* Screensavers can't launch setuid / sergid executables like gfx_switcher
* Screensavers can't launch executables downloaded from Internet unless vetted by user vis GateKeeper
* Apple's ScreenSaverEngine doesn't always call stopAnimation before exiting
* Apple's ScreenSaverEngine always passes true for isPreview argument
* OpenGL apps built under Xcode 11 & Catalina use window doubled window dimensions on Retina displays (2 pixels per point)
* The CGWindowList method we have used to display project graphics apps which have not been updated no longer works
* Screensaver output files are put in an obscure sandboxed directory
Problem: OS 10.6 and OS 10.7 require screensavers to be built with Garbage Collection (GC) enabled, but Xcode versions after 5.0.2 do not support GC.
Solution: save a compressed copy of the screensaver executable built with GC on GIT as BOINCSaver_MacOS10_6_7.zip, and update the Xcode project to build the screensaver with Automatic Reference Counting (ARC). Modify the Mac installer build script to add a copy of BOINCSaver_MacOS10_6_7 to the BOINCSaver bundle, so the installer installs the screen saver with both versions of the executable. Modify PostInstall.app to select the appropriate executable for the version of OS X at install time, rename it if necessary and delete the other one.
- scheduler: fix bug in adaptive replication:
if send an unreplicated job to untrusted host,
set both wu.target_nresults and wu.min_quorum to app.target_nresults.
svn path=/trunk/boinc/; revision=15762
like source code and text files. I skipped to check most files in html/
and mac_*/ though.
- Added svn:executable to tools/watch_tcp because it has a shebang.
svn path=/trunk/boinc/; revision=13819