// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export enum MyGame_OtherNameSpace_FromInclude { IncludeVal = '0' } /** * Composite components of Monster color. */ export enum MyGame_Example_Color { Red = 1, /** * \brief color Green * Green is bit_flag with value (1u << 1) */ Green = 2, /** * \brief color Blue (1u << 3) */ Blue = 8 } export enum MyGame_Example_Race { None = -1, Human = 0, Dwarf = 1, Elf = 2 } export enum MyGame_Example_LongEnum { LongOne = '2', LongTwo = '4', LongBig = '1099511627776' } export enum MyGame_Example_Any { NONE = 0, Monster = 1, TestSimpleTableWithEnum = 2, MyGame_Example2_Monster = 3 } export function unionToAny( type: MyGame_Example_Any, accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null ): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { switch(MyGame_Example_Any[type]) { case 'NONE': return null; case 'Monster': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; case 'TestSimpleTableWithEnum': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } export function unionListToAny( type: MyGame_Example_Any, accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null, index: number ): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { switch(MyGame_Example_Any[type]) { case 'NONE': return null; case 'Monster': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; case 'TestSimpleTableWithEnum': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } export enum MyGame_Example_AnyUniqueAliases { NONE = 0, M = 1, TS = 2, M2 = 3 } export function unionToAnyUniqueAliases( type: MyGame_Example_AnyUniqueAliases, accessor: (obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null ): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { switch(MyGame_Example_AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; case 'TS': return accessor(new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; case 'M2': return accessor(new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } export function unionListToAnyUniqueAliases( type: MyGame_Example_AnyUniqueAliases, accessor: (index: number, obj:MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum) => MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null, index: number ): MyGame_Example2_Monster|MyGame_Example_Monster|MyGame_Example_TestSimpleTableWithEnum|null { switch(MyGame_Example_AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; case 'TS': return accessor(index, new MyGame_Example_TestSimpleTableWithEnum())! as MyGame_Example_TestSimpleTableWithEnum; case 'M2': return accessor(index, new MyGame_Example2_Monster())! as MyGame_Example2_Monster; default: return null; } } export enum MyGame_Example_AnyAmbiguousAliases { NONE = 0, M1 = 1, M2 = 2, M3 = 3 } export function unionToAnyAmbiguousAliases( type: MyGame_Example_AnyAmbiguousAliases, accessor: (obj:MyGame_Example_Monster) => MyGame_Example_Monster|null ): MyGame_Example_Monster|null { switch(MyGame_Example_AnyAmbiguousAliases[type]) { case 'NONE': return null; case 'M1': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; case 'M2': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; case 'M3': return accessor(new MyGame_Example_Monster())! as MyGame_Example_Monster; default: return null; } } export function unionListToAnyAmbiguousAliases( type: MyGame_Example_AnyAmbiguousAliases, accessor: (index: number, obj:MyGame_Example_Monster) => MyGame_Example_Monster|null, index: number ): MyGame_Example_Monster|null { switch(MyGame_Example_AnyAmbiguousAliases[type]) { case 'NONE': return null; case 'M1': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; case 'M2': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; case 'M3': return accessor(index, new MyGame_Example_Monster())! as MyGame_Example_Monster; default: return null; } } export class MyGame_OtherNameSpace_Unused { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_Unused { this.bb_pos = i; this.bb = bb; return this; } a():number { return this.bb!.readInt32(this.bb_pos); } static sizeOf():number { return 4; } static createUnused(builder:flatbuffers.Builder, a: number):flatbuffers.Offset { builder.prep(4, 4); builder.writeInt32(a); return builder.offset(); } } export class MyGame_OtherNameSpace_TableB { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_OtherNameSpace_TableB { this.bb_pos = i; this.bb = bb; return this; } static getRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB { return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsTableB(bb:flatbuffers.ByteBuffer, obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MyGame_OtherNameSpace_TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } a(obj?:TableA):TableA|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? (obj || new TableA()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } static startTableB(builder:flatbuffers.Builder) { builder.startObject(1); } static addA(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset) { builder.addFieldOffset(0, aOffset, 0); } static endTableB(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createTableB(builder:flatbuffers.Builder, aOffset:flatbuffers.Offset):flatbuffers.Offset { MyGame_OtherNameSpace_TableB.startTableB(builder); MyGame_OtherNameSpace_TableB.addA(builder, aOffset); return MyGame_OtherNameSpace_TableB.endTableB(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):TableB { return MyGame_OtherNameSpace_TableB.getRootAsTableB(new flatbuffers.ByteBuffer(buffer)) } } export class TableA { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):TableA { this.bb_pos = i; this.bb = bb; return this; } static getRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA { return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsTableA(bb:flatbuffers.ByteBuffer, obj?:TableA):TableA { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new TableA()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } b(obj?:MyGame_OtherNameSpace_TableB):MyGame_OtherNameSpace_TableB|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? (obj || new MyGame_OtherNameSpace_TableB()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } static startTableA(builder:flatbuffers.Builder) { builder.startObject(1); } static addB(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset) { builder.addFieldOffset(0, bOffset, 0); } static endTableA(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createTableA(builder:flatbuffers.Builder, bOffset:flatbuffers.Offset):flatbuffers.Offset { TableA.startTableA(builder); TableA.addB(builder, bOffset); return TableA.endTableA(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):TableA { return TableA.getRootAsTableA(new flatbuffers.ByteBuffer(buffer)) } } export class MyGame_InParentNamespace { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_InParentNamespace { this.bb_pos = i; this.bb = bb; return this; } static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace { return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:MyGame_InParentNamespace):MyGame_InParentNamespace { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MyGame_InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static startInParentNamespace(builder:flatbuffers.Builder) { builder.startObject(0); } static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { MyGame_InParentNamespace.startInParentNamespace(builder); return MyGame_InParentNamespace.endInParentNamespace(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):InParentNamespace { return MyGame_InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer)) } } export class MyGame_Example2_Monster { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example2_Monster { this.bb_pos = i; this.bb = bb; return this; } static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster { return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example2_Monster):MyGame_Example2_Monster { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MyGame_Example2_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static startMonster(builder:flatbuffers.Builder) { builder.startObject(0); } static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset { MyGame_Example2_Monster.startMonster(builder); return MyGame_Example2_Monster.endMonster(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):Monster { return MyGame_Example2_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) } } export class MyGame_Example_Test { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Test { this.bb_pos = i; this.bb = bb; return this; } a():number { return this.bb!.readInt16(this.bb_pos); } b():number { return this.bb!.readInt8(this.bb_pos + 2); } static sizeOf():number { return 4; } static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { builder.prep(2, 4); builder.pad(1); builder.writeInt8(b); builder.writeInt16(a); return builder.offset(); } } export class MyGame_Example_TestSimpleTableWithEnum { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TestSimpleTableWithEnum { this.bb_pos = i; this.bb = bb; return this; } static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum { return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TestSimpleTableWithEnum):MyGame_Example_TestSimpleTableWithEnum { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MyGame_Example_TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } color():MyGame_Example_Color { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Green; } static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) { builder.startObject(1); } static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) { builder.addFieldInt8(0, color, MyGame_Example_Color.Green); } static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame_Example_Color):flatbuffers.Offset { MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); MyGame_Example_TestSimpleTableWithEnum.addColor(builder, color); return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):TestSimpleTableWithEnum { return MyGame_Example_TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer)) } } export class MyGame_Example_Vec3 { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Vec3 { this.bb_pos = i; this.bb = bb; return this; } x():number { return this.bb!.readFloat32(this.bb_pos); } y():number { return this.bb!.readFloat32(this.bb_pos + 4); } z():number { return this.bb!.readFloat32(this.bb_pos + 8); } test1():number { return this.bb!.readFloat64(this.bb_pos + 16); } test2():MyGame_Example_Color { return this.bb!.readUint8(this.bb_pos + 24); } test3(obj?:MyGame_Example_Test):MyGame_Example_Test|null { return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 26, this.bb!); } static sizeOf():number { return 32; } static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame_Example_Color, test3_a: number, test3_b: number):flatbuffers.Offset { builder.prep(8, 32); builder.pad(2); builder.prep(2, 4); builder.pad(1); builder.writeInt8(test3_b); builder.writeInt16(test3_a); builder.pad(1); builder.writeInt8(test2); builder.writeFloat64(test1); builder.pad(4); builder.writeFloat32(z); builder.writeFloat32(y); builder.writeFloat32(x); return builder.offset(); } } export class MyGame_Example_Ability { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Ability { this.bb_pos = i; this.bb = bb; return this; } id():number { return this.bb!.readUint32(this.bb_pos); } distance():number { return this.bb!.readUint32(this.bb_pos + 4); } static sizeOf():number { return 8; } static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { builder.prep(4, 8); builder.writeInt32(distance); builder.writeInt32(id); return builder.offset(); } } export class MyGame_Example_StructOfStructs { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructs { this.bb_pos = i; this.bb = bb; return this; } a(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { return (obj || new MyGame_Example_Ability()).__init(this.bb_pos, this.bb!); } b(obj?:MyGame_Example_Test):MyGame_Example_Test|null { return (obj || new MyGame_Example_Test()).__init(this.bb_pos + 8, this.bb!); } c(obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { return (obj || new MyGame_Example_Ability()).__init(this.bb_pos + 12, this.bb!); } static sizeOf():number { return 20; } static createStructOfStructs(builder:flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number):flatbuffers.Offset { builder.prep(4, 20); builder.prep(4, 8); builder.writeInt32(c_distance); builder.writeInt32(c_id); builder.prep(2, 4); builder.pad(1); builder.writeInt8(b_b); builder.writeInt16(b_a); builder.prep(4, 8); builder.writeInt32(a_distance); builder.writeInt32(a_id); return builder.offset(); } } export class MyGame_Example_StructOfStructsOfStructs { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_StructOfStructsOfStructs { this.bb_pos = i; this.bb = bb; return this; } a(obj?:MyGame_Example_StructOfStructs):MyGame_Example_StructOfStructs|null { return (obj || new MyGame_Example_StructOfStructs()).__init(this.bb_pos, this.bb!); } static sizeOf():number { return 20; } static createStructOfStructsOfStructs(builder:flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number):flatbuffers.Offset { builder.prep(4, 20); builder.prep(4, 20); builder.prep(4, 8); builder.writeInt32(a_c_distance); builder.writeInt32(a_c_id); builder.prep(2, 4); builder.pad(1); builder.writeInt8(a_b_b); builder.writeInt16(a_b_a); builder.prep(4, 8); builder.writeInt32(a_a_distance); builder.writeInt32(a_a_id); return builder.offset(); } } export class MyGame_Example_Stat { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Stat { this.bb_pos = i; this.bb = bb; return this; } static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat { return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Stat):MyGame_Example_Stat { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MyGame_Example_Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } id():string|null id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null id(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } val():bigint { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); } count():number { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; } static startStat(builder:flatbuffers.Builder) { builder.startObject(3); } static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) { builder.addFieldOffset(0, idOffset, 0); } static addVal(builder:flatbuffers.Builder, val:bigint) { builder.addFieldInt64(1, val, BigInt('0')); } static addCount(builder:flatbuffers.Builder, count:number) { builder.addFieldInt16(2, count, 0); } static endStat(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:bigint, count:number):flatbuffers.Offset { MyGame_Example_Stat.startStat(builder); MyGame_Example_Stat.addId(builder, idOffset); MyGame_Example_Stat.addVal(builder, val); MyGame_Example_Stat.addCount(builder, count); return MyGame_Example_Stat.endStat(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):Stat { return MyGame_Example_Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer)) } } export class MyGame_Example_Referrable { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Referrable { this.bb_pos = i; this.bb = bb; return this; } static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable { return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MyGame_Example_Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } id():bigint { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); } static startReferrable(builder:flatbuffers.Builder) { builder.startObject(1); } static addId(builder:flatbuffers.Builder, id:bigint) { builder.addFieldInt64(0, id, BigInt('0')); } static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createReferrable(builder:flatbuffers.Builder, id:bigint):flatbuffers.Offset { MyGame_Example_Referrable.startReferrable(builder); MyGame_Example_Referrable.addId(builder, id); return MyGame_Example_Referrable.endReferrable(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):Referrable { return MyGame_Example_Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer)) } } /** * an example documentation comment: "monster object" */ export class MyGame_Example_Monster { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_Monster { this.bb_pos = i; this.bb = bb; return this; } static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster { return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_Monster):MyGame_Example_Monster { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MyGame_Example_Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { return bb.__has_identifier('MONS'); } pos(obj?:MyGame_Example_Vec3):MyGame_Example_Vec3|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? (obj || new MyGame_Example_Vec3()).__init(this.bb_pos + offset, this.bb!) : null; } mana():number { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150; } hp():number { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100; } name():string|null name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null name(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } inventory(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } inventoryLength():number { const offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } inventoryArray():Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 14); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } color():MyGame_Example_Color { const offset = this.bb!.__offset(this.bb_pos, 16); return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Color.Blue; } testType():MyGame_Example_Any { const offset = this.bb!.__offset(this.bb_pos, 18); return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_Any.NONE; } test(obj:any):any|null { const offset = this.bb!.__offset(this.bb_pos, 20); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; } test4(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null { const offset = this.bb!.__offset(this.bb_pos, 22); return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; } test4Length():number { const offset = this.bb!.__offset(this.bb_pos, 22); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } testarrayofstring(index: number):string testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; } testarrayofstringLength():number { const offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } /** * an example documentation comment: this will end up in the generated code * multiline too */ testarrayoftables(index: number, obj?:MyGame_Example_Monster):MyGame_Example_Monster|null { const offset = this.bb!.__offset(this.bb_pos, 26); return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } testarrayoftablesLength():number { const offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } enemy(obj?:MyGame_Example_Monster):MyGame_Example_Monster|null { const offset = this.bb!.__offset(this.bb_pos, 28); return offset ? (obj || new MyGame_Example_Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } testnestedflatbuffer(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 30); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } testnestedflatbufferLength():number { const offset = this.bb!.__offset(this.bb_pos, 30); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } testnestedflatbufferArray():Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 30); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } testempty(obj?:MyGame_Example_Stat):MyGame_Example_Stat|null { const offset = this.bb!.__offset(this.bb_pos, 32); return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } testbool():boolean { const offset = this.bb!.__offset(this.bb_pos, 34); return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false; } testhashs32Fnv1():number { const offset = this.bb!.__offset(this.bb_pos, 36); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } testhashu32Fnv1():number { const offset = this.bb!.__offset(this.bb_pos, 38); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; } testhashs64Fnv1():bigint { const offset = this.bb!.__offset(this.bb_pos, 40); return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); } testhashu64Fnv1():bigint { const offset = this.bb!.__offset(this.bb_pos, 42); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); } testhashs32Fnv1a():number { const offset = this.bb!.__offset(this.bb_pos, 44); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } testhashu32Fnv1a():number { const offset = this.bb!.__offset(this.bb_pos, 46); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; } testhashs64Fnv1a():bigint { const offset = this.bb!.__offset(this.bb_pos, 48); return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); } testhashu64Fnv1a():bigint { const offset = this.bb!.__offset(this.bb_pos, 50); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); } testarrayofbools(index: number):boolean|null { const offset = this.bb!.__offset(this.bb_pos, 52); return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false; } testarrayofboolsLength():number { const offset = this.bb!.__offset(this.bb_pos, 52); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } testarrayofboolsArray():Int8Array|null { const offset = this.bb!.__offset(this.bb_pos, 52); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } testf():number { const offset = this.bb!.__offset(this.bb_pos, 54); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159; } testf2():number { const offset = this.bb!.__offset(this.bb_pos, 56); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0; } testf3():number { const offset = this.bb!.__offset(this.bb_pos, 58); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; } testarrayofstring2(index: number):string testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 60); return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; } testarrayofstring2Length():number { const offset = this.bb!.__offset(this.bb_pos, 60); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } testarrayofsortedstruct(index: number, obj?:MyGame_Example_Ability):MyGame_Example_Ability|null { const offset = this.bb!.__offset(this.bb_pos, 62); return offset ? (obj || new MyGame_Example_Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null; } testarrayofsortedstructLength():number { const offset = this.bb!.__offset(this.bb_pos, 62); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } flex(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 64); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } flexLength():number { const offset = this.bb!.__offset(this.bb_pos, 64); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } flexArray():Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 64); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } test5(index: number, obj?:MyGame_Example_Test):MyGame_Example_Test|null { const offset = this.bb!.__offset(this.bb_pos, 66); return offset ? (obj || new MyGame_Example_Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; } test5Length():number { const offset = this.bb!.__offset(this.bb_pos, 66); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } vectorOfLongs(index: number):bigint|null { const offset = this.bb!.__offset(this.bb_pos, 68); return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0); } vectorOfLongsLength():number { const offset = this.bb!.__offset(this.bb_pos, 68); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } vectorOfDoubles(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 70); return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; } vectorOfDoublesLength():number { const offset = this.bb!.__offset(this.bb_pos, 70); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } vectorOfDoublesArray():Float64Array|null { const offset = this.bb!.__offset(this.bb_pos, 70); return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } parentNamespaceTest(obj?:MyGame_InParentNamespace):MyGame_InParentNamespace|null { const offset = this.bb!.__offset(this.bb_pos, 72); return offset ? (obj || new MyGame_InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } vectorOfReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null { const offset = this.bb!.__offset(this.bb_pos, 74); return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } vectorOfReferrablesLength():number { const offset = this.bb!.__offset(this.bb_pos, 74); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } singleWeakReference():bigint { const offset = this.bb!.__offset(this.bb_pos, 76); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); } vectorOfWeakReferences(index: number):bigint|null { const offset = this.bb!.__offset(this.bb_pos, 78); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0); } vectorOfWeakReferencesLength():number { const offset = this.bb!.__offset(this.bb_pos, 78); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } vectorOfStrongReferrables(index: number, obj?:MyGame_Example_Referrable):MyGame_Example_Referrable|null { const offset = this.bb!.__offset(this.bb_pos, 80); return offset ? (obj || new MyGame_Example_Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } vectorOfStrongReferrablesLength():number { const offset = this.bb!.__offset(this.bb_pos, 80); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } coOwningReference():bigint { const offset = this.bb!.__offset(this.bb_pos, 82); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); } vectorOfCoOwningReferences(index: number):bigint|null { const offset = this.bb!.__offset(this.bb_pos, 84); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0); } vectorOfCoOwningReferencesLength():number { const offset = this.bb!.__offset(this.bb_pos, 84); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } nonOwningReference():bigint { const offset = this.bb!.__offset(this.bb_pos, 86); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); } vectorOfNonOwningReferences(index: number):bigint|null { const offset = this.bb!.__offset(this.bb_pos, 88); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0); } vectorOfNonOwningReferencesLength():number { const offset = this.bb!.__offset(this.bb_pos, 88); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } anyUniqueType():MyGame_Example_AnyUniqueAliases { const offset = this.bb!.__offset(this.bb_pos, 90); return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyUniqueAliases.NONE; } anyUnique(obj:any):any|null { const offset = this.bb!.__offset(this.bb_pos, 92); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; } anyAmbiguousType():MyGame_Example_AnyAmbiguousAliases { const offset = this.bb!.__offset(this.bb_pos, 94); return offset ? this.bb!.readUint8(this.bb_pos + offset) : MyGame_Example_AnyAmbiguousAliases.NONE; } anyAmbiguous(obj:any):any|null { const offset = this.bb!.__offset(this.bb_pos, 96); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; } vectorOfEnums(index: number):MyGame_Example_Color|null { const offset = this.bb!.__offset(this.bb_pos, 98); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } vectorOfEnumsLength():number { const offset = this.bb!.__offset(this.bb_pos, 98); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } vectorOfEnumsArray():Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 98); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } signedEnum():MyGame_Example_Race { const offset = this.bb!.__offset(this.bb_pos, 100); return offset ? this.bb!.readInt8(this.bb_pos + offset) : MyGame_Example_Race.None; } testrequirednestedflatbuffer(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 102); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } testrequirednestedflatbufferLength():number { const offset = this.bb!.__offset(this.bb_pos, 102); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } testrequirednestedflatbufferArray():Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 102); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } scalarKeySortedTables(index: number, obj?:MyGame_Example_Stat):MyGame_Example_Stat|null { const offset = this.bb!.__offset(this.bb_pos, 104); return offset ? (obj || new MyGame_Example_Stat()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } scalarKeySortedTablesLength():number { const offset = this.bb!.__offset(this.bb_pos, 104); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } nativeInline(obj?:MyGame_Example_Test):MyGame_Example_Test|null { const offset = this.bb!.__offset(this.bb_pos, 106); return offset ? (obj || new MyGame_Example_Test()).__init(this.bb_pos + offset, this.bb!) : null; } longEnumNonEnumDefault():bigint { const offset = this.bb!.__offset(this.bb_pos, 108); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); } longEnumNormalDefault():bigint { const offset = this.bb!.__offset(this.bb_pos, 110); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('2'); } static startMonster(builder:flatbuffers.Builder) { builder.startObject(54); } static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) { builder.addFieldStruct(0, posOffset, 0); } static addMana(builder:flatbuffers.Builder, mana:number) { builder.addFieldInt16(1, mana, 150); } static addHp(builder:flatbuffers.Builder, hp:number) { builder.addFieldInt16(2, hp, 100); } static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) { builder.addFieldOffset(3, nameOffset, 0); } static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) { builder.addFieldOffset(5, inventoryOffset, 0); } static createInventoryVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); } return builder.endVector(); } static startInventoryVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static addColor(builder:flatbuffers.Builder, color:MyGame_Example_Color) { builder.addFieldInt8(6, color, MyGame_Example_Color.Blue); } static addTestType(builder:flatbuffers.Builder, testType:MyGame_Example_Any) { builder.addFieldInt8(7, testType, MyGame_Example_Any.NONE); } static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) { builder.addFieldOffset(8, testOffset, 0); } static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) { builder.addFieldOffset(9, test4Offset, 0); } static startTest4Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 2); } static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) { builder.addFieldOffset(10, testarrayofstringOffset, 0); } static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) { builder.addFieldOffset(11, testarrayoftablesOffset, 0); } static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) { builder.addFieldOffset(12, enemyOffset, 0); } static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) { builder.addFieldOffset(13, testnestedflatbufferOffset, 0); } static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); } return builder.endVector(); } static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) { builder.addFieldOffset(14, testemptyOffset, 0); } static addTestbool(builder:flatbuffers.Builder, testbool:boolean) { builder.addFieldInt8(15, +testbool, +false); } static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) { builder.addFieldInt32(16, testhashs32Fnv1, 0); } static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) { builder.addFieldInt32(17, testhashu32Fnv1, 0); } static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:bigint) { builder.addFieldInt64(18, testhashs64Fnv1, BigInt('0')); } static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:bigint) { builder.addFieldInt64(19, testhashu64Fnv1, BigInt('0')); } static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) { builder.addFieldInt32(20, testhashs32Fnv1a, 0); } static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) { builder.addFieldInt32(21, testhashu32Fnv1a, 0); } static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:bigint) { builder.addFieldInt64(22, testhashs64Fnv1a, BigInt('0')); } static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:bigint) { builder.addFieldInt64(23, testhashu64Fnv1a, BigInt('0')); } static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) { builder.addFieldOffset(24, testarrayofboolsOffset, 0); } static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(+data[i]!); } return builder.endVector(); } static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static addTestf(builder:flatbuffers.Builder, testf:number) { builder.addFieldFloat32(25, testf, 3.14159); } static addTestf2(builder:flatbuffers.Builder, testf2:number) { builder.addFieldFloat32(26, testf2, 3.0); } static addTestf3(builder:flatbuffers.Builder, testf3:number) { builder.addFieldFloat32(27, testf3, 0.0); } static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) { builder.addFieldOffset(28, testarrayofstring2Offset, 0); } static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) { builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); } static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 4); } static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) { builder.addFieldOffset(30, flexOffset, 0); } static createFlexVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); } return builder.endVector(); } static startFlexVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) { builder.addFieldOffset(31, test5Offset, 0); } static startTest5Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 2); } static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) { builder.addFieldOffset(32, vectorOfLongsOffset, 0); } static createVectorOfLongsVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (let i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]!); } return builder.endVector(); } static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); } static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) { builder.addFieldOffset(33, vectorOfDoublesOffset, 0); } static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset; /** * @deprecated This Uint8Array overload will be removed in the future. */ static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (let i = data.length - 1; i >= 0; i--) { builder.addFloat64(data[i]!); } return builder.endVector(); } static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); } static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) { builder.addFieldOffset(34, parentNamespaceTestOffset, 0); } static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) { builder.addFieldOffset(35, vectorOfReferrablesOffset, 0); } static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:bigint) { builder.addFieldInt64(36, singleWeakReference, BigInt('0')); } static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0); } static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (let i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]!); } return builder.endVector(); } static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); } static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) { builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0); } static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:bigint) { builder.addFieldInt64(39, coOwningReference, BigInt('0')); } static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0); } static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (let i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]!); } return builder.endVector(); } static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); } static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:bigint) { builder.addFieldInt64(41, nonOwningReference, BigInt('0')); } static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0); } static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (let i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]!); } return builder.endVector(); } static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); } static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame_Example_AnyUniqueAliases) { builder.addFieldInt8(43, anyUniqueType, MyGame_Example_AnyUniqueAliases.NONE); } static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) { builder.addFieldOffset(44, anyUniqueOffset, 0); } static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame_Example_AnyAmbiguousAliases) { builder.addFieldInt8(45, anyAmbiguousType, MyGame_Example_AnyAmbiguousAliases.NONE); } static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) { builder.addFieldOffset(46, anyAmbiguousOffset, 0); } static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) { builder.addFieldOffset(47, vectorOfEnumsOffset, 0); } static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame_Example_Color[]):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); } return builder.endVector(); } static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static addSignedEnum(builder:flatbuffers.Builder, signedEnum:MyGame_Example_Race) { builder.addFieldInt8(48, signedEnum, MyGame_Example_Race.None); } static addTestrequirednestedflatbuffer(builder:flatbuffers.Builder, testrequirednestedflatbufferOffset:flatbuffers.Offset) { builder.addFieldOffset(49, testrequirednestedflatbufferOffset, 0); } static createTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); } return builder.endVector(); } static startTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static addScalarKeySortedTables(builder:flatbuffers.Builder, scalarKeySortedTablesOffset:flatbuffers.Offset) { builder.addFieldOffset(50, scalarKeySortedTablesOffset, 0); } static createScalarKeySortedTablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startScalarKeySortedTablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static addNativeInline(builder:flatbuffers.Builder, nativeInlineOffset:flatbuffers.Offset) { builder.addFieldStruct(51, nativeInlineOffset, 0); } static addLongEnumNonEnumDefault(builder:flatbuffers.Builder, longEnumNonEnumDefault:bigint) { builder.addFieldInt64(52, longEnumNonEnumDefault, BigInt('0')); } static addLongEnumNormalDefault(builder:flatbuffers.Builder, longEnumNormalDefault:bigint) { builder.addFieldInt64(53, longEnumNormalDefault, BigInt('2')); } static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); builder.requiredField(offset, 10) // name return offset; } static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { builder.finish(offset, 'MONS'); } static finishSizePrefixedMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { builder.finish(offset, 'MONS', true); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):Monster { return MyGame_Example_Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer)) } } export class MyGame_Example_TypeAliases { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MyGame_Example_TypeAliases { this.bb_pos = i; this.bb = bb; return this; } static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases { return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:MyGame_Example_TypeAliases):MyGame_Example_TypeAliases { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MyGame_Example_TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } i8():number { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0; } u8():number { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0; } i16():number { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0; } u16():number { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; } i32():number { const offset = this.bb!.__offset(this.bb_pos, 12); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } u32():number { const offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; } i64():bigint { const offset = this.bb!.__offset(this.bb_pos, 16); return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); } u64():bigint { const offset = this.bb!.__offset(this.bb_pos, 18); return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0'); } f32():number { const offset = this.bb!.__offset(this.bb_pos, 20); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; } f64():number { const offset = this.bb!.__offset(this.bb_pos, 22); return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0; } v8(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } v8Length():number { const offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } v8Array():Int8Array|null { const offset = this.bb!.__offset(this.bb_pos, 24); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } vf64(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; } vf64Length():number { const offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } vf64Array():Float64Array|null { const offset = this.bb!.__offset(this.bb_pos, 26); return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } static startTypeAliases(builder:flatbuffers.Builder) { builder.startObject(12); } static addI8(builder:flatbuffers.Builder, i8:number) { builder.addFieldInt8(0, i8, 0); } static addU8(builder:flatbuffers.Builder, u8:number) { builder.addFieldInt8(1, u8, 0); } static addI16(builder:flatbuffers.Builder, i16:number) { builder.addFieldInt16(2, i16, 0); } static addU16(builder:flatbuffers.Builder, u16:number) { builder.addFieldInt16(3, u16, 0); } static addI32(builder:flatbuffers.Builder, i32:number) { builder.addFieldInt32(4, i32, 0); } static addU32(builder:flatbuffers.Builder, u32:number) { builder.addFieldInt32(5, u32, 0); } static addI64(builder:flatbuffers.Builder, i64:bigint) { builder.addFieldInt64(6, i64, BigInt('0')); } static addU64(builder:flatbuffers.Builder, u64:bigint) { builder.addFieldInt64(7, u64, BigInt('0')); } static addF32(builder:flatbuffers.Builder, f32:number) { builder.addFieldFloat32(8, f32, 0.0); } static addF64(builder:flatbuffers.Builder, f64:number) { builder.addFieldFloat64(9, f64, 0.0); } static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) { builder.addFieldOffset(10, v8Offset, 0); } static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array):flatbuffers.Offset; /** * @deprecated This Uint8Array overload will be removed in the future. */ static createV8Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); } return builder.endVector(); } static startV8Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) { builder.addFieldOffset(11, vf64Offset, 0); } static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset; /** * @deprecated This Uint8Array overload will be removed in the future. */ static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (let i = data.length - 1; i >= 0; i--) { builder.addFloat64(data[i]!); } return builder.endVector(); } static startVf64Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); } static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:bigint, u64:bigint, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset { MyGame_Example_TypeAliases.startTypeAliases(builder); MyGame_Example_TypeAliases.addI8(builder, i8); MyGame_Example_TypeAliases.addU8(builder, u8); MyGame_Example_TypeAliases.addI16(builder, i16); MyGame_Example_TypeAliases.addU16(builder, u16); MyGame_Example_TypeAliases.addI32(builder, i32); MyGame_Example_TypeAliases.addU32(builder, u32); MyGame_Example_TypeAliases.addI64(builder, i64); MyGame_Example_TypeAliases.addU64(builder, u64); MyGame_Example_TypeAliases.addF32(builder, f32); MyGame_Example_TypeAliases.addF64(builder, f64); MyGame_Example_TypeAliases.addV8(builder, v8Offset); MyGame_Example_TypeAliases.addVf64(builder, vf64Offset); return MyGame_Example_TypeAliases.endTypeAliases(builder); } serialize():Uint8Array { return this.bb!.bytes(); } static deserialize(buffer: Uint8Array):TypeAliases { return MyGame_Example_TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer)) } }