4.7 KiB
Use in Java
Before you get started
Before diving into the FlatBuffers usage in Java, it should be noted that the [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide to general FlatBuffers usage in all of the supported languages (including Java). This page is designed to cover the nuances of FlatBuffers usage, specific to Java.
You should also have read the [Building](@ref flatbuffers_guide_building)
documentation to build flatc
and should be familiar with
[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) and
[Writing a schema](@ref flatbuffers_guide_writing_schema).
FlatBuffers Java code location
The code for the FlatBuffers Java library can be found at
flatbuffers/java/com/google/flatbuffers
. You can browse the library on the
[FlatBuffers GitHub page](https://github.com/google/flatbuffers/tree/master/
java/com/google/flatbuffers).
Testing the FlatBuffers Java libraries
The code to test the libraries can be found at flatbuffers/tests
.
The test code for Java is located in [JavaTest.java](https://github.com/google /flatbuffers/blob/master/tests/JavaTest.java).
To run the tests, use either [JavaTest.sh](https://github.com/google/ flatbuffers/blob/master/tests/JavaTest.sh) or [JavaTest.bat](https://github.com/ google/flatbuffers/blob/master/tests/JavaTest.bat), depending on your operating system.
Note: These scripts require that Java is installed.
Using the FlatBuffers Java library
Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth example of how to use FlatBuffers in Java.
FlatBuffers supports reading and writing binary FlatBuffers in Java.
To use FlatBuffers in your own code, first generate Java classes from your
schema with the --java
option to flatc
.
Then you can include both FlatBuffers and the generated code to read
or write a FlatBuffer.
For example, here is how you would read a FlatBuffer binary file in Java:
First, import the library and generated code. Then, you read a FlatBuffer binary
file into a byte[]
. You then turn the byte[]
into a ByteBuffer
, which you
pass to the getRootAsMyRootType
function:
import MyGame.Example.*;
import com.google.flatbuffers.FlatBufferBuilder;
// This snippet ignores exceptions for brevity.
File file = new File("monsterdata_test.mon");
RandomAccessFile f = new RandomAccessFile(file, "r");
byte[] data = new byte[(int)f.length()];
f.readFully(data);
f.close();
ByteBuffer bb = ByteBuffer.wrap(data);
Monster monster = Monster.getRootAsMonster(bb);
Now you can access the data from the Monster monster
:
short hp = monster.hp();
Vec3 pos = monster.pos();
Storing dictionaries in a FlatBuffer
FlatBuffers doesn't support dictionaries natively, but there is support to
emulate their behavior with vectors and binary search, which means you
can have fast lookups directly from a FlatBuffer without having to unpack
your data into a Dictionary
or similar.
To use it:
- Designate one of the fields in a table as the "key" field. You do this
by setting the
key
attribute on this field, e.g.name:string (key)
. You may only have one key field, and it must be of string or scalar type. - Write out tables of this type as usual, collect their offsets in an array.
- Instead of calling standard generated method,
e.g.:
Monster.createTestarrayoftablesVector
, callcreateSortedVectorOfTables
(from theFlatBufferBuilder
object). which will first sort all offsets such that the tables they refer to are sorted by the key field, then serialize it. - Now when you're accessing the FlatBuffer, you can use
the
ByKey
accessor to access elements of the vector, e.g.:monster.testarrayoftablesByKey("Frodo")
. which returns an object of the corresponding table type, ornull
if not found.ByKey
performs a binary search, so should have a similar speed toDictionary
, though may be faster because of better caching.ByKey
only works if the vector has been sorted, it will likely not find elements if it hasn't been sorted.
Text parsing
There currently is no support for parsing text (Schema's and JSON) directly from Java, though you could use the C++ parser through native call interfaces available to each language. Please see the C++ documentation for more on text parsing.