boinc/api/bmplib.h

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#ifndef BITMAP_CLASS_H
#define BITMAP_CLASS_H
typedef unsigned char uchar; // We're lazy so typedef "unsigned char" as "uchar"
// We will use this class to load 24 and 32-bit .bmp for us
class DIB_BITMAP
{
public:
// Constructor() -- Zero's out DIB_BITMAP
DIB_BITMAP():hbitmap(NULL),surface_bits(NULL),bmp_width(0),bmp_height(0),
bmp_channels(0),bmp_stride(0) { GdiFlush(); /* Guarantee that writing to
DIB_BITMAP is okay */ }
// Data Access Functions ************
inline int get_width() const { return bmp_width; }
inline int get_height() const { return bmp_height; }
inline int get_channels() const { return bmp_channels; }
inline int get_stride() const { return bmp_stride; }
// ****** End of Data Access Functions
// Creates a "empty" DIB_BITMAP with the "traits" of the parameters passed in
// Returns true for success -- false otherwise
// If set_size is called on a DIB_BITMAP that already has memory associated with it
// that memory is freed and the new size is implemented
bool set_size(int width, int height, int channels);
// Loads a bmp with specified file_name -- Returns true on success, false otherwise
// If loadBMP() is called on a DIB_BITMAP that already has memory associated with
// it, that memory is freed and the .bmp is loaded
bool loadBMP(const char *file_name);
uchar* getLinePtr(int which_line); // returns a pointer to the line passed in
// Deconstructor();
~DIB_BITMAP();
private:
int bmp_width; // The width of the bitmap
int bmp_height; // The height of the bitmap
int bmp_channels; // How many channels is the bitmap (3 == 24-bit, 4 == 32-bit)
int bmp_stride; // The TRUE number of bytes in a scan line (in a line of pixels
// in memory)
HBITMAP hbitmap; // This will be the handle to our bitmap
uchar *surface_bits; // This is a pointer to the actual pixels of the bitmap
void FreeDIB_BMP(); // Frees all memory associated with DIB_BITMAP
};
#endif