Public access to the backing buffer uses Span<T> instead of ArraySegment<T>.
Writing to the buffer now supports Span<T> in addition to T[].
To maintain backwards compatibility ENABLE_SPAN_T must be defined.
* Added preprocessor define for C++ if Template Aliases are supported by the compiler
* Revert "Revert "Performance Increase of Vector of Structures using .NET BlockCopy (#4830)""
This reverts commit 1f5eae5d6a.
* Put<T> method was inside #if UNSAFE_BYTEBUFFER which caused compilation failure when building in unsafe mode
* Revert "Added preprocessor define for C++ if Template Aliases are supported by the compiler"
This reverts commit a75af73521.
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().
Added Create<Name>VectorBlock() method to add a typed array using Buffer.BlockCopy() to speed up creation of vector of arrays
New Lua files for namespace test
* fixed c++ style issue
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
* Generating the most strict TS code possible
* Not returning null when creating vectors
* Not returning null from struct contructors
* Vector of unions for ts/js
* Sanity check for languages
* Indentation fix + output test files
* Vectors of unions for php
* Fixes to union vector handling + tests
* Fix for strictPropertyInitialization
* Fix for new aligned operator new for gcc >= 7.1
* Not generating imports/ns prefixes with --gen-all
* TypeScript docs
* Missing imports of enums
* Missing TS links
* Enabled vector of unions for java, since it seems to work
* Added jitpack config
* Added obj to vector of unions getter
* Removed unneeded accessor
* Bumped jdk version in pom.xml
* Vector of unions support for c#
* initial changes to support size prefixed buffers in Java
* add slice equivalent to CSharp ByteBuffer
* resolve TODO for slicing in CSharp code generation
* add newly generated Java and CSharp test sources
* fix typo in comment
* add FinishSizePrefixed methods to CSharp FlatBufferBuilder as well
* add option to allow writing the prefix as well
* generate size-prefixed monster binary as well
* extend JavaTest to test the size prefixed binary as well
* use constants for size prefix length
* fuse common code for getRootAs and getSizePrefixedRootAs
* pulled file identifier out of if
* add FinishSizePrefixed, GetSizePrefixedRootAs support for Python
* Revert "extend JavaTest to test the size prefixed binary as well"
This reverts commit 68be4420dd.
* Revert "generate size-prefixed monster binary as well"
This reverts commit 2939516fdf.
* fix ByteBuffer.cs Slice() method; add proper CSharp and Java tests
* fix unused parameter
* increment version number
* pulled out generated methods into separate utility class
* pulled out generated methods into separate utility class for Python
* fix indentation
* remove unnecessary comment
* fix newline and copyright
* add ByteBufferUtil to csproj compilation
* hide ByteBuffer's internal data; track offset into parent's array
* test unsafe versions as well; compile and run in debug mode
* clarify help text for size prefix
* move ByteBuffer slicing behavior to subclass
* fix protection levels
* add size prefix support for text generation
* add ByteBufferSlice to csproj compilation
* revert size prefix handling for nested buffers
* use duplicate instead of slice for removing size prefix
* remove slice subclass and use duplicate for removing size prefix
* remove slice specific tests
* remove superfluous command line option
* added support for parsing hash on vector elements
reversed check for scalar to check for vector
added C++ generation of cpp_type vectors
removed ctor call for vector fields
added condition !vector for cpp_type check
added Pack() and UnPack() code generation for vector of hashes
* schema change:
added table Referrable and weak references towards it from Monster
added single_weak_reference to Monster table
changed order with vector_of_weak_references
* re-generated monster schema dependent code
added Referrable.cs to FlatBuffers.Test.csproj
This is something the format supports, but none of the builders
were doing. Can save 10-20% on FlatBuffer binary size!
Also fixed the Go tests.
Change-Id: I616c56ce9bbcfcaee23aa24f0532fcb60b6a8c75
Tested: on Linux.
* Support binary search for struct in cpp
CreateVectorOfSortedStruct is provided for convenience.
* fix continuous-integration error
* add generated files
* compile Ability.cs in csharp test
* compile Ability.cs in csharp
* modify according to code review
Adding an API reference for the supported languages.
General docs cleanup, including a new `tutorial` section that
supports all of the supported languages.
Added samples for each supported language to mirror the new
tutorial page.
Cleaned up all the links by making them `@ref` style links,
instead of referencing the names of the generated `.html` files.
Removed all generated files that were unnecessarily committed.
Also fixed the C# tests (two were failing due to a missing file).
Bug: b/25801305
Tested: Tested all samples on Ubuntu, Mac, and Android. Docs were
generated using doxygen and viewed on Chrome.
Change-Id: I2acaba6e332a15ae2deff5f26a4a25da7bd2c954
Removes the bounds checking on the ByteBuffer Get/Put operations. Can be dangerous when used with UNSAFE_BYTEBUFFER but results in increased performance. Use at your own risk!
I updated idl_gen_general.cpp to add support for generating a Get Bytes
method for a vector to the generated C# source code. Given a byte vector
field named Foo, a method named GetFooBytes() will be generated in the
C# source code that will return an ArraySegment<byte> value referencing
the vector data in the underlying ByteBuffer.
I added a method to Table.cs named __vector_as_arraysegment that is used
by the code generated by the change to the C# generator.
__vector_as_arraysegment will take the offset of the vector and will
return the ArraySegment<byte> value corresponding to the bytes that
store the vector data.
I updated FlatBuffersExampleTests.cs to add tests to validate my
implementation of Table.__vector_as_arraysegment. I added tests to
demonstrate that the bytes for the monster's name can be extracted from
the underlying byte array. I also added tests to show that
Table.__vector_as_arraysegment returns a null value if the vector is not
present in the FlatBuffer.
I used the updated flatc.exe program to regenerate the C# source files
for the MyGame example. The new Monster class includes the GetXXXBytes
methods to return the byte arrays containing data for vectors.
When creating a CreateXxx(...) method for a simple table type,
enum-type fields with a non-zero default must have an explicit
cast for the respective argument default value, because in C#,
there is an implicit cast from int to an enum only for 0.
Also, added an example of such type into the example monster_test
type, so that we test this feature.
In C#, plain field accessors should not be nonparametric methods
but should be standard property getters.
The accessor methods with parameters were renamed to `GetXxx`
because a method cannot be named identically to a property.
Also, `ByteBuffer.Position`, `FlatBufferBuilder.Offset` and
`FlatBufferBuilder.DataBuffer` are now properties instead
of nonparametric accessor methods, for more idiomatic C# style.
This is a breaking change, all client C# code accessing these
fields needs to be changed (i.e. remove those `()` or add the
`Get` prefix).
Issue: #77
Change-Id: Iaabe9ada076e5ea2c69911cf6170fdda2df3487e
Enums should not be (badly) emulated with classes in C# but should
use native C# enums instead. Java implementation made an explicit
choice not to use the (more complex) Java enums, but C# enums are
just light-weight syntactic coating over integral types.
Fixes issue #171.
Change-Id: I9f4d6ba5324400a1e52982e49b58603cb7d7cca7
If your C# runtime environment supports unsafe mode, you can use
the #define UNSAFE_BYTEBUFFER setting and build the FlatBuffers assembly
in unsafe mode for greatly increased performance.
Tested: Tested FlatBuffersTest on Windows using VS2010 with both safe
and unsafe versions. Added ByteBufferTest to test the byte reversing
functions.
Change-Id: I21334468b339334f9abf4317e6291b648b97f57b
Also fixed Go unit tests not being up to date with recent schema
changes.
Change-Id: I42e619f9c5ea05f6f937c68a5c8a92462c46bce3
Tested: on Linux and Windows.
Accessors and constructors now take enum types rather than ints.
Bug: 16570507
Change-Id: I4b50fd64ad2e662ea2481bc0ccea784326fb31c0
Tested: on Linux and Windows.
Also made the C# implementation support unsigned types, and
made it more like the Java version.
Bug: 17359988
Change-Id: If5305c08cd5c97f35426639516ce05e53bbec36c
Tested: on Linux and Windows.
Include C# codegen in flatc and .NET FlatBuffer access via the
FlatBufferBuilder class
Tested: on Windows.
Change-Id: If5228a8df60a10e0751b245c6c64530264ea2d8a