* Added internal - limited - implementation of flatbuffers::unique_ptr
for STLs that don't ship with std::unique_ptr. In C++11 and beyond
this is just an alias for std::unique_ptr.
* Aliased used type traits structs is_scalar is_floating_point is_unsigned
into flatbuffers namespace so they can be replaced in C++98 implementations.
Right now these point at stlport's TR1 implementations.
* Wrapped vector::data() in vector_data().
* Wrapped vector::emplace_back() in vector_emplace_back().
* Wrapper string::back() in string_back().
* Added variants of FlatBufferBuilder::CreateVector() and
FlatBufferBuilder::CreateVectorOfStructs() that allow the use of plain
function pointers.
Generated code has also been modified to use plain functions to build objects
rather than std::function() so all generated code will work in C++98
applications.
* Added flexbuffers::Builder::Vector(), flexbuffers::Builder::TypedVector()
and flexbuffers::Builder::Map() methods that allow the use of plain function
pointers.
* Changed Parser to internally use plain function pointers when parsing table
and vector delimiters.
* Added specializations of NumToString() for 64-bit types that aren't supported
by stringstream in stlport.
* Overloaded numeric_limits for 64-bit types not supported by stlport.
* Replaced build_apk.sh (which was broken by deprecation of the
"android" tool in the Android SDK) with build.gradle and the
appropriate gradle wrapper to build an APK.
* Switched Android build to build against all STL variants.
* Updated travis configuration to build Android test and sample.
Tested:
* Verified all tests continue to work on Linux, OSX and Android.
* Verified Travis build is green.
Change-Id: I9e634363793f85b9f141d21454b10686020a2065
* Added <autogenerated> in cs generator file header comment
#4287
* CS: Added xml-correct file header comment including "<auto-generated>...</auto-generated>"
code_generators.cpp: FlatBuffersGeneratedWarning() function replaced by compile time constant "GeneratedWarning"
also removed extra newlines at end of GeneratedWarning to be able to generate a xml well formed file comment for cs files
#4291
* code_generators: Changed static string GeneratedWarning back to function FlatBuffersGeneratedWarning()
#4291
* Added modified Unit-Test files
#4291
* idl_gen_general: Add autogenerated only in C# code
#4291
Previously, we had a check to simply skip such files, but this
tends to make build systems unhappy.
This only affects C++ and JS, since other language output per-class
files.
Change-Id: I54224642725bbafb9f6e1654ed3693e62ca9f7d7
Tested: on Linux.
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Pedantic Visual Studio build (/W4 /WX)
* Pedantic Visual Studio build (/W4 /WX)
* Pedantic Visual Studio build (/W4 /WX)
* Remove /wd4512 from CMakeLists.txt
* Suppress Visual Studio 4512 warning ('class' : assignment operator could not be generated)
Helps simplify code generation code. Instead of this:
code += "inline const " + cpp_qualified_name + " *Get";
code += name;
code += "(const void *buf) {\n return flatbuffers::GetRoot<";
code += cpp_qualified_name + ">(buf);\n}\n\n";
You do this:
code.SetValue("NAME", struct_def.name);
code.SetValue("CPP_NAME", cpp_qualified_name);
code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {";
code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);";
code += "}";
code += "";
Updated the CPP code generator to use the CodeWriter class. Most of the
changes in the generated code are white-space changes, esp. around new
lines (since the code generator class automatically appends new lines
when appending a string). Actual code changes include:
* Renamed "rehasher" to "_rehasher" for consistency with other args in
Pack function.
* Renamed "union_obj" to "obj: in UnPack function.
* Always do "(void)_o;" to prevent unused variable warning in Create
function (instead of only doing it if there are no fields) in order
to avoid two-passes.
* Renamed padding variables from __paddingX to paddingX__.
"Each name that contains a double underscore (_ _) [...] is reserved
to the implementation for any use." C++ standards 17.4.3.1.2.
* Add braces around switch cases.
* Calculate index as a separate statement in EnumName function, eg.
const size_t index = ...;
return EnumNamesX()[index];
vs.
return EnumNamesX()[...];
* Stored end table offset in variable in Finish() functions, eg.
const auto end = fbb_.EndTable(start_, ...);
auto o = flatbuffers::Offset<T>(end);
vs.
auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...));
* Separate reinterpret_cast calls from function calls in Union
functions, eg.
auto ptr = reinterpret_cast<const T *>(obj);
return ptr->UnPack(resolver);
vs.
return reinterpret_cast<const T *>(obj)->UnPack(resolver);
* Removed unecessary (void)(padding__X) no-ops from constructors, eg.
Test(int16_t a, int8_t b) : ... {
(void)__padding0; // <-- Removed this line.
}
In the idl_gen_cpp.cpp file itself, I refactored some code generation into
new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders,
GenUnpackFieldStatement, and GenCreateParam.
Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d