boinc/api/gutil.h

65 lines
1.7 KiB
C
Raw Normal View History

struct COLOR {
GLfloat r;
GLfloat g;
GLfloat b;
GLfloat a;
};
extern void HLStoRGB( double H, double L, double S, COLOR& c);
extern float frand();
extern void drawSphere(GLfloat* pos, GLfloat rad);
extern void drawCylinder(bool vertical, GLfloat* pos, GLfloat len, GLfloat rad);
#define TEXT_LEFT 0
#define TEXT_CENTER 1
#define TEXT_RIGHT 2
extern void draw_text_line(
GLfloat* pos, GLfloat height, GLfloat width, char *text,
int justify=TEXT_LEFT
);
extern void draw_text(
GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text
);
extern GLfloat text_width(char* text);
extern void draw_text_panel(
GLfloat* _pos, GLfloat* size, GLfloat margin, COLOR color,
GLfloat char_height, GLfloat line_width, GLfloat line_spacing,
char* text);
extern void mode_texture();
extern void mode_shaded(GLfloat*);
extern void mode_unshaded();
extern void mode_lines();
// draw a progress bar as an opaque cylinder within a translucent cylinder
//
class PROGRESS {
GLfloat pos[3];
GLfloat color[4], inner_color[4];
GLfloat len, rad, inner_rad;
public:
PROGRESS(GLfloat* pos, GLfloat len, GLfloat diam, GLfloat inner, GLfloat* c, GLfloat* ic);
void draw(float);
};
// draw a graph as a ribbon
//
class GRAPH_2D {
float pos[3], size[3];
float color[4], tick_color[4];
float *data, dmax;
int len;
void draw_x(int);
void draw_y(int);
public:
GRAPH_2D(float* pos, float* size, float* color, float* tick_color);
void draw(float* data, int len);
void add_tick(float x, float yfrac);
};
extern int read_ppm(char* name, int& w, int& h, unsigned char** arrayp);
extern void init_texture(char* filename);
extern void draw_texture(float* pos, float* size);