Rust structz (#6539)
* Rust structz * struct of structs test * swift tmp variables Co-authored-by: Casper Neo <cneo@google.com>
This commit is contained in:
parent
1c26d2a1a0
commit
4133a39df8
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@ -247,8 +247,13 @@ impl EquipmentT {
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}
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// struct Vec3, aligned to 4
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#[repr(transparent)]
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#[derive(Clone, Copy, PartialEq, Default)]
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#[derive(Clone, Copy, PartialEq)]
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pub struct Vec3(pub [u8; 12]);
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impl Default for Vec3 {
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fn default() -> Self {
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Self([0; 12])
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}
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}
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impl std::fmt::Debug for Vec3 {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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f.debug_struct("Vec3")
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@ -2318,7 +2318,10 @@ class RustGenerator : public BaseGenerator {
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code_.SetValue("FIELD_OFFSET", NumToString(offset_to_field));
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code_.SetValue("REF", IsStruct(field.value.type) ? "&" : "");
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cb(field);
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offset_to_field += SizeOf(field.value.type.base_type) + field.padding;
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const size_t size = IsStruct(field.value.type)
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? field.value.type.struct_def->bytesize
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: SizeOf(field.value.type.base_type);
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offset_to_field += size + field.padding;
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}
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}
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// Generate an accessor struct with constructor for a flatbuffers struct.
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@ -2339,8 +2342,13 @@ class RustGenerator : public BaseGenerator {
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// hold for PartialOrd/Ord.
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code_ += "// struct {{STRUCT_NAME}}, aligned to {{ALIGN}}";
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code_ += "#[repr(transparent)]";
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code_ += "#[derive(Clone, Copy, PartialEq, Default)]";
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code_ += "#[derive(Clone, Copy, PartialEq)]";
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code_ += "pub struct {{STRUCT_NAME}}(pub [u8; {{STRUCT_SIZE}}]);";
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code_ += "impl Default for {{STRUCT_NAME}} { ";
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code_ += " fn default() -> Self { ";
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code_ += " Self([0; {{STRUCT_SIZE}}])";
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code_ += " }";
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code_ += "}";
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// Debug for structs.
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code_ += "impl std::fmt::Debug for {{STRUCT_NAME}} {";
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@ -935,8 +935,8 @@ class SwiftGenerator : public BaseGenerator {
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auto type = GenType(field.value.type);
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code_.SetValue("VALUENAME", name);
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if (IsStruct(field.value.type)) {
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code_ += "var _v = _t.{{VALUENAME}}";
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code_ += "_{{VALUENAME}} = _v.unpack()";
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code_ += "var _v{{VALUENAME}} = _t.{{VALUENAME}}";
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code_ += "_{{VALUENAME}} = _v{{VALUENAME}}.unpack()";
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continue;
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}
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std::string is_enum = IsEnum(field.value.type) ? ".value" : "";
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@ -235,8 +235,8 @@ public struct MyGame_Example_Vec3: NativeStruct, NativeObject {
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_z = _t.z
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_test1 = _t.test1
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_test2 = _t.test2.value
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var _v = _t.test3
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_test3 = _v.unpack()
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var _vtest3 = _t.test3
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_test3 = _vtest3.unpack()
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}
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public var x: Float32 { _x }
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@ -334,6 +334,66 @@ public struct MyGame_Example_Ability_Mutable: FlatBufferObject {
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}
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}
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public struct MyGame_Example_StructOfStructs: NativeStruct, NativeObject {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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private var _a: MyGame_Example_Ability
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private var _b: MyGame_Example_Test
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private var _c: MyGame_Example_Ability
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public init(a: MyGame_Example_Ability, b: MyGame_Example_Test, c: MyGame_Example_Ability) {
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_a = a
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_b = b
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_c = c
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}
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public init() {
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_a = MyGame_Example_Ability()
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_b = MyGame_Example_Test()
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_c = MyGame_Example_Ability()
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}
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public init(_ _t: inout MyGame_Example_StructOfStructs_Mutable) {
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var _va = _t.a
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_a = _va.unpack()
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var _vb = _t.b
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_b = _vb.unpack()
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var _vc = _t.c
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_c = _vc.unpack()
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}
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public var a: MyGame_Example_Ability { _a }
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public var b: MyGame_Example_Test { _b }
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public var c: MyGame_Example_Ability { _c }
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}
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public struct MyGame_Example_StructOfStructs_Mutable: FlatBufferObject {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var a: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.postion + 0) }
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public var b: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 8) }
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public var c: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.postion + 12) }
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public mutating func unpack() -> MyGame_Example_StructOfStructs {
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return MyGame_Example_StructOfStructs(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs?) -> Offset<UOffset> {
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guard var obj = obj else { return Offset<UOffset>() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs) -> Offset<UOffset> {
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return builder.create(struct: obj)
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}
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}
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public struct MyGame_InParentNamespace: FlatBufferObject, ObjectAPIPacker {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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@ -0,0 +1,83 @@
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct StructOfStructs : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } }
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public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } }
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public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } }
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public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) {
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builder.Prep(4, 20);
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builder.Prep(4, 8);
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builder.PutUint(c_Distance);
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builder.PutUint(c_Id);
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(b_B);
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builder.PutShort(b_A);
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builder.Prep(4, 8);
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builder.PutUint(a_Distance);
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builder.PutUint(a_Id);
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return new Offset<MyGame.Example.StructOfStructs>(builder.Offset);
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}
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public StructOfStructsT UnPack() {
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var _o = new StructOfStructsT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(StructOfStructsT _o) {
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_o.A = this.A.UnPack();
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_o.B = this.B.UnPack();
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_o.C = this.C.UnPack();
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}
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public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) {
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if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>);
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var _a_id = _o.A.Id;
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var _a_distance = _o.A.Distance;
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var _b_a = _o.B.A;
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var _b_b = _o.B.B;
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var _c_id = _o.C.Id;
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var _c_distance = _o.C.Distance;
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return CreateStructOfStructs(
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builder,
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_a_id,
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_a_distance,
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_b_a,
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_b_b,
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_c_id,
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_c_distance);
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}
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};
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public class StructOfStructsT
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{
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[Newtonsoft.Json.JsonProperty("a")]
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public MyGame.Example.AbilityT A { get; set; }
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[Newtonsoft.Json.JsonProperty("b")]
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public MyGame.Example.TestT B { get; set; }
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[Newtonsoft.Json.JsonProperty("c")]
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public MyGame.Example.AbilityT C { get; set; }
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public StructOfStructsT() {
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this.A = new MyGame.Example.AbilityT();
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this.B = new MyGame.Example.TestT();
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this.C = new MyGame.Example.AbilityT();
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}
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}
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}
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@ -0,0 +1,80 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package Example
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type StructOfStructsT struct {
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A *AbilityT
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B *TestT
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C *AbilityT
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}
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func (t *StructOfStructsT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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if t == nil { return 0 }
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return CreateStructOfStructs(builder, t.A.Id, t.A.Distance, t.B.A, t.B.B, t.C.Id, t.C.Distance)
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}
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func (rcv *StructOfStructs) UnPackTo(t *StructOfStructsT) {
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t.A = rcv.A(nil).UnPack()
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t.B = rcv.B(nil).UnPack()
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t.C = rcv.C(nil).UnPack()
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}
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func (rcv *StructOfStructs) UnPack() *StructOfStructsT {
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if rcv == nil { return nil }
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t := &StructOfStructsT{}
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rcv.UnPackTo(t)
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return t
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}
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type StructOfStructs struct {
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_tab flatbuffers.Struct
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}
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func (rcv *StructOfStructs) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *StructOfStructs) Table() flatbuffers.Table {
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return rcv._tab.Table
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}
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func (rcv *StructOfStructs) A(obj *Ability) *Ability {
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if obj == nil {
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obj = new(Ability)
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}
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obj.Init(rcv._tab.Bytes, rcv._tab.Pos+0)
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return obj
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}
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func (rcv *StructOfStructs) B(obj *Test) *Test {
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if obj == nil {
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obj = new(Test)
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}
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obj.Init(rcv._tab.Bytes, rcv._tab.Pos+8)
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return obj
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}
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func (rcv *StructOfStructs) C(obj *Ability) *Ability {
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if obj == nil {
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obj = new(Ability)
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}
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obj.Init(rcv._tab.Bytes, rcv._tab.Pos+12)
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return obj
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}
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func CreateStructOfStructs(builder *flatbuffers.Builder, a_id uint32, a_distance uint32, b_a int16, b_b int8, c_id uint32, c_distance uint32) flatbuffers.UOffsetT {
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builder.Prep(4, 20)
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builder.Prep(4, 8)
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builder.PrependUint32(c_distance)
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builder.PrependUint32(c_id)
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builder.Prep(2, 4)
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builder.Pad(1)
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builder.PrependInt8(b_b)
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builder.PrependInt16(b_a)
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builder.Prep(4, 8)
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builder.PrependUint32(a_distance)
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builder.PrependUint32(a_id)
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return builder.Offset()
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}
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@ -0,0 +1,44 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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package MyGame.Example;
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import java.nio.*;
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import java.lang.*;
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import java.util.*;
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import com.google.flatbuffers.*;
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@SuppressWarnings("unused")
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public final class StructOfStructs extends Struct {
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public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
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public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.Ability a() { return a(new MyGame.Example.Ability()); }
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public MyGame.Example.Ability a(MyGame.Example.Ability obj) { return obj.__assign(bb_pos + 0, bb); }
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public MyGame.Example.Test b() { return b(new MyGame.Example.Test()); }
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public MyGame.Example.Test b(MyGame.Example.Test obj) { return obj.__assign(bb_pos + 8, bb); }
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public MyGame.Example.Ability c() { return c(new MyGame.Example.Ability()); }
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public MyGame.Example.Ability c(MyGame.Example.Ability obj) { return obj.__assign(bb_pos + 12, bb); }
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public static int createStructOfStructs(FlatBufferBuilder builder, long a_id, long a_distance, short b_a, byte b_b, long c_id, long c_distance) {
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builder.prep(4, 20);
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builder.prep(4, 8);
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builder.putInt((int)c_distance);
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builder.putInt((int)c_id);
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builder.prep(2, 4);
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builder.pad(1);
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builder.putByte(b_b);
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builder.putShort(b_a);
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builder.prep(4, 8);
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builder.putInt((int)a_distance);
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builder.putInt((int)a_id);
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return builder.offset();
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}
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public static final class Vector extends BaseVector {
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public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element_size, _bb); return this; }
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public StructOfStructs get(int j) { return get(new StructOfStructs(), j); }
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public StructOfStructs get(StructOfStructs obj, int j) { return obj.__assign(__element(j), bb); }
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}
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}
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@ -0,0 +1,42 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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package MyGame.Example
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import java.nio.*
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import kotlin.math.sign
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import com.google.flatbuffers.*
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@Suppress("unused")
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@ExperimentalUnsignedTypes
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class StructOfStructs : Struct() {
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fun __init(_i: Int, _bb: ByteBuffer) {
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__reset(_i, _bb)
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}
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fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs {
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__init(_i, _bb)
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return this
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}
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val a : MyGame.Example.Ability? get() = a(MyGame.Example.Ability())
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fun a(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 0, bb)
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val b : MyGame.Example.Test? get() = b(MyGame.Example.Test())
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fun b(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 8, bb)
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val c : MyGame.Example.Ability? get() = c(MyGame.Example.Ability())
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fun c(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 12, bb)
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companion object {
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fun createStructOfStructs(builder: FlatBufferBuilder, a_id: UInt, a_distance: UInt, b_a: Short, b_b: Byte, c_id: UInt, c_distance: UInt) : Int {
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builder.prep(4, 20)
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builder.prep(4, 8)
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builder.putInt(c_distance.toInt())
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builder.putInt(c_id.toInt())
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builder.prep(2, 4)
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builder.pad(1)
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builder.putByte(b_b)
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builder.putShort(b_a)
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builder.prep(4, 8)
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builder.putInt(a_distance.toInt())
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builder.putInt(a_id.toInt())
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return builder.offset()
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}
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}
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}
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@ -0,0 +1,45 @@
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-- automatically generated by the FlatBuffers compiler, do not modify
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-- namespace: Example
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local flatbuffers = require('flatbuffers')
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local StructOfStructs = {} -- the module
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local StructOfStructs_mt = {} -- the class metatable
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function StructOfStructs.New()
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local o = {}
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setmetatable(o, {__index = StructOfStructs_mt})
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return o
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end
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function StructOfStructs_mt:Init(buf, pos)
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self.view = flatbuffers.view.New(buf, pos)
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end
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function StructOfStructs_mt:A(obj)
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obj:Init(self.view.bytes, self.view.pos + 0)
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return obj
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end
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function StructOfStructs_mt:B(obj)
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obj:Init(self.view.bytes, self.view.pos + 8)
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return obj
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end
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function StructOfStructs_mt:C(obj)
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obj:Init(self.view.bytes, self.view.pos + 12)
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return obj
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end
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function StructOfStructs.CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance)
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builder:Prep(4, 20)
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builder:Prep(4, 8)
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builder:PrependUint32(c_distance)
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builder:PrependUint32(c_id)
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builder:Prep(2, 4)
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builder:Pad(1)
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builder:PrependInt8(b_b)
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builder:PrependInt16(b_a)
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builder:Prep(4, 8)
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builder:PrependUint32(a_distance)
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builder:PrependUint32(a_id)
|
||||
return builder:Offset()
|
||||
end
|
||||
|
||||
return StructOfStructs -- return the module
|
|
@ -0,0 +1,74 @@
|
|||
<?php
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
namespace MyGame\Example;
|
||||
|
||||
use \Google\FlatBuffers\Struct;
|
||||
use \Google\FlatBuffers\Table;
|
||||
use \Google\FlatBuffers\ByteBuffer;
|
||||
use \Google\FlatBuffers\FlatBufferBuilder;
|
||||
|
||||
class StructOfStructs extends Struct
|
||||
{
|
||||
/**
|
||||
* @param int $_i offset
|
||||
* @param ByteBuffer $_bb
|
||||
* @return StructOfStructs
|
||||
**/
|
||||
public function init($_i, ByteBuffer $_bb)
|
||||
{
|
||||
$this->bb_pos = $_i;
|
||||
$this->bb = $_bb;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Ability
|
||||
*/
|
||||
public function getA()
|
||||
{
|
||||
$obj = new Ability();
|
||||
$obj->init($this->bb_pos + 0, $this->bb);
|
||||
return $obj;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Test
|
||||
*/
|
||||
public function getB()
|
||||
{
|
||||
$obj = new Test();
|
||||
$obj->init($this->bb_pos + 8, $this->bb);
|
||||
return $obj;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Ability
|
||||
*/
|
||||
public function getC()
|
||||
{
|
||||
$obj = new Ability();
|
||||
$obj->init($this->bb_pos + 12, $this->bb);
|
||||
return $obj;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return int offset
|
||||
*/
|
||||
public static function createStructOfStructs(FlatBufferBuilder $builder, $a_id, $a_distance, $b_a, $b_b, $c_id, $c_distance)
|
||||
{
|
||||
$builder->prep(4, 20);
|
||||
$builder->prep(4, 8);
|
||||
$builder->putUint($c_distance);
|
||||
$builder->putUint($c_id);
|
||||
$builder->prep(2, 4);
|
||||
$builder->pad(1);
|
||||
$builder->putSbyte($b_b);
|
||||
$builder->putShort($b_a);
|
||||
$builder->prep(4, 8);
|
||||
$builder->putUint($a_distance);
|
||||
$builder->putUint($a_id);
|
||||
return $builder->offset();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,90 @@
|
|||
# automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
# namespace: Example
|
||||
|
||||
import flatbuffers
|
||||
from flatbuffers.compat import import_numpy
|
||||
np = import_numpy()
|
||||
|
||||
class StructOfStructs(object):
|
||||
__slots__ = ['_tab']
|
||||
|
||||
@classmethod
|
||||
def SizeOf(cls):
|
||||
return 20
|
||||
|
||||
# StructOfStructs
|
||||
def Init(self, buf, pos):
|
||||
self._tab = flatbuffers.table.Table(buf, pos)
|
||||
|
||||
# StructOfStructs
|
||||
def A(self, obj):
|
||||
obj.Init(self._tab.Bytes, self._tab.Pos + 0)
|
||||
return obj
|
||||
|
||||
# StructOfStructs
|
||||
def B(self, obj):
|
||||
obj.Init(self._tab.Bytes, self._tab.Pos + 8)
|
||||
return obj
|
||||
|
||||
# StructOfStructs
|
||||
def C(self, obj):
|
||||
obj.Init(self._tab.Bytes, self._tab.Pos + 12)
|
||||
return obj
|
||||
|
||||
|
||||
def CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance):
|
||||
builder.Prep(4, 20)
|
||||
builder.Prep(4, 8)
|
||||
builder.PrependUint32(c_distance)
|
||||
builder.PrependUint32(c_id)
|
||||
builder.Prep(2, 4)
|
||||
builder.Pad(1)
|
||||
builder.PrependInt8(b_b)
|
||||
builder.PrependInt16(b_a)
|
||||
builder.Prep(4, 8)
|
||||
builder.PrependUint32(a_distance)
|
||||
builder.PrependUint32(a_id)
|
||||
return builder.Offset()
|
||||
|
||||
import MyGame.Example.Ability
|
||||
import MyGame.Example.Test
|
||||
try:
|
||||
from typing import Optional
|
||||
except:
|
||||
pass
|
||||
|
||||
class StructOfStructsT(object):
|
||||
|
||||
# StructOfStructsT
|
||||
def __init__(self):
|
||||
self.a = None # type: Optional[MyGame.Example.Ability.AbilityT]
|
||||
self.b = None # type: Optional[MyGame.Example.Test.TestT]
|
||||
self.c = None # type: Optional[MyGame.Example.Ability.AbilityT]
|
||||
|
||||
@classmethod
|
||||
def InitFromBuf(cls, buf, pos):
|
||||
structOfStructs = StructOfStructs()
|
||||
structOfStructs.Init(buf, pos)
|
||||
return cls.InitFromObj(structOfStructs)
|
||||
|
||||
@classmethod
|
||||
def InitFromObj(cls, structOfStructs):
|
||||
x = StructOfStructsT()
|
||||
x._UnPack(structOfStructs)
|
||||
return x
|
||||
|
||||
# StructOfStructsT
|
||||
def _UnPack(self, structOfStructs):
|
||||
if structOfStructs is None:
|
||||
return
|
||||
if structOfStructs.A(MyGame.Example.Ability.Ability()) is not None:
|
||||
self.a = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.A(MyGame.Example.Ability.Ability()))
|
||||
if structOfStructs.B(MyGame.Example.Test.Test()) is not None:
|
||||
self.b = MyGame.Example.Test.TestT.InitFromObj(structOfStructs.B(MyGame.Example.Test.Test()))
|
||||
if structOfStructs.C(MyGame.Example.Ability.Ability()) is not None:
|
||||
self.c = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.C(MyGame.Example.Ability.Ability()))
|
||||
|
||||
# StructOfStructsT
|
||||
def Pack(self, builder):
|
||||
return CreateStructOfStructs(builder, self.a.id, self.a.distance, self.b.a, self.b.b, self.c.id, self.c.distance)
|
|
@ -33,6 +33,8 @@ struct Vec3;
|
|||
|
||||
struct Ability;
|
||||
|
||||
struct StructOfStructs;
|
||||
|
||||
struct Stat;
|
||||
struct StatBuilder;
|
||||
struct StatT;
|
||||
|
@ -69,6 +71,8 @@ inline const flatbuffers::TypeTable *Vec3TypeTable();
|
|||
|
||||
inline const flatbuffers::TypeTable *AbilityTypeTable();
|
||||
|
||||
inline const flatbuffers::TypeTable *StructOfStructsTypeTable();
|
||||
|
||||
inline const flatbuffers::TypeTable *StatTypeTable();
|
||||
|
||||
inline const flatbuffers::TypeTable *ReferrableTypeTable();
|
||||
|
@ -693,6 +697,69 @@ struct Ability::Traits {
|
|||
static constexpr size_t fields_number = 2;
|
||||
};
|
||||
|
||||
FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) StructOfStructs FLATBUFFERS_FINAL_CLASS {
|
||||
private:
|
||||
MyGame::Example::Ability a_;
|
||||
MyGame::Example::Test b_;
|
||||
MyGame::Example::Ability c_;
|
||||
|
||||
public:
|
||||
struct Traits;
|
||||
static const flatbuffers::TypeTable *MiniReflectTypeTable() {
|
||||
return StructOfStructsTypeTable();
|
||||
}
|
||||
StructOfStructs()
|
||||
: a_(),
|
||||
b_(),
|
||||
c_() {
|
||||
}
|
||||
StructOfStructs(const MyGame::Example::Ability &_a, const MyGame::Example::Test &_b, const MyGame::Example::Ability &_c)
|
||||
: a_(_a),
|
||||
b_(_b),
|
||||
c_(_c) {
|
||||
}
|
||||
const MyGame::Example::Ability &a() const {
|
||||
return a_;
|
||||
}
|
||||
MyGame::Example::Ability &mutable_a() {
|
||||
return a_;
|
||||
}
|
||||
const MyGame::Example::Test &b() const {
|
||||
return b_;
|
||||
}
|
||||
MyGame::Example::Test &mutable_b() {
|
||||
return b_;
|
||||
}
|
||||
const MyGame::Example::Ability &c() const {
|
||||
return c_;
|
||||
}
|
||||
MyGame::Example::Ability &mutable_c() {
|
||||
return c_;
|
||||
}
|
||||
template<size_t Index>
|
||||
auto get_field() const {
|
||||
if constexpr (Index == 0) return a();
|
||||
else if constexpr (Index == 1) return b();
|
||||
else if constexpr (Index == 2) return c();
|
||||
else static_assert(Index != Index, "Invalid Field Index");
|
||||
}
|
||||
};
|
||||
FLATBUFFERS_STRUCT_END(StructOfStructs, 20);
|
||||
|
||||
struct StructOfStructs::Traits {
|
||||
using type = StructOfStructs;
|
||||
static constexpr auto name = "StructOfStructs";
|
||||
static constexpr auto fully_qualified_name = "MyGame.Example.StructOfStructs";
|
||||
static constexpr std::array<const char *, 3> field_names = {
|
||||
"a",
|
||||
"b",
|
||||
"c"
|
||||
};
|
||||
template<size_t Index>
|
||||
using FieldType = decltype(std::declval<type>().get_field<Index>());
|
||||
static constexpr size_t fields_number = 3;
|
||||
};
|
||||
|
||||
} // namespace Example
|
||||
|
||||
struct InParentNamespaceT : public flatbuffers::NativeTable {
|
||||
|
@ -3384,6 +3451,28 @@ inline const flatbuffers::TypeTable *AbilityTypeTable() {
|
|||
return &tt;
|
||||
}
|
||||
|
||||
inline const flatbuffers::TypeTable *StructOfStructsTypeTable() {
|
||||
static const flatbuffers::TypeCode type_codes[] = {
|
||||
{ flatbuffers::ET_SEQUENCE, 0, 0 },
|
||||
{ flatbuffers::ET_SEQUENCE, 0, 1 },
|
||||
{ flatbuffers::ET_SEQUENCE, 0, 0 }
|
||||
};
|
||||
static const flatbuffers::TypeFunction type_refs[] = {
|
||||
MyGame::Example::AbilityTypeTable,
|
||||
MyGame::Example::TestTypeTable
|
||||
};
|
||||
static const int64_t values[] = { 0, 8, 12, 20 };
|
||||
static const char * const names[] = {
|
||||
"a",
|
||||
"b",
|
||||
"c"
|
||||
};
|
||||
static const flatbuffers::TypeTable tt = {
|
||||
flatbuffers::ST_STRUCT, 3, type_codes, type_refs, nullptr, values, names
|
||||
};
|
||||
return &tt;
|
||||
}
|
||||
|
||||
inline const flatbuffers::TypeTable *StatTypeTable() {
|
||||
static const flatbuffers::TypeCode type_codes[] = {
|
||||
{ flatbuffers::ET_STRING, 0, -1 },
|
||||
|
|
|
@ -110,8 +110,13 @@ impl<'a> flatbuffers::Verifiable for FromInclude {
|
|||
impl flatbuffers::SimpleToVerifyInSlice for FromInclude {}
|
||||
// struct Unused, aligned to 4
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, PartialEq, Default)]
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct Unused(pub [u8; 4]);
|
||||
impl Default for Unused {
|
||||
fn default() -> Self {
|
||||
Self([0; 4])
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for Unused {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
f.debug_struct("Unused")
|
||||
|
|
Binary file not shown.
|
@ -56,6 +56,12 @@ struct Ability {
|
|||
distance:uint;
|
||||
}
|
||||
|
||||
struct StructOfStructs {
|
||||
a: Ability;
|
||||
b: Test;
|
||||
c: Ability;
|
||||
}
|
||||
|
||||
table Stat {
|
||||
id:string;
|
||||
val:long;
|
||||
|
|
|
@ -121,6 +121,21 @@
|
|||
},
|
||||
"additionalProperties" : false
|
||||
},
|
||||
"MyGame_Example_StructOfStructs" : {
|
||||
"type" : "object",
|
||||
"properties" : {
|
||||
"a" : {
|
||||
"$ref" : "#/definitions/MyGame_Example_Ability"
|
||||
},
|
||||
"b" : {
|
||||
"$ref" : "#/definitions/MyGame_Example_Test"
|
||||
},
|
||||
"c" : {
|
||||
"$ref" : "#/definitions/MyGame_Example_Ability"
|
||||
}
|
||||
},
|
||||
"additionalProperties" : false
|
||||
},
|
||||
"MyGame_Example_Stat" : {
|
||||
"type" : "object",
|
||||
"properties" : {
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -33,6 +33,8 @@ struct Vec3;
|
|||
|
||||
struct Ability;
|
||||
|
||||
struct StructOfStructs;
|
||||
|
||||
struct Stat;
|
||||
struct StatBuilder;
|
||||
struct StatT;
|
||||
|
@ -69,6 +71,8 @@ bool operator==(const Vec3 &lhs, const Vec3 &rhs);
|
|||
bool operator!=(const Vec3 &lhs, const Vec3 &rhs);
|
||||
bool operator==(const Ability &lhs, const Ability &rhs);
|
||||
bool operator!=(const Ability &lhs, const Ability &rhs);
|
||||
bool operator==(const StructOfStructs &lhs, const StructOfStructs &rhs);
|
||||
bool operator!=(const StructOfStructs &lhs, const StructOfStructs &rhs);
|
||||
bool operator==(const StatT &lhs, const StatT &rhs);
|
||||
bool operator!=(const StatT &lhs, const StatT &rhs);
|
||||
bool operator==(const ReferrableT &lhs, const ReferrableT &rhs);
|
||||
|
@ -98,6 +102,8 @@ inline const flatbuffers::TypeTable *Vec3TypeTable();
|
|||
|
||||
inline const flatbuffers::TypeTable *AbilityTypeTable();
|
||||
|
||||
inline const flatbuffers::TypeTable *StructOfStructsTypeTable();
|
||||
|
||||
inline const flatbuffers::TypeTable *StatTypeTable();
|
||||
|
||||
inline const flatbuffers::TypeTable *ReferrableTypeTable();
|
||||
|
@ -777,6 +783,59 @@ inline bool operator!=(const Ability &lhs, const Ability &rhs) {
|
|||
}
|
||||
|
||||
|
||||
FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) StructOfStructs FLATBUFFERS_FINAL_CLASS {
|
||||
private:
|
||||
MyGame::Example::Ability a_;
|
||||
MyGame::Example::Test b_;
|
||||
MyGame::Example::Ability c_;
|
||||
|
||||
public:
|
||||
static const flatbuffers::TypeTable *MiniReflectTypeTable() {
|
||||
return StructOfStructsTypeTable();
|
||||
}
|
||||
StructOfStructs()
|
||||
: a_(),
|
||||
b_(),
|
||||
c_() {
|
||||
}
|
||||
StructOfStructs(const MyGame::Example::Ability &_a, const MyGame::Example::Test &_b, const MyGame::Example::Ability &_c)
|
||||
: a_(_a),
|
||||
b_(_b),
|
||||
c_(_c) {
|
||||
}
|
||||
const MyGame::Example::Ability &a() const {
|
||||
return a_;
|
||||
}
|
||||
MyGame::Example::Ability &mutable_a() {
|
||||
return a_;
|
||||
}
|
||||
const MyGame::Example::Test &b() const {
|
||||
return b_;
|
||||
}
|
||||
MyGame::Example::Test &mutable_b() {
|
||||
return b_;
|
||||
}
|
||||
const MyGame::Example::Ability &c() const {
|
||||
return c_;
|
||||
}
|
||||
MyGame::Example::Ability &mutable_c() {
|
||||
return c_;
|
||||
}
|
||||
};
|
||||
FLATBUFFERS_STRUCT_END(StructOfStructs, 20);
|
||||
|
||||
inline bool operator==(const StructOfStructs &lhs, const StructOfStructs &rhs) {
|
||||
return
|
||||
(lhs.a() == rhs.a()) &&
|
||||
(lhs.b() == rhs.b()) &&
|
||||
(lhs.c() == rhs.c());
|
||||
}
|
||||
|
||||
inline bool operator!=(const StructOfStructs &lhs, const StructOfStructs &rhs) {
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
|
||||
} // namespace Example
|
||||
|
||||
struct InParentNamespaceT : public flatbuffers::NativeTable {
|
||||
|
@ -3356,6 +3415,28 @@ inline const flatbuffers::TypeTable *AbilityTypeTable() {
|
|||
return &tt;
|
||||
}
|
||||
|
||||
inline const flatbuffers::TypeTable *StructOfStructsTypeTable() {
|
||||
static const flatbuffers::TypeCode type_codes[] = {
|
||||
{ flatbuffers::ET_SEQUENCE, 0, 0 },
|
||||
{ flatbuffers::ET_SEQUENCE, 0, 1 },
|
||||
{ flatbuffers::ET_SEQUENCE, 0, 0 }
|
||||
};
|
||||
static const flatbuffers::TypeFunction type_refs[] = {
|
||||
MyGame::Example::AbilityTypeTable,
|
||||
MyGame::Example::TestTypeTable
|
||||
};
|
||||
static const int64_t values[] = { 0, 8, 12, 20 };
|
||||
static const char * const names[] = {
|
||||
"a",
|
||||
"b",
|
||||
"c"
|
||||
};
|
||||
static const flatbuffers::TypeTable tt = {
|
||||
flatbuffers::ST_STRUCT, 3, type_codes, type_refs, nullptr, values, names
|
||||
};
|
||||
return &tt;
|
||||
}
|
||||
|
||||
inline const flatbuffers::TypeTable *StatTypeTable() {
|
||||
static const flatbuffers::TypeCode type_codes[] = {
|
||||
{ flatbuffers::ET_STRING, 0, -1 },
|
||||
|
|
|
@ -54,6 +54,8 @@ class Vec3
|
|||
|
||||
class Ability
|
||||
|
||||
class StructOfStructs
|
||||
|
||||
class Stat
|
||||
|
||||
class Referrable
|
||||
|
@ -164,6 +166,28 @@ def CreateAbility(b_:flatbuffers_builder, id:int, distance:int):
|
|||
b_.PrependUint32(id)
|
||||
return b_.Offset()
|
||||
|
||||
class StructOfStructs : flatbuffers_handle
|
||||
def a():
|
||||
return MyGame_Example_Ability{ buf_, pos_ + 0 }
|
||||
def b():
|
||||
return MyGame_Example_Test{ buf_, pos_ + 8 }
|
||||
def c():
|
||||
return MyGame_Example_Ability{ buf_, pos_ + 12 }
|
||||
|
||||
def CreateStructOfStructs(b_:flatbuffers_builder, a_id:int, a_distance:int, b_a:int, b_b:int, c_id:int, c_distance:int):
|
||||
b_.Prep(4, 20)
|
||||
b_.Prep(4, 8)
|
||||
b_.PrependUint32(c_distance)
|
||||
b_.PrependUint32(c_id)
|
||||
b_.Prep(2, 4)
|
||||
b_.Pad(1)
|
||||
b_.PrependInt8(b_b)
|
||||
b_.PrependInt16(b_a)
|
||||
b_.Prep(4, 8)
|
||||
b_.PrependUint32(a_distance)
|
||||
b_.PrependUint32(a_id)
|
||||
return b_.Offset()
|
||||
|
||||
class Stat : flatbuffers_handle
|
||||
def id():
|
||||
return buf_.flatbuffers_field_string(pos_, 4)
|
||||
|
|
|
@ -967,8 +967,13 @@ impl AnyAmbiguousAliasesT {
|
|||
}
|
||||
// struct Test, aligned to 2
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, PartialEq, Default)]
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct Test(pub [u8; 4]);
|
||||
impl Default for Test {
|
||||
fn default() -> Self {
|
||||
Self([0; 4])
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for Test {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
f.debug_struct("Test")
|
||||
|
@ -1111,8 +1116,13 @@ impl TestT {
|
|||
|
||||
// struct Vec3, aligned to 8
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, PartialEq, Default)]
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct Vec3(pub [u8; 32]);
|
||||
impl Default for Vec3 {
|
||||
fn default() -> Self {
|
||||
Self([0; 32])
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for Vec3 {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
f.debug_struct("Vec3")
|
||||
|
@ -1356,8 +1366,13 @@ impl Vec3T {
|
|||
|
||||
// struct Ability, aligned to 4
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, PartialEq, Default)]
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct Ability(pub [u8; 8]);
|
||||
impl Default for Ability {
|
||||
fn default() -> Self {
|
||||
Self([0; 8])
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for Ability {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
f.debug_struct("Ability")
|
||||
|
@ -1508,6 +1523,139 @@ impl AbilityT {
|
|||
}
|
||||
}
|
||||
|
||||
// struct StructOfStructs, aligned to 4
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct StructOfStructs(pub [u8; 20]);
|
||||
impl Default for StructOfStructs {
|
||||
fn default() -> Self {
|
||||
Self([0; 20])
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for StructOfStructs {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
f.debug_struct("StructOfStructs")
|
||||
.field("a", &self.a())
|
||||
.field("b", &self.b())
|
||||
.field("c", &self.c())
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl flatbuffers::SimpleToVerifyInSlice for StructOfStructs {}
|
||||
impl flatbuffers::SafeSliceAccess for StructOfStructs {}
|
||||
impl<'a> flatbuffers::Follow<'a> for StructOfStructs {
|
||||
type Inner = &'a StructOfStructs;
|
||||
#[inline]
|
||||
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
|
||||
<&'a StructOfStructs>::follow(buf, loc)
|
||||
}
|
||||
}
|
||||
impl<'a> flatbuffers::Follow<'a> for &'a StructOfStructs {
|
||||
type Inner = &'a StructOfStructs;
|
||||
#[inline]
|
||||
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
|
||||
flatbuffers::follow_cast_ref::<StructOfStructs>(buf, loc)
|
||||
}
|
||||
}
|
||||
impl<'b> flatbuffers::Push for StructOfStructs {
|
||||
type Output = StructOfStructs;
|
||||
#[inline]
|
||||
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
|
||||
let src = unsafe {
|
||||
::std::slice::from_raw_parts(self as *const StructOfStructs as *const u8, Self::size())
|
||||
};
|
||||
dst.copy_from_slice(src);
|
||||
}
|
||||
}
|
||||
impl<'b> flatbuffers::Push for &'b StructOfStructs {
|
||||
type Output = StructOfStructs;
|
||||
|
||||
#[inline]
|
||||
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
|
||||
let src = unsafe {
|
||||
::std::slice::from_raw_parts(*self as *const StructOfStructs as *const u8, Self::size())
|
||||
};
|
||||
dst.copy_from_slice(src);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> flatbuffers::Verifiable for StructOfStructs {
|
||||
#[inline]
|
||||
fn run_verifier(
|
||||
v: &mut flatbuffers::Verifier, pos: usize
|
||||
) -> Result<(), flatbuffers::InvalidFlatbuffer> {
|
||||
use self::flatbuffers::Verifiable;
|
||||
v.in_buffer::<Self>(pos)
|
||||
}
|
||||
}
|
||||
impl StructOfStructs {
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn new(
|
||||
a: &Ability,
|
||||
b: &Test,
|
||||
c: &Ability,
|
||||
) -> Self {
|
||||
let mut s = Self([0; 20]);
|
||||
s.set_a(&a);
|
||||
s.set_b(&b);
|
||||
s.set_c(&c);
|
||||
s
|
||||
}
|
||||
|
||||
pub const fn get_fully_qualified_name() -> &'static str {
|
||||
"MyGame.Example.StructOfStructs"
|
||||
}
|
||||
|
||||
pub fn a(&self) -> &Ability {
|
||||
unsafe { &*(self.0[0..].as_ptr() as *const Ability) }
|
||||
}
|
||||
|
||||
pub fn set_a(&mut self, x: &Ability) {
|
||||
self.0[0..0+8].copy_from_slice(&x.0)
|
||||
}
|
||||
|
||||
pub fn b(&self) -> &Test {
|
||||
unsafe { &*(self.0[8..].as_ptr() as *const Test) }
|
||||
}
|
||||
|
||||
pub fn set_b(&mut self, x: &Test) {
|
||||
self.0[8..8+4].copy_from_slice(&x.0)
|
||||
}
|
||||
|
||||
pub fn c(&self) -> &Ability {
|
||||
unsafe { &*(self.0[12..].as_ptr() as *const Ability) }
|
||||
}
|
||||
|
||||
pub fn set_c(&mut self, x: &Ability) {
|
||||
self.0[12..12+8].copy_from_slice(&x.0)
|
||||
}
|
||||
|
||||
pub fn unpack(&self) -> StructOfStructsT {
|
||||
StructOfStructsT {
|
||||
a: self.a().unpack(),
|
||||
b: self.b().unpack(),
|
||||
c: self.c().unpack(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
pub struct StructOfStructsT {
|
||||
pub a: AbilityT,
|
||||
pub b: TestT,
|
||||
pub c: AbilityT,
|
||||
}
|
||||
impl StructOfStructsT {
|
||||
pub fn pack(&self) -> StructOfStructs {
|
||||
StructOfStructs::new(
|
||||
&self.a.pack(),
|
||||
&self.b.pack(),
|
||||
&self.c.pack(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
pub enum TestSimpleTableWithEnumOffset {}
|
||||
#[derive(Copy, Clone, PartialEq)]
|
||||
|
||||
|
|
|
@ -544,6 +544,85 @@ class AbilityObjectBuilder extends fb.ObjectBuilder {
|
|||
return fbBuilder.finish(offset, fileIdentifier);
|
||||
}
|
||||
}
|
||||
class StructOfStructs {
|
||||
StructOfStructs._(this._bc, this._bcOffset);
|
||||
|
||||
static const fb.Reader<StructOfStructs> reader = const _StructOfStructsReader();
|
||||
|
||||
final fb.BufferContext _bc;
|
||||
final int _bcOffset;
|
||||
|
||||
Ability get a => Ability.reader.read(_bc, _bcOffset + 0);
|
||||
Test get b => Test.reader.read(_bc, _bcOffset + 8);
|
||||
Ability get c => Ability.reader.read(_bc, _bcOffset + 12);
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return 'StructOfStructs{a: $a, b: $b, c: $c}';
|
||||
}
|
||||
}
|
||||
|
||||
class _StructOfStructsReader extends fb.StructReader<StructOfStructs> {
|
||||
const _StructOfStructsReader();
|
||||
|
||||
@override
|
||||
int get size => 20;
|
||||
|
||||
@override
|
||||
StructOfStructs createObject(fb.BufferContext bc, int offset) =>
|
||||
new StructOfStructs._(bc, offset);
|
||||
}
|
||||
|
||||
class StructOfStructsBuilder {
|
||||
StructOfStructsBuilder(this.fbBuilder) {
|
||||
assert(fbBuilder != null);
|
||||
}
|
||||
|
||||
final fb.Builder fbBuilder;
|
||||
|
||||
int finish(fb.StructBuilder a, fb.StructBuilder b, fb.StructBuilder c) {
|
||||
c();
|
||||
b();
|
||||
a();
|
||||
return fbBuilder.offset;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class StructOfStructsObjectBuilder extends fb.ObjectBuilder {
|
||||
final AbilityObjectBuilder _a;
|
||||
final TestObjectBuilder _b;
|
||||
final AbilityObjectBuilder _c;
|
||||
|
||||
StructOfStructsObjectBuilder({
|
||||
AbilityObjectBuilder a,
|
||||
TestObjectBuilder b,
|
||||
AbilityObjectBuilder c,
|
||||
})
|
||||
: _a = a,
|
||||
_b = b,
|
||||
_c = c;
|
||||
|
||||
/// Finish building, and store into the [fbBuilder].
|
||||
@override
|
||||
int finish(
|
||||
fb.Builder fbBuilder) {
|
||||
assert(fbBuilder != null);
|
||||
|
||||
_c.finish(fbBuilder);
|
||||
_b.finish(fbBuilder);
|
||||
_a.finish(fbBuilder);
|
||||
return fbBuilder.offset;
|
||||
}
|
||||
|
||||
/// Convenience method to serialize to byte list.
|
||||
@override
|
||||
Uint8List toBytes([String fileIdentifier]) {
|
||||
fb.Builder fbBuilder = new fb.Builder();
|
||||
int offset = finish(fbBuilder);
|
||||
return fbBuilder.finish(offset, fileIdentifier);
|
||||
}
|
||||
}
|
||||
class Stat {
|
||||
Stat._(this._bc, this._bcOffset);
|
||||
factory Stat(List<int> bytes) {
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
import { Ability, AbilityT } from '../../my-game/example/ability';
|
||||
import { Test, TestT } from '../../my-game/example/test';
|
||||
|
||||
|
||||
export class StructOfStructs {
|
||||
bb: flatbuffers.ByteBuffer|null = null;
|
||||
bb_pos = 0;
|
||||
__init(i:number, bb:flatbuffers.ByteBuffer):StructOfStructs {
|
||||
this.bb_pos = i;
|
||||
this.bb = bb;
|
||||
return this;
|
||||
}
|
||||
|
||||
a(obj?:Ability):Ability|null {
|
||||
return (obj || new Ability()).__init(this.bb_pos, this.bb!);
|
||||
}
|
||||
|
||||
b(obj?:Test):Test|null {
|
||||
return (obj || new Test()).__init(this.bb_pos + 8, this.bb!);
|
||||
}
|
||||
|
||||
c(obj?:Ability):Ability|null {
|
||||
return (obj || new Ability()).__init(this.bb_pos + 12, this.bb!);
|
||||
}
|
||||
|
||||
static sizeOf():number {
|
||||
return 20;
|
||||
}
|
||||
|
||||
static createStructOfStructs(builder:flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number):flatbuffers.Offset {
|
||||
builder.prep(4, 20);
|
||||
builder.prep(4, 8);
|
||||
builder.writeInt32(c_distance);
|
||||
builder.writeInt32(c_id);
|
||||
builder.prep(2, 4);
|
||||
builder.pad(1);
|
||||
builder.writeInt8(b_b);
|
||||
builder.writeInt16(b_a);
|
||||
builder.prep(4, 8);
|
||||
builder.writeInt32(a_distance);
|
||||
builder.writeInt32(a_id);
|
||||
return builder.offset();
|
||||
}
|
||||
|
||||
|
||||
unpack(): StructOfStructsT {
|
||||
return new StructOfStructsT(
|
||||
(this.a() !== null ? this.a()!.unpack() : null),
|
||||
(this.b() !== null ? this.b()!.unpack() : null),
|
||||
(this.c() !== null ? this.c()!.unpack() : null)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: StructOfStructsT): void {
|
||||
_o.a = (this.a() !== null ? this.a()!.unpack() : null);
|
||||
_o.b = (this.b() !== null ? this.b()!.unpack() : null);
|
||||
_o.c = (this.c() !== null ? this.c()!.unpack() : null);
|
||||
}
|
||||
}
|
||||
|
||||
export class StructOfStructsT {
|
||||
constructor(
|
||||
public a: AbilityT|null = null,
|
||||
public b: TestT|null = null,
|
||||
public c: AbilityT|null = null
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
return StructOfStructs.createStructOfStructs(builder,
|
||||
(this.a === null ? 0 : this.a.id!),
|
||||
(this.a === null ? 0 : this.a.distance!),
|
||||
(this.b === null ? 0 : this.b.a!),
|
||||
(this.b === null ? 0 : this.b.b!),
|
||||
(this.c === null ? 0 : this.c.id!),
|
||||
(this.c === null ? 0 : this.c.distance!)
|
||||
);
|
||||
}
|
||||
}
|
|
@ -247,8 +247,13 @@ impl<'a> flatbuffers::Verifiable for EnumInNestedNS {
|
|||
impl flatbuffers::SimpleToVerifyInSlice for EnumInNestedNS {}
|
||||
// struct StructInNestedNS, aligned to 4
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, PartialEq, Default)]
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct StructInNestedNS(pub [u8; 8]);
|
||||
impl Default for StructInNestedNS {
|
||||
fn default() -> Self {
|
||||
Self([0; 8])
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for StructInNestedNS {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
f.debug_struct("StructInNestedNS")
|
||||
|
|
|
@ -247,8 +247,13 @@ impl<'a> flatbuffers::Verifiable for EnumInNestedNS {
|
|||
impl flatbuffers::SimpleToVerifyInSlice for EnumInNestedNS {}
|
||||
// struct StructInNestedNS, aligned to 4
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, PartialEq, Default)]
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct StructInNestedNS(pub [u8; 8]);
|
||||
impl Default for StructInNestedNS {
|
||||
fn default() -> Self {
|
||||
Self([0; 8])
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for StructInNestedNS {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
f.debug_struct("StructInNestedNS")
|
||||
|
|
|
@ -1111,6 +1111,39 @@ mod roundtrip_byteswap {
|
|||
// fn fuzz_f64() { quickcheck::QuickCheck::new().max_tests(N).quickcheck(prop_f64 as fn(f64)); }
|
||||
}
|
||||
|
||||
quickcheck! {
|
||||
fn struct_of_structs(
|
||||
a_id: u32,
|
||||
a_distance: u32,
|
||||
b_a: i16,
|
||||
b_b: i8,
|
||||
c_id: u32,
|
||||
c_distance: u32
|
||||
) -> bool {
|
||||
use my_game::example::*;
|
||||
let mut sos = StructOfStructs::default();
|
||||
let mut a = Ability::default();
|
||||
a.set_id(a_id);
|
||||
a.set_distance(a_distance);
|
||||
let mut b = Test::default();
|
||||
b.set_a(b_a);
|
||||
b.set_b(b_b);
|
||||
let mut c = Ability::default();
|
||||
c.set_id(c_id);
|
||||
c.set_distance(c_distance);
|
||||
sos.set_a(&a);
|
||||
sos.set_b(&b);
|
||||
sos.set_c(&c);
|
||||
|
||||
sos.a().id() == a_id &&
|
||||
sos.a().distance() == a_distance &&
|
||||
sos.b().a() == b_a &&
|
||||
sos.b().b() == b_b &&
|
||||
sos.c().id() == c_id &&
|
||||
sos.c().distance() == c_distance
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(miri))] // slow.
|
||||
#[cfg(test)]
|
||||
mod roundtrip_vectors {
|
||||
|
|
Loading…
Reference in New Issue