Commit Graph

17 Commits

Author SHA1 Message Date
Vladimir Glavnyy 0d2cebccfe Add FLATBUFFERS_COMPATIBILITY string (#5381)
* Add FLATBUFFERS_COMPATIBILITY string

- Add a new __reset method NET/JAVA which hides internal state

* Resolve PR notes

* Use operator new() to __init of Struct and Table

* Restrict visibility of C# Table/Struct to internal level
2019-06-17 19:16:21 +02:00
John Luxford a80db8538c [C#, Java, C++] Fixes issue #5399 by always including namespaces (#5404)
* [C#] Fixes issue #5399 by always including namespaces

* Updated tests for code generator changes

* Fixed 'As' method names
2019-06-14 17:47:07 +02:00
Wouter van Oortmerssen b652fcc3a7 Break internal Java/C# APIs
This is done on purpose, to avoid API version mismatches that
can cause bad decoding results, see:
https://github.com/google/flatbuffers/issues/5368

Change-Id: I2c857438377e080caad0e2d8bcc758c9b19bd6ec
2019-05-31 13:00:55 -07:00
Wouter van Oortmerssen c978b9ef1f Enforce matching version in Java and C#.
Change-Id: I7f1f12f2f97e5227e0dabc2965ce66a6d41c229c
2019-05-31 12:15:19 -07:00
Vladimir Glavnyy f9ebfcb9c4 Make Monster's Color unsigned (#5318)
- update C++ monster_test::Color to unsigned type
- update Go Color:ubyte in the go_test.go
- add workaround for unsigned enum in java test
- sync generate.bat and generate.sh
2019-05-09 10:07:38 -07:00
Andy Martin c2c3a84aaf Add C#/Java generator behaviour for 'private' attribute (#4882)
* Added 'private' attribute, supported when generating C# and Java

* Added use of 'private' attribute in monster_test
2018-08-16 15:25:33 -07:00
schoetbi 0f5f7faa9f C#: Added <autogenerated> in cs generator file header comment (#4291)
* Added <autogenerated> in cs generator file header comment
#4287

* CS: Added xml-correct file header comment including "<auto-generated>...</auto-generated>"
code_generators.cpp: FlatBuffersGeneratedWarning() function replaced by compile time constant "GeneratedWarning"
 also removed extra newlines at end of GeneratedWarning to be able to generate a xml well formed file comment for cs files
#4291

* code_generators: Changed static string GeneratedWarning back to function FlatBuffersGeneratedWarning()
#4291

* Added modified Unit-Test files
#4291

* idl_gen_general: Add autogenerated only in C# code
#4291
2017-05-16 14:28:34 -07:00
Spencer Bench ccfa317486 C#: Fixed possible conflicts between usings and user-supplied namespace (#4247)
* C#: Fixed possible conflicts between usings and user-supplied namespace

C#: Added the global qualifier to using directives to prevent possible conflicts with the user-supplied namespace. Also prevents unintentional type hiding. Resolves issue #4242.

* Updated C# generated code files
2017-03-29 11:09:25 -07:00
Alberto Fernández 02dfa64a89 Allow access to underlying ByteBuffer 2016-09-12 09:35:08 +02:00
Wouter van Oortmerssen 52ca75506a Switched C# accessors from classes to structs 2016-08-31 17:34:51 -07:00
lakedaemon cd1493b082 sharing the Flatbuffers warning 2016-05-26 15:26:58 +02:00
Oli Wilkinson dbf6702371 Added support for C# partial class generation when the `csharp_partial` attribute is used on a table/struct. 2016-01-21 15:42:30 +00:00
Michael Collins e083e466b8 Add Get Bytes Method Generator for C#
I updated idl_gen_general.cpp to add support for generating a Get Bytes
method for a vector to the generated C# source code. Given a byte vector
field named Foo, a method named GetFooBytes() will be generated in the
C# source code that will return an ArraySegment<byte> value referencing
the vector data in the underlying ByteBuffer.

I added a method to Table.cs named __vector_as_arraysegment that is used
by the code generated by the change to the C# generator.
__vector_as_arraysegment will take the offset of the vector and will
return the ArraySegment<byte> value corresponding to the bytes that
store the vector data.

I updated FlatBuffersExampleTests.cs to add tests to validate my
implementation of Table.__vector_as_arraysegment. I added tests to
demonstrate that the bytes for the monster's name can be extracted from
the underlying byte array. I also added tests to show that
Table.__vector_as_arraysegment returns a null value if the vector is not
present in the FlatBuffer.

I used the updated flatc.exe program to regenerate the C# source files
for the MyGame example. The new Monster class includes the GetXXXBytes
methods to return the byte arrays containing data for vectors.
2015-12-04 11:44:43 -07:00
Donnell 644bcbde91 Fix C# vector of enum code generation
Fixes a bug where the logic to determine when to use a C# enum flags
both enums and vectors of enums.  This causes the C# generator to
generate code that doesn't compile for tables that contain vectors of
enums.

The fix also consolidates type generation functions a bit and adds
some additional casting functions for clarity.
2015-11-23 09:19:43 -05:00
Shuhei Tanuma 37e28d98ea C# Unity can't cast integer represented enum value.
```
namespace MyGame;

enum CommandType : byte {
	None = 0,
}

table Command {
	id:int;
	type:CommandType;
}
```

then generate c# files. it'll output compile error like these.

```
Assets/MyGame/Command.cs(18,39): error CS1041: Identifier expected
Assets/MyGame/Command.cs(18,39): error CS1737: Optional parameter cannot precede required parameters

16:   public static Offset<Command> CreateCommand(FlatBufferBuilder builder,
17:   int id = 0,
18:   CommandType type = (CommandType)0) {
```
2015-11-17 18:02:59 +09:00
Maxim Zaks ac10873e26 fixed code generator for array of bools
Change-Id: I3cdd801b641bf180222203a37634598350d340e3
2015-08-19 14:39:06 -07:00
Mormegil 25c99273d3 [Issue 252] Add type cast for default enum values in C#
When creating a “CreateXxx(...)” method for a “simple table” type,
enum-type fields with a non-zero default must have an explicit
cast for the respective argument default value, because in C#,
there is an implicit cast from int to an enum only for 0.

Also, added an example of such type into the example monster_test
type, so that we test this feature.
2015-08-11 18:07:38 +02:00