2005-11-21 18:34:44 +00:00
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#include "config.h"
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2004-12-09 00:46:07 +00:00
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#include "tgalib.h"
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tImageTGA *LoadTGA(const char *filename)
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{
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tImageTGA *pImageData = NULL; // This stores our important image data
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WORD width = 0, height = 0; // The dimensions of the image
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byte length = 0; // The length in bytes to the pixels
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byte imageType = 0; // The image type (RLE, RGB, Alpha...)
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byte bits = 0; // The bits per pixel for the image (16, 24, 32)
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FILE *pFile = NULL; // The file pointer
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int channels = 0; // The channels of the image (3 = RGA : 4 = RGBA)
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int stride = 0; // The stride (channels * width)
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int i = 0; // A counter
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// This function loads in a TARGA (.TGA) file and returns its data to be
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// used as a texture or what have you. This currently loads in a 16, 24
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// and 32-bit targa file, along with RLE compressed files. Eventually you
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// will want to do more error checking to make it more robust. This is
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// also a perfect start to go into a modular class for an engine.
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// Basically, how it works is, you read in the header information, then
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// move your file pointer to the pixel data. Before reading in the pixel
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// data, we check to see the if it's an RLE compressed image. This is because
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// we will handle it different. If it isn't compressed, then we need another
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// check to see if we need to convert it from 16-bit to 24 bit. 24-bit and
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// 32-bit textures are very similar, so there's no need to do anything special.
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// We do, however, read in an extra bit for each color.
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// Open a file pointer to the targa file and check if it was found and opened
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if((pFile = fopen(filename, "rb")) == NULL)
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{
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return NULL;
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}
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// Allocate the structure that will hold our eventual image data (must free it!)
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pImageData = (tImageTGA*)malloc(sizeof(tImageTGA));
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// Read in the length in bytes from the header to the pixel data
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fread(&length, sizeof(byte), 1, pFile);
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// Jump over one byte
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fseek(pFile,1,SEEK_CUR);
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// Read in the imageType (RLE, RGB, etc...)
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fread(&imageType, sizeof(byte), 1, pFile);
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// Skip past general information we don't care about
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fseek(pFile, 9, SEEK_CUR);
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// Read the width, height and bits per pixel (16, 24 or 32)
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fread(&width, sizeof(WORD), 1, pFile);
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fread(&height, sizeof(WORD), 1, pFile);
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fread(&bits, sizeof(byte), 1, pFile);
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// Now we move the file pointer to the pixel data
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fseek(pFile, length + 1, SEEK_CUR);
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// Check if the image is RLE compressed or not
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if(imageType != TGA_RLE)
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{
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// Check if the image is a 24 or 32-bit image
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if(bits == 24 || bits == 32)
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{
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// Calculate the channels (3 or 4) - (use bits >> 3 for more speed).
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// Next, we calculate the stride and allocate enough memory for the pixels.
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channels = bits / 8;
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stride = channels * width;
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pImageData->data = new unsigned char[stride * height];
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// Load in all the pixel data line by line
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for(int y = 0; y < height; y++)
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{
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// Store a pointer to the current line of pixels
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unsigned char *pLine = &(pImageData->data[stride * y]);
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// Read in the current line of pixels
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fread(pLine, stride, 1, pFile);
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// Go through all of the pixels and swap the B and R values since TGA
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// files are stored as BGR instead of RGB (or use GL_BGR_EXT verses GL_RGB)
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for(i = 0; i < stride; i += channels)
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{
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int temp = pLine[i];
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pLine[i] = pLine[i + 2];
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pLine[i + 2] = temp;
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}
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}
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}
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// Check if the image is a 16 bit image (RGB stored in 1 unsigned short)
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else if(bits == 16)
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{
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unsigned short pixels = 0;
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int r=0, g=0, b=0;
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// Since we convert 16-bit images to 24 bit, we hardcode the channels to 3.
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// We then calculate the stride and allocate memory for the pixels.
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channels = 3;
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stride = channels * width;
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pImageData->data = new unsigned char[stride * height];
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// Load in all the pixel data pixel by pixel
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for(int i = 0; i < width*height; i++)
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{
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// Read in the current pixel
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fread(&pixels, sizeof(unsigned short), 1, pFile);
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// To convert a 16-bit pixel into an R, G, B, we need to
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// do some masking and such to isolate each color value.
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// 0x1f = 11111 in binary, so since 5 bits are reserved in
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// each unsigned short for the R, G and B, we bit shift and mask
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// to find each value. We then bit shift up by 3 to get the full color.
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b = (pixels & 0x1f) << 3;
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g = ((pixels >> 5) & 0x1f) << 3;
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r = ((pixels >> 10) & 0x1f) << 3;
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// This essentially assigns the color to our array and swaps the
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// B and R values at the same time.
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pImageData->data[i * 3 + 0] = r;
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pImageData->data[i * 3 + 1] = g;
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pImageData->data[i * 3 + 2] = b;
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}
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}
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// Else return a NULL for a bad or unsupported pixel format
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else
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return NULL;
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}
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// Else, it must be Run-Length Encoded (RLE)
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else
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{
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// First, let me explain real quickly what RLE is.
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// For further information, check out Paul Bourke's intro article at:
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// http://astronomy.swin.edu.au/~pbourke/dataformats/rle/
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//
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// Anyway, we know that RLE is a basic type compression. It takes
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// colors that are next to each other and then shrinks that info down
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// into the color and a integer that tells how much of that color is used.
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// For instance:
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// aaaaabbcccccccc would turn into a5b2c8
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// Well, that's fine and dandy and all, but how is it down with RGB colors?
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// Simple, you read in an color count (rleID), and if that number is less than 128,
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// it does NOT have any optimization for those colors, so we just read the next
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// pixels normally. Say, the color count was 28, we read in 28 colors like normal.
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// If the color count is over 128, that means that the next color is optimized and
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// we want to read in the same pixel color for a count of (colorCount - 127).
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// It's 127 because we add 1 to the color count, as you'll notice in the code.
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// Create some variables to hold the rleID, current colors read, channels, & stride.
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byte rleID = 0;
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int colorsRead = 0;
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channels = bits / 8;
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stride = channels * width;
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// Next we want to allocate the memory for the pixels and create an array,
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// depending on the channel count, to read in for each pixel.
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pImageData->data = new unsigned char[stride * height];
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byte *pColors = new byte [channels];
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// Load in all the pixel data
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while(i < width*height)
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{
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// Read in the current color count + 1
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fread(&rleID, sizeof(byte), 1, pFile);
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// Check if we don't have an encoded string of colors
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if(rleID < 128)
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{
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// Increase the count by 1
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rleID++;
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// Go through and read all the unique colors found
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while(rleID)
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{
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// Read in the current color
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fread(pColors, sizeof(byte) * channels, 1, pFile);
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// Store the current pixel in our image array
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pImageData->data[colorsRead + 0] = pColors[2];
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pImageData->data[colorsRead + 1] = pColors[1];
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pImageData->data[colorsRead + 2] = pColors[0];
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// If we have a 4 channel 32-bit image, assign one more for the alpha
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if(bits == 32)
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pImageData->data[colorsRead + 3] = pColors[3];
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// Increase the current pixels read, decrease the amount
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// of pixels left, and increase the starting index for the next pixel.
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i++;
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rleID--;
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colorsRead += channels;
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}
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}
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// Else, let's read in a string of the same character
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else
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{
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// Minus the 128 ID + 1 (127) to get the color count that needs to be read
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rleID -= 127;
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// Read in the current color, which is the same for a while
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fread(pColors, sizeof(byte) * channels, 1, pFile);
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// Go and read as many pixels as are the same
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while(rleID)
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{
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// Assign the current pixel to the current index in our pixel array
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pImageData->data[colorsRead + 0] = pColors[2];
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pImageData->data[colorsRead + 1] = pColors[1];
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pImageData->data[colorsRead + 2] = pColors[0];
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// If we have a 4 channel 32-bit image, assign one more for the alpha
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if(bits == 32)
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pImageData->data[colorsRead + 3] = pColors[3];
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// Increase the current pixels read, decrease the amount
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// of pixels left, and increase the starting index for the next pixel.
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i++;
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rleID--;
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colorsRead += channels;
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}
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}
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}
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// Free up pColors
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delete[] pColors;
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}
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// Close the file pointer that opened the file
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fclose(pFile);
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// Fill in our tImageTGA structure to pass back
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pImageData->channels = channels;
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pImageData->sizeX = width;
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pImageData->sizeY = height;
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// Return the TGA data (remember, you must free this data after you are done)
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return pImageData;
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2004-12-16 03:28:40 +00:00
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}
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2005-01-02 18:29:53 +00:00
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const char *BOINC_RCSID_fa7b4ce9be = "$Id$";
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