boinc/clientgui/mac/MacGUI.pch

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// Berkeley Open Infrastructure for Network Computing
// http://boinc.berkeley.edu
// Copyright (C) 2005 University of California
//
// This is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation;
// either version 2.1 of the License, or (at your option) any later version.
//
// This software is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// To view the GNU Lesser General Public License visit
// http://www.gnu.org/copyleft/lesser.html
// or write to the Free Software Foundation, Inc.,
// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// HTTP_OP represents an HTTP operation.
// There are variants for GET and POST,
// and for the data source/sink (see below).
#ifndef _MACGUI_H_
#define _MACGUI_H_
/*
* MacGUI.pch
* BOINCManager precompiled headers file for Mac
*/
#define WX_PRECOMP
#include "stdwx.h"
#include "config.h"
// We want to define __WXDEBUG__ to enable certain test code within our project,
// but only for Development builds. Unfortunately, XCode allows us to modify
// compiler or linker flags by build style only on a project-wide basis. If we
// do that, then the compiler & linker flags override these settings for all
// targets in the project. But our different targets need different settings.
// XCode does not provide any way to do this on a per-target basis.
// This means that we can neither add -D__WXDEBUG to the compiler flags for only
// Development Builds of the BOINC Manager, but we also cannot link in the debug
// build of wxWidgets for only Development Builds of the BOINC Manager.
// So we use a couple of ugly hacks here:
// (1) We take advantage that __OPTIMIZE__ is defined only for Deployment builds.
// (2) We define __WXDEBUG__ AFTER including stdwx.h, so as not to require the
// debug build of the wxWidgets library.
// __OPTIMIZE__ is defined in Deployment builds, not in Development builds
#ifndef __OPTIMIZE__
// Define this AFTER including stdwx.h so we don't have to link wih debug Wx libs
#define __WXDEBUG__
#endif
#endif