mirror of https://github.com/BOINC/boinc.git
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svn path=/trunk/boinc/; revision=545
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6caf172164
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@ -47,7 +47,9 @@
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#include <AGL/aglRenderers.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#include <GLUT/glut.h>
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#include "mac_carbon_gl.h"
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#endif
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#ifdef _WIN32
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@ -128,7 +130,7 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR Args, int WinMode
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int argc;
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command_line = GetCommandLine();
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argc = parse_command_line( command_line, argv );
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argc = parse_command_line( command_line, argv );
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return main(argc, argv);
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}
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#endif
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@ -161,10 +163,10 @@ int main(int argc, char **argv) {
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}
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in = fopen(resolved_name, "r");
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boinc_resolve_filename(CHECKPOINT_FILE, resolved_name, sizeof(resolved_name));
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if (in == NULL) {
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fprintf( stderr, "Couldn't find input file.\n" );
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exit(-1);
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}
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if (in == NULL) {
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fprintf( stderr, "Couldn't find input file.\n" );
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exit(-1);
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}
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state = fopen(resolved_name, "r");
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if (state) {
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fscanf(state, "%d", &nchars);
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@ -204,7 +206,7 @@ int main(int argc, char **argv) {
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if (run_slow) {
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boinc_sleep(1);
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}
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if (raise_signal) {
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raise(SIGHUP);
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}
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@ -236,29 +238,27 @@ int main(int argc, char **argv) {
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#ifdef BOINC_APP_GRAPHICS
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GLvoid glPrint(const char *fmt, ...);
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int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
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glLoadIdentity(); // Reset The Current Modelview Matrix
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glColor3f(1,1,1);
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glRasterPos3f(xPos, yPos, -3);
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glRasterPos3f(xPos, yPos, -3);
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glPrint(the_char);
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xPos += xDelta;
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yPos += yDelta;
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if (xPos < -1 || xPos > 1) xDelta *= -1;
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if (yPos < -1 || yPos > 1) yDelta *= -1;
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glRasterPos3f(-1.3, 1.1, -3);
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glPrint("User: %s", uc_aid.user_name);
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glRasterPos3f(-1.3, 1.1, -3);
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glPrint("User: %s", uc_aid.user_name);
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glRasterPos3f(-1.3, 1.0, -3);
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glRasterPos3f(-1.3, 1.0, -3);
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glPrint("Team: %s", uc_aid.team_name);
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glRasterPos3f(-1.3, 0.9, -3);
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glRasterPos3f(-1.3, 0.9, -3);
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glPrint("CPU Time: %f", uc_aid.wu_cpu_time);
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return TRUE; // Everything Went OK
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