1831 lines
61 KiB
TypeScript
1831 lines
61 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export enum MyGame_OtherNameSpace_FromInclude {
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IncludeVal = '0'
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}
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/**
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* Composite components of Monster color.
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*/
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export enum MyGame_Example_Color {
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Red = 1,
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/**
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* \brief color Green
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* Green is bit_flag with value (1u << 1)
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*/
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Green = 2,
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/**
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* \brief color Blue (1u << 3)
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*/
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Blue = 8
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}
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export enum MyGame_Example_Race {
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None = -1,
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Human = 0,
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Dwarf = 1,
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Elf = 2
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}
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export enum MyGame_Example_LongEnum {
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LongOne = '2',
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LongTwo = '4',
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LongBig = '1099511627776'
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}
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export enum MyGame_Example_Any {
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NONE = 0,
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Monster = 1,
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TestSimpleTableWithEnum = 2,
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MyGame_Example2_Monster = 3
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}
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export function unionToAny(
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type: MyGame_Example_Any,
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accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null
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): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
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switch(MyGame_Example_Any[type]) {
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case 'NONE': return null;
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case 'Monster': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
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case 'TestSimpleTableWithEnum': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
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case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
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default: return null;
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}
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}
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export function unionListToAny(
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type: MyGame_Example_Any,
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accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null,
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index: number
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): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
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switch(MyGame_Example_Any[type]) {
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case 'NONE': return null;
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case 'Monster': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
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case 'TestSimpleTableWithEnum': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
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case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
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default: return null;
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}
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}
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export enum MyGame_Example_AnyUniqueAliases {
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NONE = 0,
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M = 1,
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TS = 2,
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M2 = 3
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}
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export function unionToAnyUniqueAliases(
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type: MyGame_Example_AnyUniqueAliases,
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accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null
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): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
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switch(MyGame_Example_AnyUniqueAliases[type]) {
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case 'NONE': return null;
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case 'M': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
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case 'TS': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
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case 'M2': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
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default: return null;
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}
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}
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export function unionListToAnyUniqueAliases(
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type: MyGame_Example_AnyUniqueAliases,
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accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null,
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index: number
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): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null {
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switch(MyGame_Example_AnyUniqueAliases[type]) {
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case 'NONE': return null;
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case 'M': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
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case 'TS': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum;
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case 'M2': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster;
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default: return null;
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}
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}
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export enum MyGame_Example_AnyAmbiguousAliases {
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NONE = 0,
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M1 = 1,
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M2 = 2,
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M3 = 3
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}
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export function unionToAnyAmbiguousAliases(
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type: MyGame_Example_AnyAmbiguousAliases,
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accessor: (obj:MyGame_Example_Monster) => MyGame_Example_Monster|null
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): MyGame_Example_Monster|null {
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switch(MyGame_Example_AnyAmbiguousAliases[type]) {
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case 'NONE': return null;
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case 'M1': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
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case 'M2': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
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case 'M3': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster;
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default: return null;
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}
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}
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export function unionListToAnyAmbiguousAliases(
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type: MyGame_Example_AnyAmbiguousAliases,
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accessor: (index: number, obj:MyGame_Example_Monster) => MyGame_Example_Monster|null,
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index: number
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): MyGame_Example_Monster|null {
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switch(MyGame_Example_AnyAmbiguousAliases[type]) {
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case 'NONE': return null;
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case 'M1': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
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case 'M2': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
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case 'M3': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster;
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default: return null;
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}
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}
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export class MyGame_OtherNameSpace_Unused {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_Unused {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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a():number {
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return this.bb!.readInt32(this.bb_pos);
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}
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static sizeOf():number {
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return 4;
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}
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static createUnused(builder:flatbuffers.Builder, a: number):flatbuffers.Offset {
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builder.prep(4, 4);
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builder.writeInt32(a);
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return builder.offset();
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}
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}
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export class MyGame_OtherNameSpace_TableB {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_TableB {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB {
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return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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a(obj?:TableA):TableA|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? (obj || new TableA()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
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}
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static startTableB(builder:flatbuffers.Builder) {
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builder.startObject(1);
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}
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static addA(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, aOffset, 0);
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}
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static endTableB(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createTableB(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset):flatbuffers.Offset {
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MyGame_OtherNameSpace_TableB.startTableB(builder);
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MyGame_OtherNameSpace_TableB.addA(builder, aOffset);
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return MyGame_OtherNameSpace_TableB.endTableB(builder);
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}
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serialize():Uint8Array {
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return this.bb!.bytes();
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}
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static deserialize(buffer: Uint8Array):TableB {
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return MyGame_OtherNameSpace_TableB.getRootAsTableB(new flatbuffers.ByteBuffer(buffer))
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}
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}
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export class TableA {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):TableA {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA {
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return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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b(obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? (obj || new MyGame_OtherNameSpace_TableB()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
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}
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static startTableA(builder:flatbuffers.Builder) {
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builder.startObject(1);
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}
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static addB(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, bOffset, 0);
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}
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static endTableA(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createTableA(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset):flatbuffers.Offset {
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TableA.startTableA(builder);
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TableA.addB(builder, bOffset);
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return TableA.endTableA(builder);
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}
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serialize():Uint8Array {
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return this.bb!.bytes();
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}
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static deserialize(buffer: Uint8Array):TableA {
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return TableA.getRootAsTableA(new flatbuffers.ByteBuffer(buffer))
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}
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}
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export class MyGame_InParentNamespace {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_InParentNamespace {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace {
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return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static startInParentNamespace(builder:flatbuffers.Builder) {
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builder.startObject(0);
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}
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static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
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MyGame_InParentNamespace.startInParentNamespace(builder);
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return MyGame_InParentNamespace.endInParentNamespace(builder);
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}
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serialize():Uint8Array {
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return this.bb!.bytes();
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}
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static deserialize(buffer: Uint8Array):InParentNamespace {
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return MyGame_InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer))
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}
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}
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export class MyGame_Example2_Monster {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example2_Monster {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster {
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return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static startMonster(builder:flatbuffers.Builder) {
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builder.startObject(0);
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}
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static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
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MyGame_Example2_Monster.startMonster(builder);
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return MyGame_Example2_Monster.endMonster(builder);
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}
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serialize():Uint8Array {
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return this.bb!.bytes();
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}
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static deserialize(buffer: Uint8Array):Monster {
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return MyGame_Example2_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
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}
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}
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export class MyGame_Example_Test {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Test {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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a():number {
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return this.bb!.readInt16(this.bb_pos);
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}
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b():number {
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return this.bb!.readInt8(this.bb_pos + 2);
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}
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static sizeOf():number {
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return 4;
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}
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static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
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builder.prep(2, 4);
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builder.pad(1);
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builder.writeInt8(b);
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builder.writeInt16(a);
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return builder.offset();
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}
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}
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export class MyGame_Example_TestSimpleTableWithEnum {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TestSimpleTableWithEnum {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum {
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return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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color():MyGame_Example_Color {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Green;
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}
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static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) {
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builder.startObject(1);
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}
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static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) {
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builder.addFieldInt8(0, color, MyGame_Example_Color.Green);
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}
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static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame_Example_Color):flatbuffers.Offset {
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MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
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MyGame_Example_TestSimpleTableWithEnum.addColor(builder, color);
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return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
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}
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serialize():Uint8Array {
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return this.bb!.bytes();
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}
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static deserialize(buffer: Uint8Array):TestSimpleTableWithEnum {
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return MyGame_Example_TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer))
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}
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}
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export class MyGame_Example_Vec3 {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Vec3 {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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x():number {
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return this.bb!.readFloat32(this.bb_pos);
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}
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y():number {
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return this.bb!.readFloat32(this.bb_pos + 4);
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}
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z():number {
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return this.bb!.readFloat32(this.bb_pos + 8);
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}
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test1():number {
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return this.bb!.readFloat64(this.bb_pos + 16);
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}
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test2():MyGame_Example_Color {
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return this.bb!.readUint8(this.bb_pos + 24);
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}
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test3(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
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return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 26, this.bb!);
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}
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static sizeOf():number {
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return 32;
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}
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|
|
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame_Example_Color, test3_a: number, test3_b: number):flatbuffers.Offset {
|
|
builder.prep(8, 32);
|
|
builder.pad(2);
|
|
builder.prep(2, 4);
|
|
builder.pad(1);
|
|
builder.writeInt8(test3_b);
|
|
builder.writeInt16(test3_a);
|
|
builder.pad(1);
|
|
builder.writeInt8(test2);
|
|
builder.writeFloat64(test1);
|
|
builder.pad(4);
|
|
builder.writeFloat32(z);
|
|
builder.writeFloat32(y);
|
|
builder.writeFloat32(x);
|
|
return builder.offset();
|
|
}
|
|
|
|
}
|
|
|
|
export class MyGame_Example_Ability {
|
|
bb: flatbuffers.ByteBuffer|null = null;
|
|
bb_pos = 0;
|
|
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Ability {
|
|
this.bb_pos = i;
|
|
this.bb = bb;
|
|
return this;
|
|
}
|
|
|
|
id():number {
|
|
return this.bb!.readUint32(this.bb_pos);
|
|
}
|
|
|
|
distance():number {
|
|
return this.bb!.readUint32(this.bb_pos + 4);
|
|
}
|
|
|
|
static sizeOf():number {
|
|
return 8;
|
|
}
|
|
|
|
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
|
|
builder.prep(4, 8);
|
|
builder.writeInt32(distance);
|
|
builder.writeInt32(id);
|
|
return builder.offset();
|
|
}
|
|
|
|
}
|
|
|
|
export class MyGame_Example_StructOfStructs {
|
|
bb: flatbuffers.ByteBuffer|null = null;
|
|
bb_pos = 0;
|
|
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructs {
|
|
this.bb_pos = i;
|
|
this.bb = bb;
|
|
return this;
|
|
}
|
|
|
|
a(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
|
|
return (obj || new MyGame_Example_Ability()).__init(this.bb_pos, this.bb!);
|
|
}
|
|
|
|
b(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
|
|
return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 8, this.bb!);
|
|
}
|
|
|
|
c(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
|
|
return (obj || new MyGame_Example_Ability()).__init(this.bb_pos + 12, this.bb!);
|
|
}
|
|
|
|
static sizeOf():number {
|
|
return 20;
|
|
}
|
|
|
|
static createStructOfStructs(builder:flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number):flatbuffers.Offset {
|
|
builder.prep(4, 20);
|
|
builder.prep(4, 8);
|
|
builder.writeInt32(c_distance);
|
|
builder.writeInt32(c_id);
|
|
builder.prep(2, 4);
|
|
builder.pad(1);
|
|
builder.writeInt8(b_b);
|
|
builder.writeInt16(b_a);
|
|
builder.prep(4, 8);
|
|
builder.writeInt32(a_distance);
|
|
builder.writeInt32(a_id);
|
|
return builder.offset();
|
|
}
|
|
|
|
}
|
|
|
|
export class MyGame_Example_StructOfStructsOfStructs {
|
|
bb: flatbuffers.ByteBuffer|null = null;
|
|
bb_pos = 0;
|
|
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructsOfStructs {
|
|
this.bb_pos = i;
|
|
this.bb = bb;
|
|
return this;
|
|
}
|
|
|
|
a(obj?:MyGame_Example_StructOfStructs):MyGame_Example_StructOfStructs|null {
|
|
return (obj || new MyGame_Example_StructOfStructs()).__init(this.bb_pos, this.bb!);
|
|
}
|
|
|
|
static sizeOf():number {
|
|
return 20;
|
|
}
|
|
|
|
static createStructOfStructsOfStructs(builder:flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number):flatbuffers.Offset {
|
|
builder.prep(4, 20);
|
|
builder.prep(4, 20);
|
|
builder.prep(4, 8);
|
|
builder.writeInt32(a_c_distance);
|
|
builder.writeInt32(a_c_id);
|
|
builder.prep(2, 4);
|
|
builder.pad(1);
|
|
builder.writeInt8(a_b_b);
|
|
builder.writeInt16(a_b_a);
|
|
builder.prep(4, 8);
|
|
builder.writeInt32(a_a_distance);
|
|
builder.writeInt32(a_a_id);
|
|
return builder.offset();
|
|
}
|
|
|
|
}
|
|
|
|
export class MyGame_Example_Stat {
|
|
bb: flatbuffers.ByteBuffer|null = null;
|
|
bb_pos = 0;
|
|
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Stat {
|
|
this.bb_pos = i;
|
|
this.bb = bb;
|
|
return this;
|
|
}
|
|
|
|
static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat {
|
|
return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat {
|
|
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
|
return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
id():string|null
|
|
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
|
id(optionalEncoding?:any):string|Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 4);
|
|
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
|
}
|
|
|
|
val():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 6);
|
|
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
count():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 8);
|
|
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
static startStat(builder:flatbuffers.Builder) {
|
|
builder.startObject(3);
|
|
}
|
|
|
|
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(0, idOffset, 0);
|
|
}
|
|
|
|
static addVal(builder:flatbuffers.Builder, val:bigint) {
|
|
builder.addFieldInt64(1, val, BigInt('0'));
|
|
}
|
|
|
|
static addCount(builder:flatbuffers.Builder, count:number) {
|
|
builder.addFieldInt16(2, count, 0);
|
|
}
|
|
|
|
static endStat(builder:flatbuffers.Builder):flatbuffers.Offset {
|
|
const offset = builder.endObject();
|
|
return offset;
|
|
}
|
|
|
|
static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:bigint, count:number):flatbuffers.Offset {
|
|
MyGame_Example_Stat.startStat(builder);
|
|
MyGame_Example_Stat.addId(builder, idOffset);
|
|
MyGame_Example_Stat.addVal(builder, val);
|
|
MyGame_Example_Stat.addCount(builder, count);
|
|
return MyGame_Example_Stat.endStat(builder);
|
|
}
|
|
|
|
serialize():Uint8Array {
|
|
return this.bb!.bytes();
|
|
}
|
|
|
|
static deserialize(buffer: Uint8Array):Stat {
|
|
return MyGame_Example_Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer))
|
|
}
|
|
}
|
|
|
|
export class MyGame_Example_Referrable {
|
|
bb: flatbuffers.ByteBuffer|null = null;
|
|
bb_pos = 0;
|
|
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Referrable {
|
|
this.bb_pos = i;
|
|
this.bb = bb;
|
|
return this;
|
|
}
|
|
|
|
static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable {
|
|
return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable {
|
|
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
|
return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
id():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 4);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
static startReferrable(builder:flatbuffers.Builder) {
|
|
builder.startObject(1);
|
|
}
|
|
|
|
static addId(builder:flatbuffers.Builder, id:bigint) {
|
|
builder.addFieldInt64(0, id, BigInt('0'));
|
|
}
|
|
|
|
static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset {
|
|
const offset = builder.endObject();
|
|
return offset;
|
|
}
|
|
|
|
static createReferrable(builder:flatbuffers.Builder, id:bigint):flatbuffers.Offset {
|
|
MyGame_Example_Referrable.startReferrable(builder);
|
|
MyGame_Example_Referrable.addId(builder, id);
|
|
return MyGame_Example_Referrable.endReferrable(builder);
|
|
}
|
|
|
|
serialize():Uint8Array {
|
|
return this.bb!.bytes();
|
|
}
|
|
|
|
static deserialize(buffer: Uint8Array):Referrable {
|
|
return MyGame_Example_Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer))
|
|
}
|
|
}
|
|
|
|
/**
|
|
* an example documentation comment: "monster object"
|
|
*/
|
|
export class MyGame_Example_Monster {
|
|
bb: flatbuffers.ByteBuffer|null = null;
|
|
bb_pos = 0;
|
|
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Monster {
|
|
this.bb_pos = i;
|
|
this.bb = bb;
|
|
return this;
|
|
}
|
|
|
|
static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster {
|
|
return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster {
|
|
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
|
return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
|
|
return bb.__has_identifier('MONS');
|
|
}
|
|
|
|
pos(obj?:MyGame_Example_Vec3):MyGame_Example_Vec3|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 4);
|
|
return offset ? (obj || new MyGame_Example_Vec3()).__init(this.bb_pos + offset, this.bb!) : null;
|
|
}
|
|
|
|
mana():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 6);
|
|
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150;
|
|
}
|
|
|
|
hp():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 8);
|
|
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100;
|
|
}
|
|
|
|
name():string|null
|
|
name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
|
name(optionalEncoding?:any):string|Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 10);
|
|
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
|
}
|
|
|
|
inventory(index: number):number|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 14);
|
|
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
|
|
}
|
|
|
|
inventoryLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 14);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
inventoryArray():Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 14);
|
|
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
color():MyGame_Example_Color {
|
|
const offset = this.bb!.__offset(this.bb_pos, 16);
|
|
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Blue;
|
|
}
|
|
|
|
testType():MyGame_Example_Any {
|
|
const offset = this.bb!.__offset(this.bb_pos, 18);
|
|
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Any.NONE;
|
|
}
|
|
|
|
test<T extends flatbuffers.Table>(obj:any):any|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 20);
|
|
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
|
|
}
|
|
|
|
test4(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 22);
|
|
return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
|
|
}
|
|
|
|
test4Length():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 22);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testarrayofstring(index: number):string
|
|
testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
|
|
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 24);
|
|
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
|
|
}
|
|
|
|
testarrayofstringLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 24);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
/**
|
|
* an example documentation comment: this will end up in the generated code
|
|
* multiline too
|
|
*/
|
|
testarrayoftables(index: number, obj?:MyGame_Example_Monster):MyGame_Example_Monster|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 26);
|
|
return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
|
}
|
|
|
|
testarrayoftablesLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 26);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
enemy(obj?:MyGame_Example_Monster):MyGame_Example_Monster|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 28);
|
|
return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
|
|
}
|
|
|
|
testnestedflatbuffer(index: number):number|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 30);
|
|
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
|
|
}
|
|
|
|
testnestedflatbufferLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 30);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testnestedflatbufferArray():Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 30);
|
|
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
testempty(obj?:MyGame_Example_Stat):MyGame_Example_Stat|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 32);
|
|
return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
|
|
}
|
|
|
|
testbool():boolean {
|
|
const offset = this.bb!.__offset(this.bb_pos, 34);
|
|
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
|
|
}
|
|
|
|
testhashs32Fnv1():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 36);
|
|
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testhashu32Fnv1():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 38);
|
|
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testhashs64Fnv1():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 40);
|
|
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
testhashu64Fnv1():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 42);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
testhashs32Fnv1a():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 44);
|
|
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testhashu32Fnv1a():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 46);
|
|
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testhashs64Fnv1a():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 48);
|
|
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
testhashu64Fnv1a():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 50);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
testarrayofbools(index: number):boolean|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 52);
|
|
return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false;
|
|
}
|
|
|
|
testarrayofboolsLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 52);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testarrayofboolsArray():Int8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 52);
|
|
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
testf():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 54);
|
|
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;
|
|
}
|
|
|
|
testf2():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 56);
|
|
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;
|
|
}
|
|
|
|
testf3():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 58);
|
|
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
|
|
}
|
|
|
|
testarrayofstring2(index: number):string
|
|
testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
|
|
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 60);
|
|
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
|
|
}
|
|
|
|
testarrayofstring2Length():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 60);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testarrayofsortedstruct(index: number, obj?:MyGame_Example_Ability):MyGame_Example_Ability|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 62);
|
|
return offset ? (obj || new MyGame_Example_Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null;
|
|
}
|
|
|
|
testarrayofsortedstructLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 62);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
flex(index: number):number|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 64);
|
|
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
|
|
}
|
|
|
|
flexLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 64);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
flexArray():Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 64);
|
|
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
test5(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 66);
|
|
return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
|
|
}
|
|
|
|
test5Length():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 66);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
vectorOfLongs(index: number):bigint|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 68);
|
|
return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
|
|
}
|
|
|
|
vectorOfLongsLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 68);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
vectorOfDoubles(index: number):number|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 70);
|
|
return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
|
|
}
|
|
|
|
vectorOfDoublesLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 70);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
vectorOfDoublesArray():Float64Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 70);
|
|
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
parentNamespaceTest(obj?:MyGame_InParentNamespace):MyGame_InParentNamespace|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 72);
|
|
return offset ? (obj || new MyGame_InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
|
|
}
|
|
|
|
vectorOfReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 74);
|
|
return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
|
}
|
|
|
|
vectorOfReferrablesLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 74);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
singleWeakReference():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 76);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
vectorOfWeakReferences(index: number):bigint|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 78);
|
|
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
|
|
}
|
|
|
|
vectorOfWeakReferencesLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 78);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
vectorOfStrongReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 80);
|
|
return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
|
}
|
|
|
|
vectorOfStrongReferrablesLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 80);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
coOwningReference():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 82);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
vectorOfCoOwningReferences(index: number):bigint|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 84);
|
|
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
|
|
}
|
|
|
|
vectorOfCoOwningReferencesLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 84);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
nonOwningReference():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 86);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
vectorOfNonOwningReferences(index: number):bigint|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 88);
|
|
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
|
|
}
|
|
|
|
vectorOfNonOwningReferencesLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 88);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
anyUniqueType():MyGame_Example_AnyUniqueAliases {
|
|
const offset = this.bb!.__offset(this.bb_pos, 90);
|
|
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyUniqueAliases.NONE;
|
|
}
|
|
|
|
anyUnique<T extends flatbuffers.Table>(obj:any):any|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 92);
|
|
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
|
|
}
|
|
|
|
anyAmbiguousType():MyGame_Example_AnyAmbiguousAliases {
|
|
const offset = this.bb!.__offset(this.bb_pos, 94);
|
|
return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyAmbiguousAliases.NONE;
|
|
}
|
|
|
|
anyAmbiguous<T extends flatbuffers.Table>(obj:any):any|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 96);
|
|
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
|
|
}
|
|
|
|
vectorOfEnums(index: number):MyGame_Example_Color|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 98);
|
|
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
|
|
}
|
|
|
|
vectorOfEnumsLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 98);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
vectorOfEnumsArray():Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 98);
|
|
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
signedEnum():MyGame_Example_Race {
|
|
const offset = this.bb!.__offset(this.bb_pos, 100);
|
|
return offset ? this.bb!.readInt8(this.bb_pos + offset) : MyGame_Example_Race.None;
|
|
}
|
|
|
|
testrequirednestedflatbuffer(index: number):number|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 102);
|
|
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
|
|
}
|
|
|
|
testrequirednestedflatbufferLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 102);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
testrequirednestedflatbufferArray():Uint8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 102);
|
|
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
scalarKeySortedTables(index: number, obj?:MyGame_Example_Stat):MyGame_Example_Stat|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 104);
|
|
return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
|
}
|
|
|
|
scalarKeySortedTablesLength():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 104);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
nativeInline(obj?:MyGame_Example_Test):MyGame_Example_Test|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 106);
|
|
return offset ? (obj || new MyGame_Example_Test()).__init(this.bb_pos + offset, this.bb!) : null;
|
|
}
|
|
|
|
longEnumNonEnumDefault():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 108);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
longEnumNormalDefault():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 110);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('2');
|
|
}
|
|
|
|
static startMonster(builder:flatbuffers.Builder) {
|
|
builder.startObject(54);
|
|
}
|
|
|
|
static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) {
|
|
builder.addFieldStruct(0, posOffset, 0);
|
|
}
|
|
|
|
static addMana(builder:flatbuffers.Builder, mana:number) {
|
|
builder.addFieldInt16(1, mana, 150);
|
|
}
|
|
|
|
static addHp(builder:flatbuffers.Builder, hp:number) {
|
|
builder.addFieldInt16(2, hp, 100);
|
|
}
|
|
|
|
static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(3, nameOffset, 0);
|
|
}
|
|
|
|
static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(5, inventoryOffset, 0);
|
|
}
|
|
|
|
static createInventoryVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
|
|
builder.startVector(1, data.length, 1);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt8(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startInventoryVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(1, numElems, 1);
|
|
}
|
|
|
|
static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) {
|
|
builder.addFieldInt8(6, color, MyGame_Example_Color.Blue);
|
|
}
|
|
|
|
static addTestType(builder:flatbuffers.Builder, testType:MyGame_Example_Any) {
|
|
builder.addFieldInt8(7, testType, MyGame_Example_Any.NONE);
|
|
}
|
|
|
|
static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(8, testOffset, 0);
|
|
}
|
|
|
|
static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(9, test4Offset, 0);
|
|
}
|
|
|
|
static startTest4Vector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(4, numElems, 2);
|
|
}
|
|
|
|
static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(10, testarrayofstringOffset, 0);
|
|
}
|
|
|
|
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
|
builder.startVector(4, data.length, 4);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addOffset(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(4, numElems, 4);
|
|
}
|
|
|
|
static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(11, testarrayoftablesOffset, 0);
|
|
}
|
|
|
|
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
|
builder.startVector(4, data.length, 4);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addOffset(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(4, numElems, 4);
|
|
}
|
|
|
|
static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(12, enemyOffset, 0);
|
|
}
|
|
|
|
static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(13, testnestedflatbufferOffset, 0);
|
|
}
|
|
|
|
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
|
|
builder.startVector(1, data.length, 1);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt8(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(1, numElems, 1);
|
|
}
|
|
|
|
static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(14, testemptyOffset, 0);
|
|
}
|
|
|
|
static addTestbool(builder:flatbuffers.Builder, testbool:boolean) {
|
|
builder.addFieldInt8(15, +testbool, +false);
|
|
}
|
|
|
|
static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) {
|
|
builder.addFieldInt32(16, testhashs32Fnv1, 0);
|
|
}
|
|
|
|
static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) {
|
|
builder.addFieldInt32(17, testhashu32Fnv1, 0);
|
|
}
|
|
|
|
static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:bigint) {
|
|
builder.addFieldInt64(18, testhashs64Fnv1, BigInt('0'));
|
|
}
|
|
|
|
static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:bigint) {
|
|
builder.addFieldInt64(19, testhashu64Fnv1, BigInt('0'));
|
|
}
|
|
|
|
static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) {
|
|
builder.addFieldInt32(20, testhashs32Fnv1a, 0);
|
|
}
|
|
|
|
static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) {
|
|
builder.addFieldInt32(21, testhashu32Fnv1a, 0);
|
|
}
|
|
|
|
static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:bigint) {
|
|
builder.addFieldInt64(22, testhashs64Fnv1a, BigInt('0'));
|
|
}
|
|
|
|
static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:bigint) {
|
|
builder.addFieldInt64(23, testhashu64Fnv1a, BigInt('0'));
|
|
}
|
|
|
|
static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(24, testarrayofboolsOffset, 0);
|
|
}
|
|
|
|
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
|
|
builder.startVector(1, data.length, 1);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt8(+data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(1, numElems, 1);
|
|
}
|
|
|
|
static addTestf(builder:flatbuffers.Builder, testf:number) {
|
|
builder.addFieldFloat32(25, testf, 3.14159);
|
|
}
|
|
|
|
static addTestf2(builder:flatbuffers.Builder, testf2:number) {
|
|
builder.addFieldFloat32(26, testf2, 3.0);
|
|
}
|
|
|
|
static addTestf3(builder:flatbuffers.Builder, testf3:number) {
|
|
builder.addFieldFloat32(27, testf3, 0.0);
|
|
}
|
|
|
|
static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(28, testarrayofstring2Offset, 0);
|
|
}
|
|
|
|
static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
|
builder.startVector(4, data.length, 4);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addOffset(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(4, numElems, 4);
|
|
}
|
|
|
|
static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(29, testarrayofsortedstructOffset, 0);
|
|
}
|
|
|
|
static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(8, numElems, 4);
|
|
}
|
|
|
|
static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(30, flexOffset, 0);
|
|
}
|
|
|
|
static createFlexVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
|
|
builder.startVector(1, data.length, 1);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt8(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startFlexVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(1, numElems, 1);
|
|
}
|
|
|
|
static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(31, test5Offset, 0);
|
|
}
|
|
|
|
static startTest5Vector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(4, numElems, 2);
|
|
}
|
|
|
|
static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(32, vectorOfLongsOffset, 0);
|
|
}
|
|
|
|
static createVectorOfLongsVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
|
|
builder.startVector(8, data.length, 8);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt64(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(8, numElems, 8);
|
|
}
|
|
|
|
static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(33, vectorOfDoublesOffset, 0);
|
|
}
|
|
|
|
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
|
|
/**
|
|
* @deprecated This Uint8Array overload will be removed in the future.
|
|
*/
|
|
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
|
|
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
|
|
builder.startVector(8, data.length, 8);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addFloat64(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(8, numElems, 8);
|
|
}
|
|
|
|
static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(34, parentNamespaceTestOffset, 0);
|
|
}
|
|
|
|
static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(35, vectorOfReferrablesOffset, 0);
|
|
}
|
|
|
|
static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
|
builder.startVector(4, data.length, 4);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addOffset(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(4, numElems, 4);
|
|
}
|
|
|
|
static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:bigint) {
|
|
builder.addFieldInt64(36, singleWeakReference, BigInt('0'));
|
|
}
|
|
|
|
static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0);
|
|
}
|
|
|
|
static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
|
|
builder.startVector(8, data.length, 8);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt64(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(8, numElems, 8);
|
|
}
|
|
|
|
static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0);
|
|
}
|
|
|
|
static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
|
builder.startVector(4, data.length, 4);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addOffset(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(4, numElems, 4);
|
|
}
|
|
|
|
static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:bigint) {
|
|
builder.addFieldInt64(39, coOwningReference, BigInt('0'));
|
|
}
|
|
|
|
static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0);
|
|
}
|
|
|
|
static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
|
|
builder.startVector(8, data.length, 8);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt64(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(8, numElems, 8);
|
|
}
|
|
|
|
static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:bigint) {
|
|
builder.addFieldInt64(41, nonOwningReference, BigInt('0'));
|
|
}
|
|
|
|
static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0);
|
|
}
|
|
|
|
static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
|
|
builder.startVector(8, data.length, 8);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt64(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(8, numElems, 8);
|
|
}
|
|
|
|
static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame_Example_AnyUniqueAliases) {
|
|
builder.addFieldInt8(43, anyUniqueType, MyGame_Example_AnyUniqueAliases.NONE);
|
|
}
|
|
|
|
static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(44, anyUniqueOffset, 0);
|
|
}
|
|
|
|
static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame_Example_AnyAmbiguousAliases) {
|
|
builder.addFieldInt8(45, anyAmbiguousType, MyGame_Example_AnyAmbiguousAliases.NONE);
|
|
}
|
|
|
|
static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(46, anyAmbiguousOffset, 0);
|
|
}
|
|
|
|
static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(47, vectorOfEnumsOffset, 0);
|
|
}
|
|
|
|
static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame_Example_Color[]):flatbuffers.Offset {
|
|
builder.startVector(1, data.length, 1);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt8(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(1, numElems, 1);
|
|
}
|
|
|
|
static addSignedEnum(builder:flatbuffers.Builder, signedEnum:MyGame_Example_Race) {
|
|
builder.addFieldInt8(48, signedEnum, MyGame_Example_Race.None);
|
|
}
|
|
|
|
static addTestrequirednestedflatbuffer(builder:flatbuffers.Builder, testrequirednestedflatbufferOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(49, testrequirednestedflatbufferOffset, 0);
|
|
}
|
|
|
|
static createTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
|
|
builder.startVector(1, data.length, 1);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt8(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(1, numElems, 1);
|
|
}
|
|
|
|
static addScalarKeySortedTables(builder:flatbuffers.Builder, scalarKeySortedTablesOffset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(50, scalarKeySortedTablesOffset, 0);
|
|
}
|
|
|
|
static createScalarKeySortedTablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
|
builder.startVector(4, data.length, 4);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addOffset(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startScalarKeySortedTablesVector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(4, numElems, 4);
|
|
}
|
|
|
|
static addNativeInline(builder:flatbuffers.Builder, nativeInlineOffset:flatbuffers.Offset) {
|
|
builder.addFieldStruct(51, nativeInlineOffset, 0);
|
|
}
|
|
|
|
static addLongEnumNonEnumDefault(builder:flatbuffers.Builder, longEnumNonEnumDefault:bigint) {
|
|
builder.addFieldInt64(52, longEnumNonEnumDefault, BigInt('0'));
|
|
}
|
|
|
|
static addLongEnumNormalDefault(builder:flatbuffers.Builder, longEnumNormalDefault:bigint) {
|
|
builder.addFieldInt64(53, longEnumNormalDefault, BigInt('2'));
|
|
}
|
|
|
|
static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
|
|
const offset = builder.endObject();
|
|
builder.requiredField(offset, 10) // name
|
|
return offset;
|
|
}
|
|
|
|
static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
|
|
builder.finish(offset, 'MONS');
|
|
}
|
|
|
|
static finishSizePrefixedMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
|
|
builder.finish(offset, 'MONS', true);
|
|
}
|
|
|
|
|
|
serialize():Uint8Array {
|
|
return this.bb!.bytes();
|
|
}
|
|
|
|
static deserialize(buffer: Uint8Array):Monster {
|
|
return MyGame_Example_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
|
|
}
|
|
}
|
|
|
|
export class MyGame_Example_TypeAliases {
|
|
bb: flatbuffers.ByteBuffer|null = null;
|
|
bb_pos = 0;
|
|
__init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TypeAliases {
|
|
this.bb_pos = i;
|
|
this.bb = bb;
|
|
return this;
|
|
}
|
|
|
|
static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases {
|
|
return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases {
|
|
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
|
return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
i8():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 4);
|
|
return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
u8():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 6);
|
|
return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
i16():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 8);
|
|
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
u16():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 10);
|
|
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
i32():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 12);
|
|
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
u32():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 14);
|
|
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
i64():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 16);
|
|
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
u64():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 18);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
f32():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 20);
|
|
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
|
|
}
|
|
|
|
f64():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 22);
|
|
return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0;
|
|
}
|
|
|
|
v8(index: number):number|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 24);
|
|
return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
|
|
}
|
|
|
|
v8Length():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 24);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
v8Array():Int8Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 24);
|
|
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
vf64(index: number):number|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 26);
|
|
return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
|
|
}
|
|
|
|
vf64Length():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 26);
|
|
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
|
}
|
|
|
|
vf64Array():Float64Array|null {
|
|
const offset = this.bb!.__offset(this.bb_pos, 26);
|
|
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
|
}
|
|
|
|
static startTypeAliases(builder:flatbuffers.Builder) {
|
|
builder.startObject(12);
|
|
}
|
|
|
|
static addI8(builder:flatbuffers.Builder, i8:number) {
|
|
builder.addFieldInt8(0, i8, 0);
|
|
}
|
|
|
|
static addU8(builder:flatbuffers.Builder, u8:number) {
|
|
builder.addFieldInt8(1, u8, 0);
|
|
}
|
|
|
|
static addI16(builder:flatbuffers.Builder, i16:number) {
|
|
builder.addFieldInt16(2, i16, 0);
|
|
}
|
|
|
|
static addU16(builder:flatbuffers.Builder, u16:number) {
|
|
builder.addFieldInt16(3, u16, 0);
|
|
}
|
|
|
|
static addI32(builder:flatbuffers.Builder, i32:number) {
|
|
builder.addFieldInt32(4, i32, 0);
|
|
}
|
|
|
|
static addU32(builder:flatbuffers.Builder, u32:number) {
|
|
builder.addFieldInt32(5, u32, 0);
|
|
}
|
|
|
|
static addI64(builder:flatbuffers.Builder, i64:bigint) {
|
|
builder.addFieldInt64(6, i64, BigInt('0'));
|
|
}
|
|
|
|
static addU64(builder:flatbuffers.Builder, u64:bigint) {
|
|
builder.addFieldInt64(7, u64, BigInt('0'));
|
|
}
|
|
|
|
static addF32(builder:flatbuffers.Builder, f32:number) {
|
|
builder.addFieldFloat32(8, f32, 0.0);
|
|
}
|
|
|
|
static addF64(builder:flatbuffers.Builder, f64:number) {
|
|
builder.addFieldFloat64(9, f64, 0.0);
|
|
}
|
|
|
|
static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(10, v8Offset, 0);
|
|
}
|
|
|
|
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array):flatbuffers.Offset;
|
|
/**
|
|
* @deprecated This Uint8Array overload will be removed in the future.
|
|
*/
|
|
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
|
|
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array|Uint8Array):flatbuffers.Offset {
|
|
builder.startVector(1, data.length, 1);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addInt8(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startV8Vector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(1, numElems, 1);
|
|
}
|
|
|
|
static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) {
|
|
builder.addFieldOffset(11, vf64Offset, 0);
|
|
}
|
|
|
|
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
|
|
/**
|
|
* @deprecated This Uint8Array overload will be removed in the future.
|
|
*/
|
|
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
|
|
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
|
|
builder.startVector(8, data.length, 8);
|
|
for (let i = data.length - 1; i >= 0; i--) {
|
|
builder.addFloat64(data[i]!);
|
|
}
|
|
return builder.endVector();
|
|
}
|
|
|
|
static startVf64Vector(builder:flatbuffers.Builder, numElems:number) {
|
|
builder.startVector(8, numElems, 8);
|
|
}
|
|
|
|
static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset {
|
|
const offset = builder.endObject();
|
|
return offset;
|
|
}
|
|
|
|
static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:bigint, u64:bigint, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset {
|
|
MyGame_Example_TypeAliases.startTypeAliases(builder);
|
|
MyGame_Example_TypeAliases.addI8(builder, i8);
|
|
MyGame_Example_TypeAliases.addU8(builder, u8);
|
|
MyGame_Example_TypeAliases.addI16(builder, i16);
|
|
MyGame_Example_TypeAliases.addU16(builder, u16);
|
|
MyGame_Example_TypeAliases.addI32(builder, i32);
|
|
MyGame_Example_TypeAliases.addU32(builder, u32);
|
|
MyGame_Example_TypeAliases.addI64(builder, i64);
|
|
MyGame_Example_TypeAliases.addU64(builder, u64);
|
|
MyGame_Example_TypeAliases.addF32(builder, f32);
|
|
MyGame_Example_TypeAliases.addF64(builder, f64);
|
|
MyGame_Example_TypeAliases.addV8(builder, v8Offset);
|
|
MyGame_Example_TypeAliases.addVf64(builder, vf64Offset);
|
|
return MyGame_Example_TypeAliases.endTypeAliases(builder);
|
|
}
|
|
|
|
serialize():Uint8Array {
|
|
return this.bb!.bytes();
|
|
}
|
|
|
|
static deserialize(buffer: Uint8Array):TypeAliases {
|
|
return MyGame_Example_TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer))
|
|
}
|
|
}
|
|
|