flatbuffers/tests/MyGame/Example2/Monster.cs

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// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame.Example2
{
using System;
using FlatBuffers;
public sealed class Monster : Table {
public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public Monster __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); }
public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<MyGame.Example2.Monster>(o);
}
};
}