mirror of https://github.com/BOINC/boinc.git
- scheduler: fix FCGI compile
- API: add files for version 6 graphics api/ Makefile.am graphics2.C (new) graphics2_unix.C (new) graphics2_win.C (new) sched/ Makefile.am svn path=/trunk/boinc/; revision=12714
This commit is contained in:
parent
043c91e594
commit
fe68a746fd
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@ -47,13 +47,24 @@ graphics_impl_files = \
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txf_util.C \
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x_opengl.C
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graphics2_files = \
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gutil.C \
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gutil_text.C \
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reduce_lib.C \
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texfont.c \
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texture.C \
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txf_util.C \
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graphics2.C \
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graphics2_unix.C
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EXTRA_DIST = *.h
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if BUILD_GRAPHICS_API
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graphics_libs = \
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libboinc_graphics_api.a \
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libboinc_graphics_lib.a \
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libboinc_graphics_impl.a
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libboinc_graphics_impl.a \
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libboinc_graphics2.a
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else
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graphics_libs =
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endif
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@ -70,6 +81,8 @@ libboinc_graphics_lib_a_SOURCES = $(graphics_lib_files)
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libboinc_graphics_lib_a_CPPFLAGS = -I$(top_srcdir)/lib
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libboinc_graphics_impl_a_SOURCES = $(graphics_impl_files)
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libboinc_graphics_impl_a_CPPFLAGS = -I$(top_srcdir)/lib
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libboinc_graphics2_a_SOURCES = $(graphics2_files)
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libboinc_graphics2_a_CPPFLAGS = -I$(top_srcdir)/lib
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## install header-files with prefix-subdir BOINC/ to avoid name-conflicts
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includedir = ${prefix}/include/BOINC/
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@ -0,0 +1,59 @@
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double boinc_max_fps;
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double boinc_max_gfx_cpu_frac;
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bool throttled_app_render(int x, int y, double t) {
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static double total_render_time = 0;
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static double time_until_render = 0;
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static double last_now = 0;
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static double elapsed_time = 0;
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double now, t0, t1, diff, frac;
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bool ok_to_render = true;
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now = dtime();
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diff = now - last_now;
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last_now = now;
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// ignore interval if negative or more than 1 second
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//
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if ((diff<0) || (diff>1.0)) {
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diff = 0;
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}
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// enforce frames/sec restriction
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//
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if (boinc_max_fps) {
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time_until_render -= diff;
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if (time_until_render < 0) {
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time_until_render += 1./boinc_max_fps;
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} else {
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ok_to_render = false;
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}
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}
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// enforce max CPU time restriction
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//
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if (boinc_max_gfx_cpu_frac) {
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elapsed_time += diff;
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if (elapsed_time) {
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frac = total_render_time/elapsed_time;
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if (frac > boinc_max_gfx_cpu_frac) {
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ok_to_render = false;
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}
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}
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}
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// render if allowed
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//
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if (ok_to_render) {
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if (boinc_max_gfx_cpu_frac) {
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boinc_calling_thread_cpu_time(t0);
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}
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app_graphics_render(x, y, t);
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if (boinc_max_gfx_cpu_frac) {
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boinc_calling_thread_cpu_time(t1);
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total_render_time += t1 - t0;
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}
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return true;
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}
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return false;
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}
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@ -0,0 +1,166 @@
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#include "config.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <setjmp.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <signal.h>
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#include "x_opengl.h"
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#include "app_ipc.h"
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#include "util.h"
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#include "graphics_api.h"
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#include "boinc_gl.h"
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#include "boinc_glut.h"
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#define TIMER_INTERVAL_MSEC 30
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static int xpos = 100, ypos = 100;
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static int win_width = 600, win_height = 400;
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static int clicked_button;
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static int win=0;
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static APP_INIT_DATA aid;
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bool fullscreen;
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static void get_window_title(APP_INIT_DATA& aid, char* buf, int len) {
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if (aid.app_version) {
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snprintf(buf, len,
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"%s version %.2f [workunit: %s]",
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aid.app_name, aid.app_version/100.0, aid.wu_name
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);
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} else {
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snprintf(buf, len,
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"%s [workunit: %s]",
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aid.app_name, aid.wu_name
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);
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}
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}
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static void close_window() {
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exit(0);
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}
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// This callback is invoked when a user presses a key.
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//
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void keyboardD(unsigned char key, int /*x*/, int /*y*/) {
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if (fullscreen) {
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close_window();
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} else {
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boinc_app_key_press((int) key, 0);
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}
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}
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void keyboardU(unsigned char key, int /*x*/, int /*y*/) {
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if (fullscreen) {
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close_window();
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} else {
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boinc_app_key_release((int) key, 0);
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}
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}
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void mouse_click(int button, int state, int x, int y){
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clicked_button = button;
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if (fullscreen) {
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close_window();
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} else {
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if (state) {
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boinc_app_mouse_button(x, y, button, false);
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} else {
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boinc_app_mouse_button(x, y, button, true);
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}
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}
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}
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void mouse_click_move(int x, int y){
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if (fullscreen) {
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close_window();
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} else if (clicked_button == 2){
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boinc_app_mouse_move(x, y, false, false, true);
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} else if (clicked_button == 1){
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boinc_app_mouse_move(x, y, false, true, false);
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} else if (clicked_button == 0){
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boinc_app_mouse_move(x, y, true, false, false);
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} else{
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boinc_app_mouse_move(x, y, false, false, false);
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}
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}
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static void maybe_render() {
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int width, height;
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width = glutGet(GLUT_WINDOW_WIDTH);
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height = glutGet(GLUT_WINDOW_HEIGHT);
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if (throttled_app_render(width, height, dtime())) {
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glutSwapBuffers();
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#ifdef __APPLE__
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MacGLUTFix(fullscreen);
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if (need_show) {
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glutShowWindow();
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need_show = false;
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}
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#endif
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}
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}
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static void make_window() {
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char window_title[256];
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get_window_title(aid, window_title, 256);
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win = glutCreateWindow(window_title);
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glutReshapeFunc(app_graphics_resize);
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glutKeyboardFunc(keyboardD);
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glutKeyboardUpFunc(keyboardU);
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glutMouseFunc(mouse_click);
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glutMotionFunc(mouse_click_move);
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glutDisplayFunc(maybe_render);
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glEnable(GL_DEPTH_TEST);
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app_graphics_init();
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#ifdef __APPLE__
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glutWMCloseFunc(CloseWindow); // Enable the window's close box
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BringAppToFront();
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// Show window only after a successful call to throttled_app_render();
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// this avoids momentary display of old image when screensaver restarts
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// which made image appear to "jump."
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need_show = true;
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#endif
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if (fullscreen) {
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glutFullScreen();
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}
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}
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static void boinc_glut_init() {
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const char* args[2] = {"screensaver", NULL};
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int one=1;
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win = 0;
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glutInit (&one, (char**)args);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
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glutInitWindowPosition(xpos, ypos);
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glutInitWindowSize(600, 400);
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}
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static void timer_handler(int) {
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maybe_render();
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glutTimerFunc(TIMER_INTERVAL_MSEC, timer_handler, 0);
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}
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void boinc_graphics(int argc, char** argv) {
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for (int i=1; i<argc; i++) {
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if (!strcmp(argv[i], "--fullscreen")) {
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fullscreen = true;
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}
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}
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boinc_get_init_data(aid);
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if (!strlen(aid.app_name)) {
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strcpy(aid.app_name, "BOINC Application");
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}
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boinc_glut_init();
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make_window();
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glutTimerFunc(TIMER_INTERVAL_MSEC, timer_handler, 0);
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glutMainLoop();
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}
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@ -0,0 +1,343 @@
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// Event loop and support functions for Windows versions
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// of BOINC applications w/ graphics.
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// Platform-independent code should NOT be here.
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//
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/* This Code Was Created By Jeff Molofee 2000.
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* A HUGE thanks to fredric echols for cleaning up
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* and optimizing this code, making it more flexible!
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* If you've found this code useful, please let me know.
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* Visit My Site At nehe.gamedev.net
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* Adapted to BOINC by Eric Heien
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*/
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#if defined(_WIN32) && !defined(__STDWX_H__) && !defined(_BOINC_WIN_) && !defined(_AFX_STDAFX_H_)
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#include "boinc_win.h"
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#else
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#include "config.h"
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#endif
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#include "diagnostics.h"
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#include "boinc_api.h"
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#include "graphics_api.h"
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#include "app_ipc.h"
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#include "util.h"
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#include "graphics_impl.h"
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#define BOINC_WINDOW_CLASS_NAME "BOINC_app"
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#define WM_SHUTDOWNGFX WM_USER+1
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const UINT WM_BOINCSFW = RegisterWindowMessage(TEXT("BOINCSetForegroundWindow"));
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static HDC hDC = NULL;
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static HGLRC hRC = NULL;
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static HWND hWnd = NULL; // Holds Our Window Handle
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static HINSTANCE hInstance; // Holds The Instance Of The Application
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static RECT rect = {50, 50, 50+640, 50+480};
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static int current_graphics_mode = MODE_HIDE_GRAPHICS;
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static int acked_graphics_mode = -1;
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static POINT mousePos;
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static HDC myhDC;
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static bool visible = true;
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static bool window_ready=false;
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static UINT_PTR gfx_timer_id = 0;
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void close_window() {
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window_ready=false;
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wglMakeCurrent(NULL,NULL); // release GL rendering context
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if (hRC) {
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wglDeleteContext(hRC);
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}
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if (hWnd && hDC) {
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ReleaseDC(hWnd,hDC);
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}
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if (hWnd) {
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DestroyWindow(hWnd);
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}
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exit(0);
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}
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void SetupPixelFormat(HDC hDC) {
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int nPixelFormat;
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static PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // size of structure.
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1, // always 1.
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PFD_DRAW_TO_WINDOW | // support window
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PFD_SUPPORT_OPENGL | // support OpenGl
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PFD_DOUBLEBUFFER, // support double buffering
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PFD_TYPE_RGBA, // support RGBA
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32, // 32 bit color mode
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0, 0, 0, 0, 0, 0, // ignore color bits
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0, // no alpha buffer
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0, // ignore shift bit
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0, // no accumulation buffer
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0, 0, 0, 0, // ignore accumulation bits.
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16, // number of depth buffer bits.
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0, // number of stencil buffer bits.
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0, // 0 means no auxiliary buffer
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PFD_MAIN_PLANE, // The main drawing plane
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0, // this is reserved
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0, 0, 0 }; // layer masks ignored.
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// this chooses the best pixel format and returns index.
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nPixelFormat = ChoosePixelFormat(hDC, &pfd);
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// This set pixel format to device context.
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SetPixelFormat(hDC, nPixelFormat, &pfd);
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}
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static void make_window() {
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RECT WindowRect = {0,0,0,0};
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int width, height;
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DWORD dwExStyle;
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DWORD dwStyle;
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if (fullscreen) {
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HDC screenDC=GetDC(NULL);
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WindowRect.left = WindowRect.top = 0;
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WindowRect.right=GetDeviceCaps(screenDC, HORZRES);
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WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES);
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ReleaseDC(NULL, screenDC);
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dwExStyle=WS_EX_TOPMOST;
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dwStyle=WS_POPUP;
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while(ShowCursor(false) >= 0);
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} else {
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WindowRect = rect;
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dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE;
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dwStyle=WS_OVERLAPPEDWINDOW;
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while(ShowCursor(true) < 0);
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}
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APP_INIT_DATA aid;
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boinc_get_init_data(aid);
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if (!strlen(aid.app_name)) strcpy(aid.app_name, "BOINC Application");
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char window_title[256];
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get_window_title(aid, window_title, 256);
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hWnd = CreateWindowEx(dwExStyle, BOINC_WINDOW_CLASS_NAME, window_title,
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dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect.left, WindowRect.top,
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WindowRect.right-WindowRect.left,WindowRect.bottom-WindowRect.top,
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NULL, NULL, hInstance, NULL
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);
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SetForegroundWindow(hWnd);
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GetCursorPos(&mousePos);
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hDC = GetDC(hWnd);
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myhDC=hDC;
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SetupPixelFormat(myhDC);
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hRC = wglCreateContext(hDC);
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if (hRC == 0) {
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ReleaseDC(hWnd, hDC);
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return;
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}
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if(!wglMakeCurrent(hDC, hRC)) {
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ReleaseDC(hWnd, hDC);
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wglDeleteContext(hRC);
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return;
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}
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// use client area for resize when not fullscreen
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if (current_graphics_mode != MODE_FULLSCREEN) {
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GetClientRect(hWnd, &WindowRect);
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}
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width = WindowRect.right-WindowRect.left;
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height = WindowRect.bottom-WindowRect.top;
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ShowWindow(hWnd, SW_SHOW);
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SetFocus(hWnd);
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app_graphics_init();
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app_graphics_resize(width, height);
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window_ready=true;
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}
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void parse_mouse_event(UINT uMsg, int& which, bool& down) {
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switch(uMsg) {
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case WM_LBUTTONDOWN: which = 0; down = true; break;
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case WM_MBUTTONDOWN: which = 1; down = true; break;
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case WM_RBUTTONDOWN: which = 2; down = true; break;
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case WM_LBUTTONUP: which = 0; down = false; break;
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case WM_MBUTTONUP: which = 1; down = false; break;
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case WM_RBUTTONUP: which = 2; down = false; break;
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}
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}
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// message handler (includes timer, Windows msgs)
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//
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LRESULT CALLBACK WndProc(
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HWND hWnd, // Handle For This Window
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UINT uMsg, // Message For This Window
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WPARAM wParam, // Additional Message Information
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LPARAM lParam // Additional Message Information
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) {
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switch(uMsg) {
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case WM_ERASEBKGND: // Check To See If Windows Is Trying To Erase The Background
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return 0;
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case WM_KEYDOWN:
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if(!window_ready) return 0;
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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} else {
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boinc_app_key_press((int)wParam, (int)lParam);
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}
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return 0;
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case WM_KEYUP:
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if(!window_ready) return 0;
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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} else {
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boinc_app_key_release((int)wParam, (int)lParam);
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}
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return 0;
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case WM_LBUTTONDOWN:
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case WM_MBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_MBUTTONUP:
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case WM_RBUTTONUP:
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if(!window_ready) return 0;
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if (fullscreen) {
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close_window();
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} else {
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int which;
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bool down;
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POINT cPos;
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GetCursorPos(&cPos);
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parse_mouse_event(uMsg, which, down);
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boinc_app_mouse_button(cPos.x, cPos.y, which, down);
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}
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return 0;
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case WM_MOUSEMOVE:
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if(!window_ready) return 0;
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POINT cPos;
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GetCursorPos(&cPos);
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if (fullscreen) {
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if(cPos.x != mousePos.x || cPos.y != mousePos.y) {
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close_window();
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}
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} else {
|
||||
boinc_app_mouse_move(
|
||||
cPos.x, cPos.y,
|
||||
(wParam&MK_LBUTTON)!=0,
|
||||
(wParam&MK_MBUTTON)!=0,
|
||||
(wParam&MK_RBUTTON)!=0
|
||||
);
|
||||
}
|
||||
return 0;
|
||||
case WM_CLOSE:
|
||||
boinc_exit(0);
|
||||
return 0;
|
||||
case WM_PAINT:
|
||||
PAINTSTRUCT ps;
|
||||
RECT winRect;
|
||||
HDC pdc;
|
||||
pdc = BeginPaint(hWnd, &ps);
|
||||
GetClientRect(hWnd, &winRect);
|
||||
FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
||||
EndPaint(hWnd, &ps);
|
||||
return 0;
|
||||
case WM_SIZE:
|
||||
if ( SIZE_MINIMIZED == wParam ) {
|
||||
visible = FALSE;
|
||||
} else {
|
||||
visible = TRUE;
|
||||
}
|
||||
if(!window_ready) return 0;
|
||||
app_graphics_resize(LOWORD(lParam), HIWORD(lParam));
|
||||
return 0;
|
||||
case WM_SHUTDOWNGFX:
|
||||
close_window();
|
||||
return 0;
|
||||
default:
|
||||
if ( WM_BOINCSFW == uMsg ) {
|
||||
SetForegroundWindow(hWnd);
|
||||
}
|
||||
}
|
||||
|
||||
// Pass All Unhandled Messages To DefWindowProc
|
||||
return DefWindowProc(hWnd,uMsg,wParam,lParam);
|
||||
}
|
||||
|
||||
BOOL reg_win_class() {
|
||||
WNDCLASS wc; // Windows Class Structure
|
||||
|
||||
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
||||
// Redraw On Size, And Own DC For Window.
|
||||
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
|
||||
wc.cbClsExtra = 0; // No Extra Window Data
|
||||
wc.cbWndExtra = 0; // No Extra Window Data
|
||||
wc.hInstance = hInstance; // Set The Instance
|
||||
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
|
||||
wc.hbrBackground = NULL; // No Background Required For GL
|
||||
wc.lpszMenuName = NULL; // We Don't Want A Menu
|
||||
wc.lpszClassName = BOINC_WINDOW_CLASS_NAME; // Set The Class Name
|
||||
|
||||
// Attempt To Register The Window Class
|
||||
if (!RegisterClass(&wc)) {
|
||||
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL unreg_win_class() {
|
||||
if (!UnregisterClass(BOINC_WINDOW_CLASS_NAME,hInstance)) {
|
||||
MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||||
hInstance=NULL; // Set hInstance To NULL
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static VOID CALLBACK timer_handler(HWND, UINT, UINT, DWORD) {
|
||||
RECT rt;
|
||||
int width, height;
|
||||
|
||||
GetClientRect(hWnd, &rt);
|
||||
width = rt.right-rt.left;
|
||||
height = rt.bottom-rt.top;
|
||||
|
||||
if (throttled_app_render(width, height, dtime())) {
|
||||
SwapBuffers(hDC);
|
||||
}
|
||||
}
|
||||
|
||||
void win_graphics_event_loop() {
|
||||
MSG msg;
|
||||
|
||||
reg_win_class();
|
||||
gfx_timer_id = SetTimer(NULL, 1, 30, (TIMERPROC)&timer_handler);
|
||||
while (1) {
|
||||
if (GetMessage(&msg,NULL,0,0)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
unreg_win_class();
|
||||
}
|
||||
|
||||
void boinc_graphics(int argc, char** argv) {
|
||||
for (int i=1; i<argc; i++) {
|
||||
if (!strcmp(argv[i], "--fullscreen")) {
|
||||
fullscreen = true;
|
||||
}
|
||||
}
|
||||
boinc_get_init_data(aid);
|
||||
if (!strlen(aid.app_name)) {
|
||||
strcpy(aid.app_name, "BOINC Application");
|
||||
}
|
||||
make_window(fullscreen);
|
||||
win_graphics_event_loop();
|
||||
}
|
|
@ -5170,3 +5170,15 @@ Rom 22 May 2007
|
|||
|
||||
clientgui/
|
||||
AdvancedFrame.cpp, .h
|
||||
|
||||
David 22 May 2007
|
||||
- scheduler: fix FCGI compile
|
||||
- API: add files for version 6 graphics
|
||||
|
||||
api/
|
||||
Makefile.am
|
||||
graphics2.C (new)
|
||||
graphics2_unix.C (new)
|
||||
graphics2_win.C (new)
|
||||
sched/
|
||||
Makefile.am
|
||||
|
|
|
@ -54,9 +54,9 @@ $biomed = array(
|
|||
array(
|
||||
"World Community Grid",
|
||||
"http://www.worldcommunitygrid.org/",
|
||||
"IBM",
|
||||
"Biomedicine",
|
||||
"Advance our knowledge of human disease.",
|
||||
"IBM Corporate Community Relations",
|
||||
"Humanitarian research on new and infectious disease, natural disasters and hunger.",
|
||||
"To further critical non-profit research on some of humanity's most pressing problems by creating the world's largest volunteer computing grid. Research includes HIV/AIDS, cancer, muscular dystrophy, dengue fever, and many more.",
|
||||
"wcg.jpg",
|
||||
),
|
||||
),
|
||||
|
|
|
@ -174,6 +174,7 @@ fcgi_SOURCES = \
|
|||
sched_msgs.C \
|
||||
sched_locality.C \
|
||||
sched_timezone.C \
|
||||
edf_sim.C \
|
||||
../db/boinc_db.C \
|
||||
../db/db_base.C \
|
||||
../lib/base64.C \
|
||||
|
|
Loading…
Reference in New Issue