75 lines
1.6 KiB
PHP
75 lines
1.6 KiB
PHP
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<?php
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// automatically generated by the FlatBuffers compiler, do not modify
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namespace MyGame\Example;
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use \Google\FlatBuffers\Struct;
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use \Google\FlatBuffers\Table;
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use \Google\FlatBuffers\ByteBuffer;
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use \Google\FlatBuffers\FlatBufferBuilder;
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class StructOfStructs extends Struct
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{
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/**
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* @param int $_i offset
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* @param ByteBuffer $_bb
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* @return StructOfStructs
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**/
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public function init($_i, ByteBuffer $_bb)
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{
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$this->bb_pos = $_i;
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$this->bb = $_bb;
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return $this;
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}
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/**
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* @return Ability
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*/
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public function getA()
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{
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$obj = new Ability();
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$obj->init($this->bb_pos + 0, $this->bb);
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return $obj;
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}
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/**
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* @return Test
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*/
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public function getB()
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{
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$obj = new Test();
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$obj->init($this->bb_pos + 8, $this->bb);
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return $obj;
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}
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/**
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* @return Ability
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*/
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public function getC()
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{
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$obj = new Ability();
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$obj->init($this->bb_pos + 12, $this->bb);
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return $obj;
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}
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/**
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* @return int offset
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*/
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public static function createStructOfStructs(FlatBufferBuilder $builder, $a_id, $a_distance, $b_a, $b_b, $c_id, $c_distance)
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{
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$builder->prep(4, 20);
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$builder->prep(4, 8);
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$builder->putUint($c_distance);
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$builder->putUint($c_id);
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$builder->prep(2, 4);
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$builder->pad(1);
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$builder->putSbyte($b_b);
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$builder->putShort($b_a);
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$builder->prep(4, 8);
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$builder->putUint($a_distance);
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$builder->putUint($a_id);
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return $builder->offset();
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}
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}
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