Merge pull request #312 from chobie/unity-fix

C# Unity (.NET 3.5) can't cast enum default value.
This commit is contained in:
Wouter van Oortmerssen 2015-11-18 09:28:00 -08:00
commit e4eb286483
2 changed files with 24 additions and 5 deletions

View File

@ -409,6 +409,24 @@ static std::string GenDefaultValue(const LanguageParameters &lang, const Value &
: value.constant;
}
static std::string GenEnumDefaultValue(const FieldDef &field) {
auto enum_def = field.value.type.enum_def;
auto vec = enum_def->vals.vec;
auto default_value = StringToInt(field.value.constant.c_str());
auto result = field.value.constant;
for (auto it = vec.begin(); it != vec.end(); ++it) {
auto enum_val = **it;
if (enum_val.value == default_value) {
result = enum_def->name + "." + enum_val.name;
break;
}
}
return result;
}
static void GenEnum(const LanguageParameters &lang, EnumDef &enum_def,
std::string *code_ptr) {
std::string &code = *code_ptr;
@ -873,14 +891,15 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser,
// supply all arguments, and thus won't compile when fields are added.
if (lang.language != GeneratorOptions::kJava) {
code += " = ";
// in C#, enum values have their own type, so we need to cast the
// numeric value to the proper type
// in C#, enum values have their own type, but Unity (specifically .Net 3.5) can't
// cast enum type from numeric value.
if (lang.language == GeneratorOptions::kCSharp &&
field.value.type.enum_def != nullptr &&
field.value.type.base_type != BASE_TYPE_UNION) {
code += "(" + field.value.type.enum_def->name + ")";
code += GenEnumDefaultValue(field);
} else {
code += GenDefaultValue(lang, field.value, false);
}
code += GenDefaultValue(lang, field.value, false);
}
}
code += ") {\n builder.";

View File

@ -14,7 +14,7 @@ public sealed class TestSimpleTableWithEnum : Table {
public bool MutateColor(Color color) { int o = __offset(4); if (o != 0) { bb.PutSbyte(o + bb_pos, (sbyte)color); return true; } else { return false; } }
public static Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder,
Color color = (Color)2) {
Color color = Color.Green) {
builder.StartObject(1);
TestSimpleTableWithEnum.AddColor(builder, color);
return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder);