* Add FLATBUFFERS_COMPATIBILITY string
- Add a new __reset method NET/JAVA which hides internal state
* Resolve PR notes
* Use operator new() to __init of Struct and Table
* Restrict visibility of C# Table/Struct to internal level
This is done on purpose, to avoid API version mismatches that
can cause bad decoding results, see:
https://github.com/google/flatbuffers/issues/5368
Change-Id: I2c857438377e080caad0e2d8bcc758c9b19bd6ec
- update C++ monster_test::Color to unsigned type
- update Go Color:ubyte in the go_test.go
- add workaround for unsigned enum in java test
- sync generate.bat and generate.sh
* Added <autogenerated> in cs generator file header comment
#4287
* CS: Added xml-correct file header comment including "<auto-generated>...</auto-generated>"
code_generators.cpp: FlatBuffersGeneratedWarning() function replaced by compile time constant "GeneratedWarning"
also removed extra newlines at end of GeneratedWarning to be able to generate a xml well formed file comment for cs files
#4291
* code_generators: Changed static string GeneratedWarning back to function FlatBuffersGeneratedWarning()
#4291
* Added modified Unit-Test files
#4291
* idl_gen_general: Add autogenerated only in C# code
#4291
* C#: Fixed possible conflicts between usings and user-supplied namespace
C#: Added the global qualifier to using directives to prevent possible conflicts with the user-supplied namespace. Also prevents unintentional type hiding. Resolves issue #4242.
* Updated C# generated code files
I updated idl_gen_general.cpp to add support for generating a Get Bytes
method for a vector to the generated C# source code. Given a byte vector
field named Foo, a method named GetFooBytes() will be generated in the
C# source code that will return an ArraySegment<byte> value referencing
the vector data in the underlying ByteBuffer.
I added a method to Table.cs named __vector_as_arraysegment that is used
by the code generated by the change to the C# generator.
__vector_as_arraysegment will take the offset of the vector and will
return the ArraySegment<byte> value corresponding to the bytes that
store the vector data.
I updated FlatBuffersExampleTests.cs to add tests to validate my
implementation of Table.__vector_as_arraysegment. I added tests to
demonstrate that the bytes for the monster's name can be extracted from
the underlying byte array. I also added tests to show that
Table.__vector_as_arraysegment returns a null value if the vector is not
present in the FlatBuffer.
I used the updated flatc.exe program to regenerate the C# source files
for the MyGame example. The new Monster class includes the GetXXXBytes
methods to return the byte arrays containing data for vectors.
Fixes a bug where the logic to determine when to use a C# enum flags
both enums and vectors of enums. This causes the C# generator to
generate code that doesn't compile for tables that contain vectors of
enums.
The fix also consolidates type generation functions a bit and adds
some additional casting functions for clarity.
When creating a CreateXxx(...) method for a simple table type,
enum-type fields with a non-zero default must have an explicit
cast for the respective argument default value, because in C#,
there is an implicit cast from int to an enum only for 0.
Also, added an example of such type into the example monster_test
type, so that we test this feature.