Merge branch 'master' of https://github.com/google/flatbuffers
This commit is contained in:
commit
097797bf9f
102
go/builder.go
102
go/builder.go
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@ -6,14 +6,17 @@ package flatbuffers
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// A Builder constructs byte buffers in a last-first manner for simplicity and
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// performance.
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type Builder struct {
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// `Bytes` gives raw access to the buffer. Most users will want to use
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// FinishedBytes() instead.
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Bytes []byte
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minalign int
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vtable []UOffsetT
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objectEnd UOffsetT
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insideObject bool
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vtables []UOffsetT
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head UOffsetT
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minalign int
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vtable []UOffsetT
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objectEnd UOffsetT
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vtables []UOffsetT
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head UOffsetT
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nested bool
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finished bool
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}
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// NewBuilder initializes a Builder of size `initial_size`.
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@ -33,7 +36,7 @@ func NewBuilder(initialSize int) *Builder {
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}
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// Reset truncates the underlying Builder buffer, facilitating alloc-free
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// reuse of a Builder.
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// reuse of a Builder. It also resets bookkeeping data.
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func (b *Builder) Reset() {
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if b.Bytes != nil {
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b.Bytes = b.Bytes[:cap(b.Bytes)]
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@ -49,12 +52,22 @@ func (b *Builder) Reset() {
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b.head = UOffsetT(len(b.Bytes))
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b.minalign = 1
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b.nested = false
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b.finished = false
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}
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// FinishedBytes returns a pointer to the written data in the byte buffer.
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// Panics if the builder is not in a finished state (which is caused by calling
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// `Finish()`).
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func (b *Builder) FinishedBytes() []byte {
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b.assertFinished()
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return b.Bytes[b.Head():]
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}
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// StartObject initializes bookkeeping for writing a new object.
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func (b *Builder) StartObject(numfields int) {
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b.notNested()
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b.insideObject = true
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b.assertNotNested()
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b.nested = true
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// use 32-bit offsets so that arithmetic doesn't overflow.
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if cap(b.vtable) < numfields || b.vtable == nil {
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@ -129,7 +142,7 @@ func (b *Builder) WriteVtable() (n UOffsetT) {
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var off UOffsetT
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if b.vtable[i] != 0 {
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// Forward reference to field;
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// use 32bit number to ensure no overflow:
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// use 32bit number to assert no overflow:
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off = objectOffset - b.vtable[i]
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}
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@ -173,11 +186,9 @@ func (b *Builder) WriteVtable() (n UOffsetT) {
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// EndObject writes data necessary to finish object construction.
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func (b *Builder) EndObject() UOffsetT {
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if !b.insideObject {
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panic("not in object")
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}
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b.assertNested()
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n := b.WriteVtable()
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b.insideObject = false
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b.nested = false
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return n
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}
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@ -271,7 +282,8 @@ func (b *Builder) PrependUOffsetT(off UOffsetT) {
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// <UOffsetT: number of elements in this vector>
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// <T: data>+, where T is the type of elements of this vector.
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func (b *Builder) StartVector(elemSize, numElems, alignment int) UOffsetT {
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b.notNested()
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b.assertNotNested()
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b.nested = true
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b.Prep(SizeUint32, elemSize*numElems)
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b.Prep(alignment, elemSize*numElems) // Just in case alignment > int.
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return b.Offset()
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@ -279,14 +291,19 @@ func (b *Builder) StartVector(elemSize, numElems, alignment int) UOffsetT {
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// EndVector writes data necessary to finish vector construction.
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func (b *Builder) EndVector(vectorNumElems int) UOffsetT {
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b.assertNested()
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// we already made space for this, so write without PrependUint32
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b.PlaceUOffsetT(UOffsetT(vectorNumElems))
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b.nested = false
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return b.Offset()
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}
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// CreateString writes a null-terminated string as a vector.
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func (b *Builder) CreateString(s string) UOffsetT {
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b.notNested()
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b.assertNotNested()
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b.nested = true
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b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte)
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b.PlaceByte(0)
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@ -301,7 +318,8 @@ func (b *Builder) CreateString(s string) UOffsetT {
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// CreateByteString writes a byte slice as a string (null-terminated).
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func (b *Builder) CreateByteString(s []byte) UOffsetT {
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b.notNested()
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b.assertNotNested()
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b.nested = true
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b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte)
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b.PlaceByte(0)
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@ -316,6 +334,9 @@ func (b *Builder) CreateByteString(s []byte) UOffsetT {
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// CreateByteVector writes a ubyte vector
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func (b *Builder) CreateByteVector(v []byte) UOffsetT {
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b.assertNotNested()
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b.nested = true
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b.Prep(int(SizeUOffsetT), len(v)*SizeByte)
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l := UOffsetT(len(v))
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@ -326,20 +347,38 @@ func (b *Builder) CreateByteVector(v []byte) UOffsetT {
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return b.EndVector(len(v))
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}
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func (b *Builder) notNested() {
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// Check that no other objects are being built while making this
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// object. If not, panic:
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if b.insideObject {
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panic("non-inline data write inside of object")
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func (b *Builder) assertNested() {
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// If you get this assert, you're in an object while trying to write
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// data that belongs outside of an object.
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// To fix this, write non-inline data (like vectors) before creating
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// objects.
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if !b.nested {
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panic("Incorrect creation order: must be inside object.")
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}
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}
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func (b *Builder) nested(obj UOffsetT) {
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// Structs are always stored inline, so need to be created right
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// where they are used. You'll get this panic if you created it
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// elsewhere:
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if obj != b.Offset() {
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panic("inline data write outside of object")
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func (b *Builder) assertNotNested() {
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// If you hit this, you're trying to construct a Table/Vector/String
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// during the construction of its parent table (between the MyTableBuilder
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// and builder.Finish()).
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// Move the creation of these sub-objects to above the MyTableBuilder to
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// not get this assert.
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// Ignoring this assert may appear to work in simple cases, but the reason
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// it is here is that storing objects in-line may cause vtable offsets
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// to not fit anymore. It also leads to vtable duplication.
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if b.nested {
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panic("Incorrect creation order: object must not be nested.")
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}
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}
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func (b *Builder) assertFinished() {
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// If you get this assert, you're attempting to get access a buffer
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// which hasn't been finished yet. Be sure to call builder.Finish()
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// with your root table.
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// If you really need to access an unfinished buffer, use the Bytes
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// buffer directly.
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if !b.finished {
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panic("Incorrect use of FinishedBytes(): must call 'Finish' first.")
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}
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}
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@ -483,7 +522,10 @@ func (b *Builder) PrependUOffsetTSlot(o int, x, d UOffsetT) {
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// In generated code, `d` is always 0.
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func (b *Builder) PrependStructSlot(voffset int, x, d UOffsetT) {
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if x != d {
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b.nested(x)
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b.assertNested()
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if x != b.Offset() {
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panic("inline data write outside of object")
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}
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b.Slot(voffset)
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}
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}
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@ -495,8 +537,10 @@ func (b *Builder) Slot(slotnum int) {
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// Finish finalizes a buffer, pointing to the given `rootTable`.
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func (b *Builder) Finish(rootTable UOffsetT) {
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b.assertNotNested()
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b.Prep(b.minalign, SizeUOffsetT)
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b.PrependUOffsetT(rootTable)
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b.finished = true
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}
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// vtableEqual compares an unwritten vtable to a written vtable.
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@ -27,6 +27,8 @@ namespace FlatBuffers
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protected int bb_pos;
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protected ByteBuffer bb;
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public ByteBuffer ByteBuffer { get { return bb; } }
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// Look up a field in the vtable, return an offset into the object, or 0 if the field is not
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// present.
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protected int __offset(int vtableOffset)
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@ -32,7 +32,7 @@ class OffsetArithmeticError(RuntimeError):
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pass
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class NotInObjectError(RuntimeError):
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class IsNotNestedError(RuntimeError):
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"""
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Error caused by using a Builder to write Object data when not inside
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an Object.
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@ -40,7 +40,7 @@ class NotInObjectError(RuntimeError):
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pass
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class ObjectIsNestedError(RuntimeError):
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class IsNestedError(RuntimeError):
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"""
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Error caused by using a Builder to begin an Object when an Object is
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already being built.
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@ -63,6 +63,12 @@ class BuilderSizeError(RuntimeError):
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"""
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pass
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class BuilderNotFinishedError(RuntimeError):
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"""
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Error caused by not calling `Finish` before calling `Output`.
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"""
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pass
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# VtableMetadataFields is the count of metadata fields in each vtable.
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VtableMetadataFields = 2
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@ -85,7 +91,7 @@ class Builder(object):
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"""
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__slots__ = ("Bytes", "current_vtable", "head", "minalign", "objectEnd",
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"vtables")
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"vtables", "nested", "finished")
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"""
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Maximum buffer size constant, in bytes.
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@ -110,13 +116,19 @@ class Builder(object):
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self.minalign = 1
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self.objectEnd = None
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self.vtables = []
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self.nested = False
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self.finished = False
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def Output(self):
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"""
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Output returns the portion of the buffer that has been used for
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writing data.
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writing data. It raises BuilderNotFinishedError if the buffer has not
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been finished with `Finish`.
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"""
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if not self.finished:
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raise BuilderNotFinishedError()
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return self.Bytes[self.Head():]
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def StartObject(self, numfields):
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@ -128,6 +140,7 @@ class Builder(object):
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self.current_vtable = [0 for _ in range_func(numfields)]
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self.objectEnd = self.Offset()
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self.minalign = 1
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self.nested = True
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def WriteVtable(self):
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"""
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@ -236,10 +249,8 @@ class Builder(object):
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def EndObject(self):
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"""EndObject writes data necessary to finish object construction."""
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if self.current_vtable is None:
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msg = ("flatbuffers: Tried to write the end of an Object when "
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"the Builder was not currently writing an Object.")
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raise NotInObjectError(msg)
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self.assertNested()
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self.nested = False
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return self.WriteVtable()
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def growByteBuffer(self):
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@ -336,6 +347,7 @@ class Builder(object):
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"""
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self.assertNotNested()
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self.nested = True
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self.Prep(N.Uint32Flags.bytewidth, elemSize*numElems)
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self.Prep(alignment, elemSize*numElems) # In case alignment > int.
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return self.Offset()
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|
@ -343,6 +355,8 @@ class Builder(object):
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def EndVector(self, vectorNumElems):
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"""EndVector writes data necessary to finish vector construction."""
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self.assertNested()
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self.nested = False
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# we already made space for this, so write without PrependUint32
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self.PlaceUOffsetT(vectorNumElems)
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return self.Offset()
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|
@ -351,6 +365,7 @@ class Builder(object):
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"""CreateString writes a null-terminated byte string as a vector."""
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self.assertNotNested()
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self.nested = True
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if isinstance(s, compat.string_types):
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x = s.encode()
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|
@ -369,18 +384,24 @@ class Builder(object):
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return self.EndVector(len(x))
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def assertNested(self):
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"""
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Check that we are in the process of building an object.
|
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"""
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|
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if not self.nested:
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raise IsNotNestedError()
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def assertNotNested(self):
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"""
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Check that no other objects are being built while making this
|
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object. If not, raise an exception.
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"""
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|
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if self.current_vtable is not None:
|
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msg = ("flatbuffers: Tried to write a new Object when the "
|
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"Builder was already writing an Object.")
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raise ObjectIsNestedError(msg)
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if self.nested:
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raise IsNestedError()
|
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|
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def assertNested(self, obj):
|
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def assertStructIsInline(self, obj):
|
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"""
|
||||
Structs are always stored inline, so need to be created right
|
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where they are used. You'll get this error if you created it
|
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|
@ -399,11 +420,7 @@ class Builder(object):
|
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buffer.
|
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|
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"""
|
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if self.current_vtable is None:
|
||||
msg = ("flatbuffers: Tried to write an Object field when "
|
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"the Builder was not currently writing an Object.")
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raise NotInObjectError(msg)
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|
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self.assertNested()
|
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self.current_vtable[slotnum] = self.Offset()
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def Finish(self, rootTable):
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|
@ -411,6 +428,7 @@ class Builder(object):
|
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N.enforce_number(rootTable, N.UOffsetTFlags)
|
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self.Prep(self.minalign, N.UOffsetTFlags.bytewidth)
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self.PrependUOffsetTRelative(rootTable)
|
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self.finished = True
|
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return self.Head()
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|
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def Prepend(self, flags, off):
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|
@ -470,7 +488,7 @@ class Builder(object):
|
|||
|
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N.enforce_number(d, N.UOffsetTFlags)
|
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if x != d:
|
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self.assertNested(x)
|
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self.assertStructIsInline(x)
|
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self.Slot(v)
|
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|
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def PrependBool(self, x): self.Prepend(N.BoolFlags, x)
|
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|
|
|
@ -70,10 +70,10 @@ func TestAll(t *testing.T) {
|
|||
|
||||
// Verify that panics are raised during exceptional conditions:
|
||||
CheckNotInObjectError(t.Fatalf)
|
||||
CheckObjectIsNestedError(t.Fatalf)
|
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CheckStringIsNestedError(t.Fatalf)
|
||||
CheckByteStringIsNestedError(t.Fatalf)
|
||||
CheckStructIsNotInlineError(t.Fatalf)
|
||||
CheckFinishedBytesError(t.Fatalf)
|
||||
|
||||
// Verify that using the generated Go code builds a buffer without
|
||||
// returning errors:
|
||||
|
@ -1113,20 +1113,6 @@ func CheckNotInObjectError(fail func(string, ...interface{})) {
|
|||
b.EndObject()
|
||||
}
|
||||
|
||||
// CheckObjectIsNestedError verifies that an object can not be created inside
|
||||
// another object.
|
||||
func CheckObjectIsNestedError(fail func(string, ...interface{})) {
|
||||
b := flatbuffers.NewBuilder(0)
|
||||
b.StartObject(0)
|
||||
defer func() {
|
||||
r := recover()
|
||||
if r == nil {
|
||||
fail("expected panic in CheckObjectIsNestedError")
|
||||
}
|
||||
}()
|
||||
b.StartObject(0)
|
||||
}
|
||||
|
||||
// CheckStringIsNestedError verifies that a string can not be created inside
|
||||
// another object.
|
||||
func CheckStringIsNestedError(fail func(string, ...interface{})) {
|
||||
|
@ -1169,6 +1155,20 @@ func CheckStructIsNotInlineError(fail func(string, ...interface{})) {
|
|||
b.PrependStructSlot(0, 1, 0)
|
||||
}
|
||||
|
||||
// CheckFinishedBytesError verifies that `FinishedBytes` panics if the table
|
||||
// is not finished.
|
||||
func CheckFinishedBytesError(fail func(string, ...interface{})) {
|
||||
b := flatbuffers.NewBuilder(0)
|
||||
|
||||
defer func() {
|
||||
r := recover()
|
||||
if r == nil {
|
||||
fail("expected panic in CheckFinishedBytesError")
|
||||
}
|
||||
}()
|
||||
b.FinishedBytes()
|
||||
}
|
||||
|
||||
// CheckDocExample checks that the code given in FlatBuffers documentation
|
||||
// is syntactically correct.
|
||||
func CheckDocExample(buf []byte, off flatbuffers.UOffsetT, fail func(string, ...interface{})) {
|
||||
|
|
|
@ -309,7 +309,7 @@ class TestByteLayout(unittest.TestCase):
|
|||
|
||||
want_ints = list(map(integerize, want_chars_or_ints))
|
||||
want = bytearray(want_ints)
|
||||
got = builder.Output()
|
||||
got = builder.Bytes[builder.Head():] # use the buffer directly
|
||||
self.assertEqual(want, got)
|
||||
|
||||
def test_numbers(self):
|
||||
|
@ -878,24 +878,23 @@ class TestAllCodePathsOfExampleSchema(unittest.TestCase):
|
|||
b = flatbuffers.Builder(0)
|
||||
|
||||
# make a child Monster within a vector of Monsters:
|
||||
MyGame.Example.Monster.MonsterStartTestarrayoftablesVector(b, 1)
|
||||
|
||||
MyGame.Example.Monster.MonsterStart(b)
|
||||
MyGame.Example.Monster.MonsterAddHp(b, 99)
|
||||
sub_monster = MyGame.Example.Monster.MonsterEnd(b)
|
||||
b.Finish(sub_monster)
|
||||
|
||||
tables = b.EndVector(1)
|
||||
# build the vector:
|
||||
MyGame.Example.Monster.MonsterStartTestarrayoftablesVector(b, 1)
|
||||
b.PrependUOffsetTRelative(sub_monster)
|
||||
vec = b.EndVector(1)
|
||||
|
||||
# make the parent monster and include the vector of Monster:
|
||||
MyGame.Example.Monster.MonsterStart(b)
|
||||
MyGame.Example.Monster.MonsterAddTestarrayoftables(b, tables)
|
||||
MyGame.Example.Monster.MonsterAddTestarrayoftables(b, vec)
|
||||
mon = MyGame.Example.Monster.MonsterEnd(b)
|
||||
b.Finish(mon)
|
||||
|
||||
# inspect the resulting data:
|
||||
mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Bytes,
|
||||
b.Head())
|
||||
mon2 = MyGame.Example.Monster.Monster.GetRootAsMonster(b.Output(), 0)
|
||||
self.assertEqual(99, mon2.Testarrayoftables(0).Hp())
|
||||
self.assertEqual(1, mon2.TestarrayoftablesLength())
|
||||
|
||||
|
@ -1050,7 +1049,7 @@ class TestVtableDeduplication(unittest.TestCase):
|
|||
b.PrependInt16Slot(3, 99, 0)
|
||||
obj2 = b.EndObject()
|
||||
|
||||
got = b.Output()
|
||||
got = b.Bytes[b.Head():]
|
||||
|
||||
want = bytearray([
|
||||
240, 255, 255, 255, # == -12. offset to dedupped vtable.
|
||||
|
@ -1107,17 +1106,16 @@ class TestVtableDeduplication(unittest.TestCase):
|
|||
|
||||
|
||||
class TestExceptions(unittest.TestCase):
|
||||
def test_not_in_object_error(self):
|
||||
b = flatbuffers.Builder(0)
|
||||
exc = None
|
||||
assertRaises(self, lambda: b.EndObject(),
|
||||
flatbuffers.builder.NotInObjectError)
|
||||
|
||||
def test_object_is_nested_error(self):
|
||||
b = flatbuffers.Builder(0)
|
||||
b.StartObject(0)
|
||||
assertRaises(self, lambda: b.StartObject(0),
|
||||
flatbuffers.builder.ObjectIsNestedError)
|
||||
flatbuffers.builder.IsNestedError)
|
||||
|
||||
def test_object_is_not_nested_error(self):
|
||||
b = flatbuffers.Builder(0)
|
||||
assertRaises(self, lambda: b.EndObject(),
|
||||
flatbuffers.builder.IsNotNestedError)
|
||||
|
||||
def test_struct_is_not_inline_error(self):
|
||||
b = flatbuffers.Builder(0)
|
||||
|
@ -1135,7 +1133,12 @@ class TestExceptions(unittest.TestCase):
|
|||
b.StartObject(0)
|
||||
s = 'test1'
|
||||
assertRaises(self, lambda: b.CreateString(s),
|
||||
flatbuffers.builder.ObjectIsNestedError)
|
||||
flatbuffers.builder.IsNestedError)
|
||||
|
||||
def test_finished_bytes_error(self):
|
||||
b = flatbuffers.Builder(0)
|
||||
assertRaises(self, lambda: b.Output(),
|
||||
flatbuffers.builder.BuilderNotFinishedError)
|
||||
|
||||
|
||||
def CheckAgainstGoldDataGo():
|
||||
|
|
Loading…
Reference in New Issue