = 0,
M1 = 1,
M2 = 2,
M3 = 3
}
export function unionToAnyAmbiguousAliases(
type: MyGame_Example_AnyAmbiguousAliases,
accessor: (obj:MyGame_Example_Monster) => MyGame_Example_Monster|null
): MyGame_Example_Monster|null {
switch(MyGame_Example_AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
case 'M2': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
case 'M3': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
default: return null;
}
}
export function unionListToAnyAmbiguousAliases(
type: MyGame_Example_AnyAmbiguousAliases,
accessor: (index: number, obj:MyGame_Example_Monster) => MyGame_Example_Monster|null,
index: number
): MyGame_Example_Monster|null {
switch(MyGame_Example_AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
case 'M2': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
case 'M3': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
default: return null;
}
}
export class MyGame_OtherNameSpace_Unused {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_Unused {
this.bb_pos = i;
this.bb = bb;
return this;
}
a():number {
return this.bb!.readInt32(this.bb_pos);
}
static sizeOf():number {
return 4;
}
static createUnused(builder:flatbuffers.Builder, a: number):flatbuffers.Offset {
builder.prep(4, 4);
builder.writeInt32(a);
return builder.offset();
}
}
export class MyGame_OtherNameSpace_TableB {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_TableB {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB {
return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
a(obj?:TableA):TableA|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new TableA()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}
static startTableB(builder:flatbuffers.Builder) {
builder.startObject(1);
}
static addA(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, aOffset, 0);
}
static endTableB(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createTableB(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset):flatbuffers.Offset {
MyGame_OtherNameSpace_TableB.startTableB(builder);
MyGame_OtherNameSpace_TableB.addA(builder, aOffset);
return MyGame_OtherNameSpace_TableB.endTableB(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):TableB {
return MyGame_OtherNameSpace_TableB.getRootAsTableB(new flatbuffers.ByteBuffer(buffer))
}
}
export class TableA {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):TableA {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA {
return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
b(obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new MyGame_OtherNameSpace_TableB()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}
static startTableA(builder:flatbuffers.Builder) {
builder.startObject(1);
}
static addB(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, bOffset, 0);
}
static endTableA(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createTableA(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset):flatbuffers.Offset {
TableA.startTableA(builder);
TableA.addB(builder, bOffset);
return TableA.endTableA(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):TableA {
return TableA.getRootAsTableA(new flatbuffers.ByteBuffer(buffer))
}
}
export class MyGame_InParentNamespace {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_InParentNamespace {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace {
return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static startInParentNamespace(builder:flatbuffers.Builder) {
builder.startObject(0);
}
static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
MyGame_InParentNamespace.startInParentNamespace(builder);
return MyGame_InParentNamespace.endInParentNamespace(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):InParentNamespace {
return MyGame_InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer))
}
}
export class MyGame_Example2_Monster {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example2_Monster {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster {
return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static startMonster(builder:flatbuffers.Builder) {
builder.startObject(0);
}
static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
MyGame_Example2_Monster.startMonster(builder);
return MyGame_Example2_Monster.endMonster(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Monster {
return MyGame_Example2_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
}
}
export class MyGame_Example_Test {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Test {
this.bb_pos = i;
this.bb = bb;
return this;
}
a():number {
return this.bb!.readInt16(this.bb_pos);
}
b():number {
return this.bb!.readInt8(this.bb_pos + 2);
}
static sizeOf():number {
return 4;
}
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
builder.writeInt16(a);
return builder.offset();
}
}
export class MyGame_Example_TestSimpleTableWithEnum {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TestSimpleTableWithEnum {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum {
return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
color():MyGame_Example_Color {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Green;
}
static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) {
builder.startObject(1);
}
static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) {
builder.addFieldInt8(0, color, MyGame_Example_Color.Green);
}
static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame_Example_Color):flatbuffers.Offset {
MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
MyGame_Example_TestSimpleTableWithEnum.addColor(builder, color);
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):TestSimpleTableWithEnum {
return MyGame_Example_TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer))
}
}
export class MyGame_Example_Vec3 {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Vec3 {
this.bb_pos = i;
this.bb = bb;
return this;
}
x():number {
return this.bb!.readFloat32(this.bb_pos);
}
y():number {
return this.bb!.readFloat32(this.bb_pos + 4);
}
z():number {
return this.bb!.readFloat32(this.bb_pos + 8);
}
test1():number {
return this.bb!.readFloat64(this.bb_pos + 16);
}
test2():MyGame_Example_Color {
return this.bb!.readUint8(this.bb_pos + 24);
}
test3(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 26, this.bb!);
}
static sizeOf():number {
return 32;
}
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame_Example_Color, test3_a: number, test3_b: number):flatbuffers.Offset {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
}
export class MyGame_Example_Ability {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Ability {
this.bb_pos = i;
this.bb = bb;
return this;
}
id():number {
return this.bb!.readUint32(this.bb_pos);
}
distance():number {
return this.bb!.readUint32(this.bb_pos + 4);
}
static sizeOf():number {
return 8;
}
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
return builder.offset();
}
}
export class MyGame_Example_StructOfStructs {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructs {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
return (obj || new MyGame_Example_Ability()).__init(this.bb_pos, this.bb!);
}
b(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 8, this.bb!);
}
c(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
return (obj || new MyGame_Example_Ability()).__init(this.bb_pos + 12, this.bb!);
}
static sizeOf():number {
return 20;
}
static createStructOfStructs(builder:flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number):flatbuffers.Offset {
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(c_distance);
builder.writeInt32(c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b_b);
builder.writeInt16(b_a);
builder.prep(4, 8);
builder.writeInt32(a_distance);
builder.writeInt32(a_id);
return builder.offset();
}
}
export class MyGame_Example_StructOfStructsOfStructs {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructsOfStructs {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj?:MyGame_Example_StructOfStructs):MyGame_Example_StructOfStructs|null {
return (obj || new MyGame_Example_StructOfStructs()).__init(this.bb_pos, this.bb!);
}
static sizeOf():number {
return 20;
}
static createStructOfStructsOfStructs(builder:flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number):flatbuffers.Offset {
builder.prep(4, 20);
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(a_c_distance);
builder.writeInt32(a_c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(a_b_b);
builder.writeInt16(a_b_a);
builder.prep(4, 8);
builder.writeInt32(a_a_distance);
builder.writeInt32(a_a_id);
return builder.offset();
}
}
export class MyGame_Example_Stat {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Stat {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat {
return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
val():bigint {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
count():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
}
static startStat(builder:flatbuffers.Builder) {
builder.startObject(3);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, idOffset, 0);
}
static addVal(builder:flatbuffers.Builder, val:bigint) {
builder.addFieldInt64(1, val, BigInt('0'));
}
static addCount(builder:flatbuffers.Builder, count:number) {
builder.addFieldInt16(2, count, 0);
}
static endStat(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:bigint, count:number):flatbuffers.Offset {
MyGame_Example_Stat.startStat(builder);
MyGame_Example_Stat.addId(builder, idOffset);
MyGame_Example_Stat.addVal(builder, val);
MyGame_Example_Stat.addCount(builder, count);
return MyGame_Example_Stat.endStat(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Stat {
return MyGame_Example_Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer))
}
}
export class MyGame_Example_Referrable {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Referrable {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable {
return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id():bigint {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
static startReferrable(builder:flatbuffers.Builder) {
builder.startObject(1);
}
static addId(builder:flatbuffers.Builder, id:bigint) {
builder.addFieldInt64(0, id, BigInt('0'));
}
static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createReferrable(builder:flatbuffers.Builder, id:bigint):flatbuffers.Offset {
MyGame_Example_Referrable.startReferrable(builder);
MyGame_Example_Referrable.addId(builder, id);
return MyGame_Example_Referrable.endReferrable(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Referrable {
return MyGame_Example_Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer))
}
}
/**
* an example documentation comment: "monster object"
*/
export class MyGame_Example_Monster {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Monster {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster {
return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
return bb.__has_identifier('MONS');
}
pos(obj?:MyGame_Example_Vec3):MyGame_Example_Vec3|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new MyGame_Example_Vec3()).__init(this.bb_pos + offset, this.bb!) : null;
}
mana():number {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150;
}
hp():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100;
}
name():string|null
name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
name(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
inventory(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}
inventoryLength():number {
const offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
inventoryArray():Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
color():MyGame_Example_Color {
const offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Blue;
}
testType():MyGame_Example_Any {
const offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Any.NONE;
}
test<T extends flatbuffers.Table>(obj:any):any|null {
const offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
}
test4(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null {
const offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
}
test4Length():number {
const offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
testarrayofstring(index: number):string
testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
}
testarrayofstringLength():number {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
/**
* an example documentation comment: this will end up in the generated code
* multiline too
*/
testarrayoftables(index: number, obj?:MyGame_Example_Monster):MyGame_Example_Monster|null {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
testarrayoftablesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
enemy(obj?:MyGame_Example_Monster):MyGame_Example_Monster|null {
const offset = this.bb!.__offset(this.bb_pos, 28);
return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}
testnestedflatbuffer(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}
testnestedflatbufferLength():number {
const offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
testnestedflatbufferArray():Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
testempty(obj?:MyGame_Example_Stat):MyGame_Example_Stat|null {
const offset = this.bb!.__offset(this.bb_pos, 32);
return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}
testbool():boolean {
const offset = this.bb!.__offset(this.bb_pos, 34);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
testhashs32Fnv1():number {
const offset = this.bb!.__offset(this.bb_pos, 36);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
testhashu32Fnv1():number {
const offset = this.bb!.__offset(this.bb_pos, 38);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
}
testhashs64Fnv1():bigint {
const offset = this.bb!.__offset(this.bb_pos, 40);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
testhashu64Fnv1():bigint {
const offset = this.bb!.__offset(this.bb_pos, 42);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
testhashs32Fnv1a():number {
const offset = this.bb!.__offset(this.bb_pos, 44);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
testhashu32Fnv1a():number {
const offset = this.bb!.__offset(this.bb_pos, 46);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
}
testhashs64Fnv1a():bigint {
const offset = this.bb!.__offset(this.bb_pos, 48);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
testhashu64Fnv1a():bigint {
const offset = this.bb!.__offset(this.bb_pos, 50);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
testarrayofbools(index: number):boolean|null {
const offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false;
}
testarrayofboolsLength():number {
const offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
testarrayofboolsArray():Int8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
testf():number {
const offset = this.bb!.__offset(this.bb_pos, 54);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;
}
testf2():number {
const offset = this.bb!.__offset(this.bb_pos, 56);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;
}
testf3():number {
const offset = this.bb!.__offset(this.bb_pos, 58);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
}
testarrayofstring2(index: number):string
testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 60);
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
}
testarrayofstring2Length():number {
const offset = this.bb!.__offset(this.bb_pos, 60);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
testarrayofsortedstruct(index: number, obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
const offset = this.bb!.__offset(this.bb_pos, 62);
return offset ? (obj || new MyGame_Example_Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null;
}
testarrayofsortedstructLength():number {
const offset = this.bb!.__offset(this.bb_pos, 62);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
flex(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}
flexLength():number {
const offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
flexArray():Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
test5(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null {
const offset = this.bb!.__offset(this.bb_pos, 66);
return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
}
test5Length():number {
const offset = this.bb!.__offset(this.bb_pos, 66);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
vectorOfLongs(index: number):bigint|null {
const offset = this.bb!.__offset(this.bb_pos, 68);
return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
}
vectorOfLongsLength():number {
const offset = this.bb!.__offset(this.bb_pos, 68);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
vectorOfDoubles(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
}
vectorOfDoublesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
vectorOfDoublesArray():Float64Array|null {
const offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
parentNamespaceTest(obj?:MyGame_InParentNamespace):MyGame_InParentNamespace|null {
const offset = this.bb!.__offset(this.bb_pos, 72);
return offset ? (obj || new MyGame_InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}
vectorOfReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null {
const offset = this.bb!.__offset(this.bb_pos, 74);
return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
vectorOfReferrablesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 74);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
singleWeakReference():bigint {
const offset = this.bb!.__offset(this.bb_pos, 76);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
vectorOfWeakReferences(index: number):bigint|null {
const offset = this.bb!.__offset(this.bb_pos, 78);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
}
vectorOfWeakReferencesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 78);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
vectorOfStrongReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null {
const offset = this.bb!.__offset(this.bb_pos, 80);
return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
vectorOfStrongReferrablesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 80);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
coOwningReference():bigint {
const offset = this.bb!.__offset(this.bb_pos, 82);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
vectorOfCoOwningReferences(index: number):bigint|null {
const offset = this.bb!.__offset(this.bb_pos, 84);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
}
vectorOfCoOwningReferencesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 84);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
nonOwningReference():bigint {
const offset = this.bb!.__offset(this.bb_pos, 86);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
vectorOfNonOwningReferences(index: number):bigint|null {
const offset = this.bb!.__offset(this.bb_pos, 88);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
}
vectorOfNonOwningReferencesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 88);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
anyUniqueType():MyGame_Example_AnyUniqueAliases {
const offset = this.bb!.__offset(this.bb_pos, 90);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyUniqueAliases.NONE;
}
anyUnique<T extends flatbuffers.Table>(obj:any):any|null {
const offset = this.bb!.__offset(this.bb_pos, 92);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
}
anyAmbiguousType():MyGame_Example_AnyAmbiguousAliases {
const offset = this.bb!.__offset(this.bb_pos, 94);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyAmbiguousAliases.NONE;
}
anyAmbiguous<T extends flatbuffers.Table>(obj:any):any|null {
const offset = this.bb!.__offset(this.bb_pos, 96);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
}
vectorOfEnums(index: number):MyGame_Example_Color|null {
const offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}
vectorOfEnumsLength():number {
const offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
vectorOfEnumsArray():Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
signedEnum():MyGame_Example_Race {
const offset = this.bb!.__offset(this.bb_pos, 100);
return offset ? this.bb!.readInt8(this.bb_pos + offset) : MyGame_Example_Race.None;
}
testrequirednestedflatbuffer(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 102);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}
testrequirednestedflatbufferLength():number {
const offset = this.bb!.__offset(this.bb_pos, 102);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
testrequirednestedflatbufferArray():Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 102);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
scalarKeySortedTables(index: number, obj?:MyGame_Example_Stat):MyGame_Example_Stat|null {
const offset = this.bb!.__offset(this.bb_pos, 104);
return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
scalarKeySortedTablesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 104);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
nativeInline(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
const offset = this.bb!.__offset(this.bb_pos, 106);
return offset ? (obj || new MyGame_Example_Test()).__init(this.bb_pos + offset, this.bb!) : null;
}
longEnumNonEnumDefault():bigint {
const offset = this.bb!.__offset(this.bb_pos, 108);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
longEnumNormalDefault():bigint {
const offset = this.bb!.__offset(this.bb_pos, 110);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('2');
}
static startMonster(builder:flatbuffers.Builder) {
builder.startObject(54);
}
static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) {
builder.addFieldStruct(0, posOffset, 0);
}
static addMana(builder:flatbuffers.Builder, mana:number) {
builder.addFieldInt16(1, mana, 150);
}
static addHp(builder:flatbuffers.Builder, hp:number) {
builder.addFieldInt16(2, hp, 100);
}
static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) {
builder.addFieldOffset(3, nameOffset, 0);
}
static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) {
builder.addFieldOffset(5, inventoryOffset, 0);
}
static createInventoryVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]!);
}
return builder.endVector();
}
static startInventoryVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
}
static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) {
builder.addFieldInt8(6, color, MyGame_Example_Color.Blue);
}
static addTestType(builder:flatbuffers.Builder, testType:MyGame_Example_Any) {
builder.addFieldInt8(7, testType, MyGame_Example_Any.NONE);
}
static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) {
builder.addFieldOffset(8, testOffset, 0);
}
static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) {
builder.addFieldOffset(9, test4Offset, 0);
}
static startTest4Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 2);
}
static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) {
builder.addFieldOffset(10, testarrayofstringOffset, 0);
}
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(11, testarrayoftablesOffset, 0);
}
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) {
builder.addFieldOffset(12, enemyOffset, 0);
}
static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) {
builder.addFieldOffset(13, testnestedflatbufferOffset, 0);
}
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]!);
}
return builder.endVector();
}
static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
}
static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) {
builder.addFieldOffset(14, testemptyOffset, 0);
}
static addTestbool(builder:flatbuffers.Builder, testbool:boolean) {
builder.addFieldInt8(15, +testbool, +false);
}
static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) {
builder.addFieldInt32(16, testhashs32Fnv1, 0);
}
static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) {
builder.addFieldInt32(17, testhashu32Fnv1, 0);
}
static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:bigint) {
builder.addFieldInt64(18, testhashs64Fnv1, BigInt('0'));
}
static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:bigint) {
builder.addFieldInt64(19, testhashu64Fnv1, BigInt('0'));
}
static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) {
builder.addFieldInt32(20, testhashs32Fnv1a, 0);
}
static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) {
builder.addFieldInt32(21, testhashu32Fnv1a, 0);
}
static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:bigint) {
builder.addFieldInt64(22, testhashs64Fnv1a, BigInt('0'));
}
static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:bigint) {
builder.addFieldInt64(23, testhashu64Fnv1a, BigInt('0'));
}
static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) {
builder.addFieldOffset(24, testarrayofboolsOffset, 0);
}
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(+data[i]!);
}
return builder.endVector();
}
static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
}
static addTestf(builder:flatbuffers.Builder, testf:number) {
builder.addFieldFloat32(25, testf, 3.14159);
}
static addTestf2(builder:flatbuffers.Builder, testf2:number) {
builder.addFieldFloat32(26, testf2, 3.0);
}
static addTestf3(builder:flatbuffers.Builder, testf3:number) {
builder.addFieldFloat32(27, testf3, 0.0);
}
static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) {
builder.addFieldOffset(28, testarrayofstring2Offset, 0);
}
static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) {
builder.addFieldOffset(29, testarrayofsortedstructOffset, 0);
}
static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 4);
}
static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) {
builder.addFieldOffset(30, flexOffset, 0);
}
static createFlexVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]!);
}
return builder.endVector();
}
static startFlexVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
}
static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) {
builder.addFieldOffset(31, test5Offset, 0);
}
static startTest5Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 2);
}
static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) {
builder.addFieldOffset(32, vectorOfLongsOffset, 0);
}
static createVectorOfLongsVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]!);
}
return builder.endVector();
}
static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
}
static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) {
builder.addFieldOffset(33, vectorOfDoublesOffset, 0);
}
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
/**
* @deprecated This Uint8Array overload will be removed in the future.
*/
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]!);
}
return builder.endVector();
}
static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
}
static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) {
builder.addFieldOffset(34, parentNamespaceTestOffset, 0);
}
static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(35, vectorOfReferrablesOffset, 0);
}
static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:bigint) {
builder.addFieldInt64(36, singleWeakReference, BigInt('0'));
}
static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0);
}
static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]!);
}
return builder.endVector();
}
static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
}
static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0);
}
static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:bigint) {
builder.addFieldInt64(39, coOwningReference, BigInt('0'));
}
static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0);
}
static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]!);
}
return builder.endVector();
}
static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
}
static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:bigint) {
builder.addFieldInt64(41, nonOwningReference, BigInt('0'));
}
static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0);
}
static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]!);
}
return builder.endVector();
}
static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
}
static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame_Example_AnyUniqueAliases) {
builder.addFieldInt8(43, anyUniqueType, MyGame_Example_AnyUniqueAliases.NONE);
}
static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) {
builder.addFieldOffset(44, anyUniqueOffset, 0);
}
static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame_Example_AnyAmbiguousAliases) {
builder.addFieldInt8(45, anyAmbiguousType, MyGame_Example_AnyAmbiguousAliases.NONE);
}
static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) {
builder.addFieldOffset(46, anyAmbiguousOffset, 0);
}
static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) {
builder.addFieldOffset(47, vectorOfEnumsOffset, 0);
}
static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame_Example_Color[]):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]!);
}
return builder.endVector();
}
static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
}
static addSignedEnum(builder:flatbuffers.Builder, signedEnum:MyGame_Example_Race) {
builder.addFieldInt8(48, signedEnum, MyGame_Example_Race.None);
}
static addTestrequirednestedflatbuffer(builder:flatbuffers.Builder, testrequirednestedflatbufferOffset:flatbuffers.Offset) {
builder.addFieldOffset(49, testrequirednestedflatbufferOffset, 0);
}
static createTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]!);
}
return builder.endVector();
}
static startTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
}
static addScalarKeySortedTables(builder:flatbuffers.Builder, scalarKeySortedTablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(50, scalarKeySortedTablesOffset, 0);
}
static createScalarKeySortedTablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startScalarKeySortedTablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addNativeInline(builder:flatbuffers.Builder, nativeInlineOffset:flatbuffers.Offset) {
builder.addFieldStruct(51, nativeInlineOffset, 0);
}
static addLongEnumNonEnumDefault(builder:flatbuffers.Builder, longEnumNonEnumDefault:bigint) {
builder.addFieldInt64(52, longEnumNonEnumDefault, BigInt('0'));
}
static addLongEnumNormalDefault(builder:flatbuffers.Builder, longEnumNormalDefault:bigint) {
builder.addFieldInt64(53, longEnumNormalDefault, BigInt('2'));
}
static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
builder.requiredField(offset, 10) // name
return offset;
}
static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
builder.finish(offset, 'MONS');
}
static finishSizePrefixedMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
builder.finish(offset, 'MONS', true);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Monster {
return MyGame_Example_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
}
}
export class MyGame_Example_TypeAliases {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TypeAliases {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases {
return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
i8():number {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0;
}
u8():number {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
}
i16():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0;
}
u16():number {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
}
i32():number {
const offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
u32():number {
const offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
}
i64():bigint {
const offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
u64():bigint {
const offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
f32():number {
const offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
}
f64():number {
const offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0;
}
v8(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}
v8Length():number {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
v8Array():Int8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
vf64(index: number):number|null {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
}
vf64Length():number {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
vf64Array():Float64Array|null {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}
static startTypeAliases(builder:flatbuffers.Builder) {
builder.startObject(12);
}
static addI8(builder:flatbuffers.Builder, i8:number) {
builder.addFieldInt8(0, i8, 0);
}
static addU8(builder:flatbuffers.Builder, u8:number) {
builder.addFieldInt8(1, u8, 0);
}
static addI16(builder:flatbuffers.Builder, i16:number) {
builder.addFieldInt16(2, i16, 0);
}
static addU16(builder:flatbuffers.Builder, u16:number) {
builder.addFieldInt16(3, u16, 0);
}
static addI32(builder:flatbuffers.Builder, i32:number) {
builder.addFieldInt32(4, i32, 0);
}
static addU32(builder:flatbuffers.Builder, u32:number) {
builder.addFieldInt32(5, u32, 0);
}
static addI64(builder:flatbuffers.Builder, i64:bigint) {
builder.addFieldInt64(6, i64, BigInt('0'));
}
static addU64(builder:flatbuffers.Builder, u64:bigint) {
builder.addFieldInt64(7, u64, BigInt('0'));
}
static addF32(builder:flatbuffers.Builder, f32:number) {
builder.addFieldFloat32(8, f32, 0.0);
}
static addF64(builder:flatbuffers.Builder, f64:number) {
builder.addFieldFloat64(9, f64, 0.0);
}
static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) {
builder.addFieldOffset(10, v8Offset, 0);
}
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array):flatbuffers.Offset;
/**
* @deprecated This Uint8Array overload will be removed in the future.
*/
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]!);
}
return builder.endVector();
}
static startV8Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
}
static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) {
builder.addFieldOffset(11, vf64Offset, 0);
}
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
/**
* @deprecated This Uint8Array overload will be removed in the future.
*/
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (let i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]!);
}
return builder.endVector();
}
static startVf64Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
}
static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:bigint, u64:bigint, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset {
MyGame_Example_TypeAliases.startTypeAliases(builder);
MyGame_Example_TypeAliases.addI8(builder, i8);
MyGame_Example_TypeAliases.addU8(builder, u8);
MyGame_Example_TypeAliases.addI16(builder, i16);
MyGame_Example_TypeAliases.addU16(builder, u16);
MyGame_Example_TypeAliases.addI32(builder, i32);
MyGame_Example_TypeAliases.addU32(builder, u32);
MyGame_Example_TypeAliases.addI64(builder, i64);
MyGame_Example_TypeAliases.addU64(builder, u64);
MyGame_Example_TypeAliases.addF32(builder, f32);
MyGame_Example_TypeAliases.addF64(builder, f64);
MyGame_Example_TypeAliases.addV8(builder, v8Offset);
MyGame_Example_TypeAliases.addVf64(builder, vf64Offset);
return MyGame_Example_TypeAliases.endTypeAliases(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):TypeAliases {
return MyGame_Example_TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer))
}
}