mirror of https://github.com/BOINC/boinc.git
*** empty log message ***
svn path=/trunk/boinc/; revision=545
This commit is contained in:
parent
6caf172164
commit
227b94dd86
|
@ -47,7 +47,9 @@
|
||||||
#include <AGL/aglRenderers.h>
|
#include <AGL/aglRenderers.h>
|
||||||
#include <OpenGL/gl.h>
|
#include <OpenGL/gl.h>
|
||||||
#include <OpenGL/glu.h>
|
#include <OpenGL/glu.h>
|
||||||
#include <GLUT/glut.h>
|
#include <GLUT/glut.h>
|
||||||
|
|
||||||
|
#include "mac_carbon_gl.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
@ -128,7 +130,7 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR Args, int WinMode
|
||||||
int argc;
|
int argc;
|
||||||
|
|
||||||
command_line = GetCommandLine();
|
command_line = GetCommandLine();
|
||||||
argc = parse_command_line( command_line, argv );
|
argc = parse_command_line( command_line, argv );
|
||||||
return main(argc, argv);
|
return main(argc, argv);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -161,10 +163,10 @@ int main(int argc, char **argv) {
|
||||||
}
|
}
|
||||||
in = fopen(resolved_name, "r");
|
in = fopen(resolved_name, "r");
|
||||||
boinc_resolve_filename(CHECKPOINT_FILE, resolved_name, sizeof(resolved_name));
|
boinc_resolve_filename(CHECKPOINT_FILE, resolved_name, sizeof(resolved_name));
|
||||||
if (in == NULL) {
|
if (in == NULL) {
|
||||||
fprintf( stderr, "Couldn't find input file.\n" );
|
fprintf( stderr, "Couldn't find input file.\n" );
|
||||||
exit(-1);
|
exit(-1);
|
||||||
}
|
}
|
||||||
state = fopen(resolved_name, "r");
|
state = fopen(resolved_name, "r");
|
||||||
if (state) {
|
if (state) {
|
||||||
fscanf(state, "%d", &nchars);
|
fscanf(state, "%d", &nchars);
|
||||||
|
@ -236,15 +238,13 @@ int main(int argc, char **argv) {
|
||||||
|
|
||||||
#ifdef BOINC_APP_GRAPHICS
|
#ifdef BOINC_APP_GRAPHICS
|
||||||
|
|
||||||
GLvoid glPrint(const char *fmt, ...);
|
|
||||||
|
|
||||||
int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
|
int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
|
||||||
{
|
{
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
|
||||||
glLoadIdentity(); // Reset The Current Modelview Matrix
|
glLoadIdentity(); // Reset The Current Modelview Matrix
|
||||||
glColor3f(1,1,1);
|
glColor3f(1,1,1);
|
||||||
|
|
||||||
glRasterPos3f(xPos, yPos, -3);
|
glRasterPos3f(xPos, yPos, -3);
|
||||||
glPrint(the_char);
|
glPrint(the_char);
|
||||||
|
|
||||||
xPos += xDelta;
|
xPos += xDelta;
|
||||||
|
@ -252,13 +252,13 @@ int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
|
||||||
if (xPos < -1 || xPos > 1) xDelta *= -1;
|
if (xPos < -1 || xPos > 1) xDelta *= -1;
|
||||||
if (yPos < -1 || yPos > 1) yDelta *= -1;
|
if (yPos < -1 || yPos > 1) yDelta *= -1;
|
||||||
|
|
||||||
glRasterPos3f(-1.3, 1.1, -3);
|
glRasterPos3f(-1.3, 1.1, -3);
|
||||||
glPrint("User: %s", uc_aid.user_name);
|
glPrint("User: %s", uc_aid.user_name);
|
||||||
|
|
||||||
glRasterPos3f(-1.3, 1.0, -3);
|
glRasterPos3f(-1.3, 1.0, -3);
|
||||||
glPrint("Team: %s", uc_aid.team_name);
|
glPrint("Team: %s", uc_aid.team_name);
|
||||||
|
|
||||||
glRasterPos3f(-1.3, 0.9, -3);
|
glRasterPos3f(-1.3, 0.9, -3);
|
||||||
glPrint("CPU Time: %f", uc_aid.wu_cpu_time);
|
glPrint("CPU Time: %f", uc_aid.wu_cpu_time);
|
||||||
|
|
||||||
return TRUE; // Everything Went OK
|
return TRUE; // Everything Went OK
|
||||||
|
|
Loading…
Reference in New Issue