mirror of https://github.com/BOINC/boinc.git
*** empty log message ***
svn path=/trunk/boinc/; revision=6878
This commit is contained in:
parent
15d5fce125
commit
c8424dfd5a
|
@ -9702,3 +9702,10 @@ Bruce 29 July 2005
|
|||
sched/
|
||||
sched_send.C
|
||||
|
||||
Charlie 29 July 2005
|
||||
Mac: #define __WXDEBUG__ only in our code (not in wxWidgets headers)
|
||||
in Development version only to allow testing of wizard. See comments
|
||||
in MacGUI.pch for details.
|
||||
|
||||
mac/
|
||||
MacGUI.pch
|
||||
|
|
|
@ -34,4 +34,25 @@
|
|||
|
||||
#include "config.h"
|
||||
|
||||
// We want to define __WXDEBUG__ to enable certain test code within our project,
|
||||
// but only for Development builds. Unfortunately, XCode allows us to modify
|
||||
// compiler or linker flags by build style only on a project-wide basis. If we
|
||||
// do that, then the compiler & linker flags override these settings for all
|
||||
// targets in the project. But our different targets need different settings.
|
||||
// XCode does not provide any way to do this on a per-target basis.
|
||||
// This means that we can neither add -D__WXDEBUG to the compiler flags for only
|
||||
// Development Builds of the BOINC Manager, but we also cannot link in the debug
|
||||
// build of wxWidgets for only Development Builds of the BOINC Manager.
|
||||
// So we use a couple of ugly hacks here:
|
||||
// (1) We take advantage that __OPTIMIZE__ is defined only for Deployment builds.
|
||||
// (2) We define __WXDEBUG__ AFTER including stdwx.h, so as not to require the
|
||||
// debug build of the wxWidgets library.
|
||||
|
||||
// __OPTIMIZE__ is defined in Deployment builds, not in Development builds
|
||||
#ifndef __OPTIMIZE__
|
||||
// Define this AFTER including stdwx.h so we don't have to link wih debug Wx libs
|
||||
#define __WXDEBUG__
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue