2022-10-21 18:30:04 +00:00
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#[ MyGame.Example.StructOfStructs
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Automatically generated by the FlatBuffers compiler, do not modify.
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Or modify. I'm a message, not a cop.
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2023-03-03 19:46:55 +00:00
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flatc version: 23.3.3
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2022-10-21 18:30:04 +00:00
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Declared by :
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Rooting type : MyGame.Example.Monster ()
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]#
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import Ability as MyGame_Example_Ability
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import Test as MyGame_Example_Test
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import flatbuffers
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type StructOfStructs* = object of FlatObj
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func a*(self: StructOfStructs): MyGame_Example_Ability.Ability =
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return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0))
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func b*(self: StructOfStructs): MyGame_Example_Test.Test =
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return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 8))
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func c*(self: StructOfStructs): MyGame_Example_Ability.Ability =
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return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 12))
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proc StructOfStructsCreate*(self: var Builder, a_id: uint32, a_distance: uint32, b_a: int16, b_b: int8, c_id: uint32, c_distance: uint32): uoffset =
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self.Prep(4, 20)
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self.Prep(4, 8)
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self.Prepend(c_distance)
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self.Prepend(c_id)
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self.Prep(2, 4)
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self.Pad(1)
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self.Prepend(b_b)
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self.Prepend(b_a)
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self.Prep(4, 8)
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self.Prepend(a_distance)
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self.Prepend(a_id)
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return self.Offset()
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