// automatically generated by the FlatBuffers compiler, do not modify namespace MyGame.Example2 { using System; using FlatBuffers; public sealed class Monster : Table { public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public Monster __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); } public static Offset EndMonster(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset(o); } }; }