boinc/api/graphics2.C

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double boinc_max_fps;
double boinc_max_gfx_cpu_frac;
bool throttled_app_render(int x, int y, double t) {
static double total_render_time = 0;
static double time_until_render = 0;
static double last_now = 0;
static double elapsed_time = 0;
double now, t0, t1, diff, frac;
bool ok_to_render = true;
now = dtime();
diff = now - last_now;
last_now = now;
// ignore interval if negative or more than 1 second
//
if ((diff<0) || (diff>1.0)) {
diff = 0;
}
// enforce frames/sec restriction
//
if (boinc_max_fps) {
time_until_render -= diff;
if (time_until_render < 0) {
time_until_render += 1./boinc_max_fps;
} else {
ok_to_render = false;
}
}
// enforce max CPU time restriction
//
if (boinc_max_gfx_cpu_frac) {
elapsed_time += diff;
if (elapsed_time) {
frac = total_render_time/elapsed_time;
if (frac > boinc_max_gfx_cpu_frac) {
ok_to_render = false;
}
}
}
// render if allowed
//
if (ok_to_render) {
if (boinc_max_gfx_cpu_frac) {
boinc_calling_thread_cpu_time(t0);
}
app_graphics_render(x, y, t);
if (boinc_max_gfx_cpu_frac) {
boinc_calling_thread_cpu_time(t1);
total_render_time += t1 - t0;
}
return true;
}
return false;
}