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svn path=/trunk/boinc/; revision=545
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@ -47,7 +47,9 @@
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#include <AGL/aglRenderers.h>
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#include <AGL/aglRenderers.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#include <GLUT/glut.h>
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#include "mac_carbon_gl.h"
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#endif
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#endif
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#ifdef _WIN32
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#ifdef _WIN32
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@ -236,8 +238,6 @@ int main(int argc, char **argv) {
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#ifdef BOINC_APP_GRAPHICS
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#ifdef BOINC_APP_GRAPHICS
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GLvoid glPrint(const char *fmt, ...);
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int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
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int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
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{
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
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