flatbuffers/tests/MyGame/Example/Ability.cs

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// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame.Example
{
using System;
using FlatBuffers;
public struct Ability : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }
public static Offset<Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
builder.Prep(4, 8);
builder.PutUint(Distance);
builder.PutUint(Id);
return new Offset<Ability>(builder.Offset);
}
};
}